Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    1 destroyer owned by the ANZAC retreated to 46 Sea Zone
                    Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        54 Sea Zone : 1 destroyer, 1 fighter, 1 submarine and 2 transports
        Caucasus : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 28 / 29
        Japanese : 68 / 84
        Americans : 52 / 67
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 19
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Northwest Persia to Caucasus

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Caucasus : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 28 / 29
        Japanese : 68 / 84
        Americans : 52 / 67
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 19
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                8 infantry moved from Eastern Poland to Western Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Archangel
                1 bomber moved from Ukraine to Belarus
                1 bomber moved from Ukraine to Bryansk
                1 bomber moved from France to United Kingdom
                1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in Western Ukraine
                    Germans attack with 8 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Western Ukraine from Russians with 7 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Belarus to Western Germany
                1 bomber moved from Bryansk to Western Germany
                1 bomber moved from Archangel to Novgorod
                1 armour moved from Norway to Karelia
                1 bomber moved from United Kingdom to Western Germany
                2 artilleries, 1 fighter and 6 infantry moved from France to Western Germany
                2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Tambov to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Volgograd to Sikang
                      Chinese take Sikang from Japanese
                2 armour and 2 mech_infantrys moved from Samara to Tsinghai
                1 tactical_bomber moved from Russia to Tsinghai
                2 artilleries and 1 infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 armour moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Russians attack with 2 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 3 mech_infantrys
                    Russians win, taking Tsinghai from Japanese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Novosibirsk
                    Russians attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 2 armour and 2 mech_infantrys
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Novosibirsk to Russia
                1 fighter moved from Novosibirsk to Russia
                1 tactical_bomber moved from Tsinghai to Volgograd
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Samara
                1 artillery and 5 infantry moved from Russia to Tambov

    Place Units - Russians
                1 artillery and 1 infantry placed in Volgograd
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Tsinghai : 2 armour
        Sikang : 1 mech_infantry
        Yakut S.S.R. : 2 infantry
        Kazakhstan : 1 infantry
        Bryansk : 1 artillery and 2 infantry
        Rostov : 1 aaGun and 3 infantry
        Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 6 infantry
        Tambov : 2 aaGuns, 11 artilleries and 47 infantry
        Novosibirsk : 1 armour, 1 artillery and 1 mech_infantry
        Volgograd : 1 armour, 3 artilleries, 1 factory_minor, 2 infantry and 1 tactical_bomber
        Smolensk : 1 infantry
        Samara : 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 25 / 25
        Japanese : 65 / 84
        Americans : 52 / 67
        Chinese : 2 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 19
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 armour, 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                1 artillery and 1 infantry moved from Kansu to Tsinghai
                1 infantry moved from India to West India
                1 fighter and 1 tactical_bomber moved from India to West India
                1 artillery moved from India to West India
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Sakha to Buryatia
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Sumatra
                1 destroyer moved from 23 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from India to West India
                1 mech_infantry moved from India to West India

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 2 mech_infantrys in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    1 mech_infantry owned by the Japanese retreated to Shensi
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 :  2/3 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in West India
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in West India, round 2 :  1/6 hits
                        UK_Pacific roll dice for 1 armour in West India, round 2 :  0/1 hits
                        1 armour owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 2 armour
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  0/3 hits
                        Chinese roll dice for 2 armour in Tsinghai, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 3 :  1/3 hits
                        Chinese roll dice for 2 armour in Tsinghai, round 3 :  1/2 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Tsinghai
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 5 :  1/2 hits
                        Chinese roll dice for 1 armour in Tsinghai, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 armour
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 infantry moved from Chahar to Suiyuyan
                1 armour moved from Jehol to Suiyuyan
                3 mech_infantrys moved from Shantung to Manchuria
                3 armour moved from French Indo China to Burma
                3 armour moved from Burma to India
                3 armour moved from Malaya to Burma
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 armour and 1 mech_infantry moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from West India to India
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from Philippines to Japan
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Sumatra to India

