@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Denmark from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 3 transports moved from 61 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Tobruk to Egypt
3 infantry moved from Tunisia to Libya
2 armour moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 armour moved from Morocco to Tunisia
2 artilleries and 2 infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
3 armour, 1 artillery and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
4 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour and 1 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
sorry…15 hour days kicking my ass…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern France to France
2 infantry moved from Northern Italy to France
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Volgograd to Tambov
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
54 Sea Zone : 2 destroyers, 2 fighters, 2 submarines and 1 transport
55 Sea Zone : 1 destroyer
Tambov : 2 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 19 / 20
Japanese : 68 / 74
Americans : 57 / 75
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Tambov to Russia
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 2 infantry
Russia : 2 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 19 / 20
Japanese : 68 / 74
Americans : 57 / 75
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 tactical_bombers moved from Novgorod to Russia
2 infantry moved from Smolensk to Russia
12 armour, 20 artilleries, 11 infantry and 20 mech_infantrys moved from Bryansk to Russia
3 armour, 6 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia
5 mech_infantrys moved from Western Ukraine to Russia
3 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 15 armour, 20 artilleries, 6 bombers, 5 fighters, 13 infantry, 28 mech_infantrys and 5 tactical_bombers
French defend with 2 infantry; Russians defend with 4 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 18 artilleries, 6 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 2 artilleries, 2 fighters, 13 infantry and 28 mech_infantrys
Casualties for French: 2 infantry
Casualties for Russians: 4 aaGuns, 12 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Non Combat Move - Germans
6 bombers, 3 fighters and 5 tactical_bombers moved from Russia to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 submarine moved from 105 Sea Zone to 119 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber and 2 fighters placed in Western Germany
3 infantry placed in Ukraine
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Congratulations on capturing Moscow.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
3 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Yenisey to Timguska
1 infantry moved from Rostov to Tambov
1 aaGun, 3 artilleries and 4 infantry moved from Rostov to Caucasus
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 3 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 aaGun, 3 artilleries and 4 infantry
Samara : 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 90
Russians : 16 / 0
Japanese : 67 / 74
Americans : 52 / 75
Chinese : 4 / 4
British : 33 / 30
UK_Pacific : 2 / 0
Italians : 16 / 23
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Can we give you this one as a victory please?
We are too poor to come back! Thank you all.
Could we play a tam game of New World Order next? It looks good. I wlll miss the scrambling ability and sea zones are too large, but I would like to try it.
Russia goes first. I am happy to set it up and play those filthy Reds (again).
Will probably not finish that game….we are beginning to work Sat/Sun, and the 15 hour days are killer…I’m probably close to losing 4 games here quick, and not picking any more up till things calm down…good game though…always fun playing!
Ok. Thank you for telling us.
Sorry work is killing you! Keep well.
Will probably not finish that game….we are beginning to work Sat/Sun, and the 15 hour days are killer…I’m probably close to losing 4 games here quick, and not picking any more up till things calm down…good game though…always fun playing!
I remember how those days ar my friend. Stay safe!
I’m in. what ever game you want to play.