Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                2 artilleries and 3 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 fighter moved from Russia to Caucasus
                2 artilleries and 3 infantry moved from Tambov to Volgograd
                1 artillery moved from Tambov to Rostov
                1 artillery moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Urals to Nenetsia
                      Russians take Nenetsia from Germans
                1 armour moved from Nenetsia to Vologda
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 2 artilleries and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Caucasus to Tambov
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Samara
                1 armour moved from Russia to Samara
                1 mech_infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 mech_infantry
        Buryatia : 2 infantry
        Belarus : 1 armour, 1 infantry and 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 1 artillery and 3 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
        Tambov : 3 aaGuns, 9 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber
        Western Ukraine : 1 artillery
        Vologda : 1 armour
        Volgograd : 2 artilleries, 1 factory_minor and 2 infantry
        Smolensk : 1 infantry
        Samara : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 28 / 33
        Japanese : 62 / 78
        Americans : 55 / 78
        Chinese : 4 / 6
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Stalin to Churchill : we are aware this is not a secure line, but YOU MUST SEND YOUR  IRAQ UK TANK TO THE CAUCASUS.

    IMPORTANT MESSAGE

    Thank you, JStalin.

  • '13

    Dear Mr. Churchhill,

    I have consulted with ancient ones and would like to offer you some advice. Ignore Stalin’s request. If you are successful in your endeavors, they will turn on you in a heartbeat and lead you into a “cold” war.

    Sign,

    The Great Emperor

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 4 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 armour and 2 mech_infantrys moved from Sumatra to 41 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 2 tactical_bombers moved from 41 Sea Zone to Java
                1 armour and 2 mech_infantrys moved from 42 Sea Zone to Java
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from India to West India
                1 tactical_bomber moved from India to West India
                3 fighters moved from India to West India
                3 tactical_bombers moved from India to West India
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour and 2 mech_infantrys moved from Kweichow to Sikang
                1 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 armour and 2 mech_infantrys moved from Shensi to Kansu
                1 bomber moved from India to Sikang
                1 bomber moved from India to Kansu

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 3 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sikang
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in West India
                    Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 artillery
                        Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in West India, round 2 :  5/9 hits
                        UK_Pacific roll dice for 1 artillery in West India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kansu, round 2 :  2/4 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  1/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 3 :  1/3 hits
                        Chinese roll dice for 1 fighter in Kansu, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 fighter and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 41 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from West India to 42 Sea Zone
                1 armour moved from Burma to India
                1 armour moved from French Indo China to Szechwan
                3 mech_infantrys moved from Malaya to Burma
                1 destroyer moved from 36 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                3 mech_infantrys moved from Shantung to Kweichow
                3 infantry moved from Manchuria to Jehol
                1 armour moved from Japan to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from West India to India
                3 tactical_bombers moved from West India to India
                1 bomber moved from Sikang to Burma
                1 bomber moved from Kansu to Kweichow

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                3 armour placed in Malaya
                3 destroyers placed in 36 Sea Zone
                3 mech_infantrys placed in Shantung
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Korea : 1 armour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 3 infantry
        Manchuria : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 1 bomber and 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 armour
        Chahar : 1 flag
        Sikang : 1 flag, 1 armour and 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 bomber and 3 mech_infantrys
        India : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 armour and 1 mech_infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 submarines, 3 tactical_bombers and 3 transports
        41 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 3 destroyers
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer
        West India : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 27 / 33
        Japanese : 73 / 83
        Americans : 55 / 78
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 49 Sea Zone to 48 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 49 Sea Zone to 48 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Queensland to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 46 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                        Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Caroline Islands, round 2 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                3 fighters moved from 55 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 transport moved from 107 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Libya to Tobruk

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 cruiser and 2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine and 4 transports
        30 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Egypt : 1 mech_infantry
        United Kingdom : 1 artillery
        French West Africa : 1 artillery and 1 infantry
        Norway : 1 flag, 1 armour and 1 infantry
        Tobruk : 1 infantry
        87 Sea Zone : 1 transport
        Iraq : 1 armour and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
        Brazil : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 27 / 33
        Japanese : 73 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 6 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 46 / 68
        Russians : 27 / 33
        Japanese : 73 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 33
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.773
            Standard Deviation : 0.879
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to West India
                1 armour moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Eastern Persia to West India
                3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to 98 Sea Zone
                1 fighter moved from Eastern Persia to West India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to West India
                1 armour moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Eastern Persia to West India
                3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to 98 Sea Zone
                1 fighter moved from Eastern Persia to West India

    Combat - British
                Battle in West India
                    British attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in West India, round 2 :  3/7 hits
                        Japanese roll dice for 2 infantry in West India, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from West India to Eastern Persia
                2 infantry moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 armour
        Iraq : 1 flag, 3 armour and 3 infantry
        Eastern Persia : 1 flag, 4 armour, 4 fighters and 1 tactical_bomber
        Persia : 2 infantry
        98 Sea Zone : 1 carrier and 1 fighter

    Production/PUs Summary :