    Place Units - Japanese
                3 infantry placed in India
                3 armour placed in Malaya
                3 armour placed in French Indo China
                3 mech_infantrys placed in Shantung
                2 artilleries and 5 infantry placed in Japan
                Japanese undo move 1.
                1 artillery and 2 infantry placed in India
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Korea : 4 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 2 tactical_bombers
        Jehol : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Manchuria : 1 flag, 1 aaGun and 3 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag, 1 mech_infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 armour and 3 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 6 armour
        India : 1 flag, 1 airfield, 4 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 transport
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 2 transports
        6 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        55 Sea Zone : 1 destroyer
        West India : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 74 / 84
        Americans : 52 / 67
        Chinese : 1 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                4 fighters moved from 54 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                4 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 55 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from French West Africa to French Central Africa
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Alexandria to Egypt
                3 infantry moved from Morocco to Algeria
                3 armour moved from Morocco to Tunisia
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 60 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 60 Sea Zone

    Place Units - Americans
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        46 Sea Zone : 1 submarine
        30 Sea Zone : 1 cruiser and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 2 submarines
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 6 fighters and 1 submarine
        60 Sea Zone : 2 artilleries, 1 carrier, 5 infantry, 1 mech_infantry and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Egypt : 1 infantry
        United Kingdom : 1 artillery
        Morocco : 2 armour, 1 artillery and 3 infantry
        French Equatorial Africa : 1 artillery and 1 infantry
        French Central Africa : 2 infantry
        Algeria : 3 infantry
        Tunisia : 3 armour
        87 Sea Zone : 1 transport
        Eastern Persia : 1 armour and 2 mech_infantrys
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 74 / 84
        Americans : 52 / 67
        Chinese : 1 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.375
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 74 / 84
        Americans : 52 / 67
        Chinese : 1 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.375
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to West India
                5 fighters and 1 tactical_bomber moved from Eastern Persia to West India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to West India
                5 fighters and 1 tactical_bomber moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 5 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 :  4/9 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in West India, round 2 :  3/4 hits
                        2 infantry owned by the British, 1 armour owned by the British, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
                    British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 2 infantry

    Non Combat Move - British
                5 fighters moved from West India to Eastern Persia
                1 tactical_bomber moved from West India to Eastern Persia
                3 infantry moved from Persia to Eastern Persia
                6 armour moved from Iraq to Eastern Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 infantry placed in Egypt
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 armour
        Iraq : 1 flag, 3 armour, 1 artillery and 2 infantry
        Eastern Persia : 1 flag, 10 armour, 5 fighters, 3 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 74 / 84
        Americans : 52 / 67
        Chinese : 1 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 2.696
            Median : 2.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.222
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.375
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from 60 Sea Zone to 41 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to 60 Sea Zone

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 submarine
        60 Sea Zone : 1 fighter
        Caucasus : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 67 / 84
        Americans : 52 / 67
        Chinese : 1 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 20
        ANZAC : 17 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Volgograd

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Volgograd : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 62
        Russians : 23 / 25
        Japanese : 67 / 84
        Americans : 52 / 67
        Chinese : 1 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 20
        ANZAC : 17 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Smolensk
                4 bombers moved from Western Germany to Bryansk
                3 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 4 bombers and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bryansk from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                4 bombers moved from Bryansk to Ukraine
                1 bomber moved from Smolensk to Ukraine
                4 infantry moved from Western Ukraine to Ukraine
                5 mech_infantrys moved from Eastern Poland to Archangel
                2 armour and 3 infantry moved from Novgorod to Archangel
                1 armour moved from Karelia to Archangel
                5 mech_infantrys moved from Western Germany to Poland
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                2 fighters and 2 tactical_bombers moved from Southern Italy to Ukraine
                1 aaGun moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 5 mech_infantrys placed in Germany
                1 bomber placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Volgograd to Tsinghai
                1 mech_infantry moved from Samara to Tsinghai
                1 tactical_bomber moved from Volgograd to Shensi
                1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 fighter moved from Russia to Vologda
                1 artillery moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Novosibirsk to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Tsinghai
                1 armour moved from Volgograd to Tsinghai
                1 mech_infantry moved from Samara to Tsinghai
                1 tactical_bomber moved from Volgograd to Shensi
                1 armour and 1 mech_infantry moved from Novosibirsk to Shensi
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Tambov to Bryansk
                1 fighter moved from Russia to Vologda
                1 artillery moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 artillery moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Shensi from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Yenisey
                1 artillery moved from Tambov to Russia
                1 artillery moved from Tambov to Russia
                1 infantry moved from Tambov to Samara
                4 artilleries and 20 infantry moved from Tambov to Russia
                1 aaGun, 2 artilleries and 20 infantry moved from Tambov to Samara
                1 tactical_bomber moved from Shensi to Sikang

