Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                4 fighters moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Norway
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Norway from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Denmark
                Battle in 46 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking Denmark from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 carrier, 2 fighters and 3 transports moved from 61 Sea Zone to 54 Sea Zone
                2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                3 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 mech_infantry moved from Eastern Persia to West India
                1 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Tobruk to Egypt
                3 infantry moved from Tunisia to Libya
                2 armour moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Tunisia
                2 armour moved from Morocco to Tunisia
                2 artilleries and 2 infantry moved from Morocco to Algeria
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Place Units - Americans
                3 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                4 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                4 armour moved from Egypt to Iraq
                3 armour moved from Belgian Congo to Egypt
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific


  • sorry…15 hour days kicking my ass…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern France to France
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters; Americans loiter and taunt with
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to Queensland
                1 fighter moved from 46 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Volgograd to Tambov

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 destroyer
        54 Sea Zone : 2 destroyers, 2 fighters, 2 submarines and 1 transport
        55 Sea Zone : 1 destroyer
        Tambov : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 19 / 20
        Japanese : 68 / 74
        Americans : 57 / 75
        Chinese : 3 / 4
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 16 / 23
        ANZAC : 13 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tambov to Russia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Russia : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 19 / 20
        Japanese : 68 / 74
        Americans : 57 / 75
        Chinese : 3 / 4
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 16 / 23
        ANZAC : 13 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Novgorod to Russia
                2 infantry moved from Smolensk to Russia
                12 armour, 20 artilleries, 11 infantry and 20 mech_infantrys moved from Bryansk to Russia
                3 armour, 6 bombers, 5 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Ukraine to Russia
                5 mech_infantrys moved from Western Ukraine to Russia
                3 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to Denmark
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Western Germany to Denmark
                1 submarine moved from 110 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Denmark
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Norway
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 15 armour, 20 artilleries, 6 bombers, 5 fighters, 13 infantry, 28 mech_infantrys and 5 tactical_bombers
                    French defend with 2 infantry; Russians defend with 4 aaGuns, 1 airfield, 12 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 15 armour, 18 artilleries, 6 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 103
                    Casualties for Germans: 2 artilleries, 2 fighters, 13 infantry and 28 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for Russians: 4 aaGuns, 12 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                6 bombers, 3 fighters and 5 tactical_bombers moved from Russia to Ukraine
                2 aaGuns moved from Bryansk to Ukraine
                1 submarine moved from 105 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 bomber and 2 fighters placed in Western Germany
                3 infantry placed in Ukraine
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • Congratulations on capturing Moscow.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Combat Move - Russians
                3 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Kansu
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Rostov to Tambov
                1 aaGun, 3 artilleries and 4 infantry moved from Rostov to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 3 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 aaGun, 3 artilleries and 4 infantry
        Samara : 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 90
        Russians : 16 / 0
        Japanese : 67 / 74
        Americans : 52 / 75
        Chinese : 4 / 4
        British : 33 / 30
        UK_Pacific : 2 / 0
        Italians : 16 / 23
        ANZAC : 13 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Can we give you this one as a victory please?
    We are too poor to come back! Thank you all.
    Could we play a tam game of New World Order next? It looks good. I wlll miss the scrambling ability and sea zones are too large, but I would like to try it.
    Russia goes first. I am happy to set it up and play those filthy Reds (again).


  • Will probably not finish that game….we are beginning to work Sat/Sun, and the 15 hour days are killer…I’m probably close to losing 4 games here quick, and not picking any more up till things calm down…good game though…always fun playing!


  • Ok. Thank you for telling us.
    Sorry work is killing you! Keep well.

  • '13

    @Mallery29:

    Will probably not finish that game….we are beginning to work Sat/Sun, and the 15 hour days are killer…I’m probably close to losing 4 games here quick, and not picking any more up till things calm down…good game though…always fun playing!

    I remember how those days ar my friend. Stay safe!


  • I’m in. what ever game you want to play.

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