    Germans : 44 / 68
        Russians : 29 / 33
        Japanese : 71 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.469
            Median : 3.500
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.571
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.111
            Median : 2.500
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                6 infantry moved from Southern France to France
                8 infantry moved from Holland Belgium to France
                3 artilleries and 3 infantry moved from Northern Italy to France
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                2 artilleries moved from South Australia to Queensland
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 infantry placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 3 destroyers, 1 submarine and 1 transport
        55 Sea Zone : 1 destroyer
        Caucasus : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 68
        Russians : 29 / 33
        Japanese : 71 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Persia to Northwest Persia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 2 infantry
        Northwest Persia : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 68
        Russians : 29 / 33
        Japanese : 71 / 83
        Americans : 55 / 70
        Chinese : 0 / 6
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to United Kingdom
                4 bombers moved from Western Germany to 98 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
                2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Bessarabia to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Ukraine to Belarus

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    2 bombers killed by AA
                    Bombing raid in United Kingdom causes 0 damage total.
                Battle in Norway
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Americans defend with 1 armour and 1 infantry
                    Germans win, taking Norway from Americans with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 4 bombers
                    French defend with 1 destroyer; British defend with 1 carrier and 1 fighter
                    Units damaged: 1 carrier owned by the British
                    retreated to 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 carrier
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                    1 fighter owned by the British forced to land in Egypt

    Non Combat Move - Germans
                3 bombers moved from 98 Sea Zone to Ukraine
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
                2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Poland to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                8 infantry moved from Poland to Eastern Poland
                2 artilleries and 6 infantry moved from Normandy Bordeaux to France
                3 mech_infantrys moved from Bessarabia to Ukraine

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 mech_infantrys placed in Germany
                1 bomber and 1 fighter placed in France
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • Snake eyes!!!    :-P


  • I saw. Unlucky.
    That happened to Bold in our League game. Was on G2. Otherwise, he would have beaten me quicker.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 fighter moved from Tambov to Western Ukraine
                1 infantry moved from Smolensk to Belarus
                1 fighter moved from Tambov to Belarus
                1 tactical_bomber moved from Tambov to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Samara to Novosibirsk
                1 armour moved from Vologda to Samara
                1 artillery moved from Russia to Tambov
                1 artillery moved from Rostov to Tambov
                1 artillery moved from Russia to Samara
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Russia to Bryansk
                1 aaGun moved from Tambov to Rostov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
                EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
                EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour placed in Volgograd
                1 mech_infantry placed in Volgograd
                1 artillery, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 1 infantry
        Kazakhstan : 1 infantry
        Buryatia : 1 infantry
        Belarus : 1 infantry
        Bryansk : 1 infantry
        Rostov : 1 aaGun and 3 infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 2 aaGuns, 11 artilleries and 44 infantry
        Western Ukraine : 1 mech_infantry
        Novosibirsk : 1 infantry
        Volgograd : 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
        Smolensk : 1 infantry
        Samara : 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 29 / 29
        Japanese : 71 / 83
        Americans : 52 / 70
        Chinese : 0 / 6
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Sikang to Novosibirsk
                1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
                1 infantry moved from Tsinghai to Novosibirsk
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                1 infantry moved from India to West India
                1 bomber moved from Burma to West India
                1 bomber moved from Kweichow to West India
                1 tactical_bomber moved from India to West India
                1 fighter moved from India to West India
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 :  1/2 hits
                        1 armour owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 :  0/5 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Novosibirsk, round 3 :  3/4 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Java to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 mech_infantry moved from 35 Sea Zone to Philippines
                3 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from 35 Sea Zone to Philippines
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                3 mech_infantrys moved from Burma to India
                3 armour moved from Malaya to Burma
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                1 armour moved from Szechwan to Tsinghai
                3 mech_infantrys moved from Shantung to Kweichow
                3 infantry moved from Jehol to Chahar
                1 armour moved from Korea to Jehol
                2 tactical_bombers moved from India to 35 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Philippines
                2 bombers moved from West India to India
                1 fighter moved from West India to India
                1 tactical_bomber moved from West India to India

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Malaya
                3 mech_infantrys placed in Shantung
                2 infantry and 1 mech_infantry placed in India
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 armour
        Manchuria : 1 flag, 1 aaGun and 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 armour and 3 mech_infantrys
        Szechwan : 1 flag
        Chahar : 1 flag, 3 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 3 armour
        India : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag, 1 artillery and 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 submarines, 4 tactical_bombers and 4 transports
        34 Sea Zone : 1 destroyer
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        6 Sea Zone : 2 destroyers and 1 submarine
        West India : 1 flag, 1 artillery and 1 infantry
        Novosibirsk : 1 flag, 2 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 28 / 29
        Japanese : 74 / 84
        Americans : 52 / 70
        Chinese : 0 / 6
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 cruiser, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                3 armour moved from 91 Sea Zone to Morocco
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from French West Africa to French Central Africa
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Eastern United States
                1 cruiser and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 2 artilleries, 5 infantry and 1 mech_infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        46 Sea Zone : 1 submarine
        30 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 cruiser and 2 submarines
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 fighters and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Alexandria : 1 infantry
        United Kingdom : 1 artillery
        Morocco : 3 armour and 3 infantry
        French Central Africa : 1 artillery and 1 infantry
        French West Africa : 2 infantry
        87 Sea Zone : 1 transport
        Iraq : 1 mech_infantry
        Eastern Persia : 1 armour and 1 mech_infantry
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 28 / 29
        Japanese : 74 / 84
        Americans : 52 / 67
        Chinese : 0 / 6
        British : 33 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

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