    Place Units - Russians
                1 infantry placed in Volgograd
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Shensi : 1 armour and 1 mech_infantry
        Kansu : 1 infantry
        Tsinghai : 1 armour, 1 artillery and 1 mech_infantry
        Szechwan : 1 mech_infantry
        Chahar : 1 infantry
        Sikang : 1 tactical_bomber
        Yenisey : 3 infantry
        Yakut S.S.R. : 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 artillery and 2 infantry
        Rostov : 1 aaGun and 3 infantry
        Russia : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters and 26 infantry
        Tambov : 1 aaGun, 2 artilleries and 6 infantry
        Volgograd : 3 artilleries, 1 factory_minor and 3 infantry
        Smolensk : 1 artillery and 1 infantry
        Samara : 1 aaGun, 2 artilleries and 21 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 22 / 22
        Japanese : 62 / 84
        Americans : 52 / 67
        Chinese : 6 / 1
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 20
        ANZAC : 17 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                2 infantry moved from Jehol to Chahar
                3 mech_infantrys moved from Shantung to Chahar
                2 mech_infantrys moved from Manchuria to Buyant-Uhaa
                1 mech_infantry moved from Jehol to Chahar
                1 armour moved from Jehol to Buyant-Uhaa
                3 armour moved from French Indo China to Szechwan
                1 fighter moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Suiyuyan to Central Mongolia
                      Japanese take Central Mongolia from Russians
                2 infantry moved from Suiyuyan to Shensi
                1 armour moved from Suiyuyan to Shensi
                1 bomber moved from India to Shensi
                1 destroyer moved from 22 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 3 armour
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 bomber and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 2 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Buyant-Uhaa from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber could not land in Shensi and was removed
                1 infantry moved from Amur to Buryatia
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 carriers moved from 35 Sea Zone to 37 Sea Zone
                2 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                2 mech_infantrys moved from India to West India
                1 mech_infantry moved from India to West India
                6 armour moved from Burma to India
                3 armour moved from Malaya to Burma
                2 tactical_bombers moved from Japan to 6 Sea Zone
                1 aaGun moved from Manchuria to 19 Sea Zone
                1 aaGun and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                3 infantry placed in India
                3 armour placed in French Indo China
                3 mech_infantrys placed in Shantung
                2 submarines placed in 37 Sea Zone
                1 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • hey man, I’m sorry its taken me so long to do my turns on to of my busy schedule I’ve taken on a double shift this week. I’m trying to get to everybody. I will get to this one just before I go to bed. sorry again


  • We are fine. Take your time and get some sleep after you finish. We can wait.
    Hope your shift went well.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                1 cruiser and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                3 armour moved from Tunisia to Tobruk
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                3 infantry moved from Algeria to Tunisia
                1 artillery moved from Morocco to Algeria
                2 armour moved from Morocco to Tunisia
                2 infantry moved from French Central Africa to French Equatorial Africa
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from 41 Sea Zone to Sumatra
                1 artillery, 1 carrier, 1 fighter, 4 infantry, 1 mech_infantry and 3 transports moved from 60 Sea Zone to 61 Sea Zone

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