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14 League G40 Karl7 (Allies + 12) vs JuanSpain (Axis) GAME 5

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from United Kingdom to Spain
                1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
                1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
                1 artillery and 20 infantry moved from West India to Afghanistan
                1 battleship, 1 cruiser and 1 transport moved from 67 Sea Zone to 86 Sea Zone

    Combat - British
                Battle in Spain
                    British attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    British win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Afghanistan
                    British attack with 1 artillery and 20 infantry
                    Neutral_True defend with 4 infantry
                    British win, taking Afghanistan from Neutral_True with 1 artillery and 20 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun moved from West India to Afghanistan
                3 fighters moved from Spain to 104 Sea Zone
                1 infantry moved from Eire to Scotland

    Place Units - British
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 14 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour moved from Egypt to Kenya
                      Italians take Anglo Egyptian Sudan from British
                      Italians take Kenya from British
                1 armour moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Rostov to Volgograd
                1 armour moved from Northwest Persia to Volgograd

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 2 armour
                    Russians defend with 1 factory_minor and 2 infantry
                    Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                3 armour moved from Iraq to Northwest Persia
                3 armour moved from Northwest Persia to Caucasus
                2 fighters moved from 98 Sea Zone to Egypt
                2 tactical_bombers moved from 98 Sea Zone to Egypt
                2 transports moved from 95 Sea Zone to 98 Sea Zone
                6 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                10 infantry placed in Northern Italy
                3 infantry placed in Ukraine
                Italians undo move 1.
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 armour
                EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
                EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
                EDIT: Adding units owned by Italians to Saudi Arabia: 1 armour and 2 infantry
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 14 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour moved from Egypt to Kenya
                      Italians take Anglo Egyptian Sudan from British
                      Italians take Kenya from British
                1 armour moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                1 armour moved from Rostov to Volgograd
                1 armour moved from Northwest Persia to Volgograd

    Combat - Italians
                Battle in Volgograd
                    Italians attack with 2 armour
                    Russians defend with 1 factory_minor and 2 infantry
                    Italians win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                3 armour moved from Iraq to Northwest Persia
                3 armour moved from Northwest Persia to Caucasus
                2 fighters moved from 98 Sea Zone to Egypt
                2 tactical_bombers moved from 98 Sea Zone to Egypt
                2 transports moved from 95 Sea Zone to 98 Sea Zone
                6 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                10 infantry placed in Northern Italy
                3 infantry placed in Ukraine
                Italians undo move 1.
                3 infantry placed in Egypt
                3 infantry placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 armour
                EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
                EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
                EDIT: Adding units owned by Italians to Saudi Arabia: 1 armour and 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to 81 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 52 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 fighters moved from Timguska to Russia
                1 fighter moved from Eastern United States to Portugal
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 52 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                2 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                7 bombers moved from Novgorod to Yakut S.S.R.
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone

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    Intercept?

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    yes all ftrs

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    I skipped the sub in SZ125 by mistake, will use Forum dice here:

    My attack (planes):

    DiceRolls: 2@3, 1@4; Total Hits: 02@3,: (4, 6)1@4: (6)

    Defense:

    DiceRolls: 1@1; Total Hits: 11@1: (1)

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    My remaining attacking plane and the destroyer:

    DiceRolls: 1@4, 1@2; Total Hits: 11@4,: (4)1@2: (6)

  • 19 18 17 16 15

    Will remove my attacking destroyer and your defending sub with Edits

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    huh, why didn’t the anzac ftrs intercept?

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                2 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                7 bombers moved from Novgorod to Yakut S.S.R.
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Yakut S.S.R.
                    Germans attack with 7 bombers
                    Russians defend with 2 armour and 2 mech_infantrys
                    Germans win with 6 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 2 armour and 2 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Germans
                6 bombers moved from Yakut S.S.R. to Buryatia
                3 armour moved from Belarus to Nenetsia
                1 aaGun, 19 artilleries and 50 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 fighter moved from Russia to Archangel
                2 bombers moved from Russia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Northwest Persia to Turkey
                      Germans take Turkey from Neutral_True
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                2 submarines moved from 110 Sea Zone to 113 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                3 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                2 fighters moved from 125 Sea Zone to Western Germany
                2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
                13 infantry moved from Western Germany to France
                3 infantry moved from Northern Italy to Southern France
                5 artilleries moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 transport moved from 98 Sea Zone to 80 Sea Zone

    Place Units - Germans
                1 harbour placed in Persia
                3 infantry placed in Persia
                3 artilleries placed in Novgorod
                1 bomber, 4 infantry and 2 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from French Equatorial Africa: 1 armour
                EDIT: Adding units owned by Germans to Egypt: 1 armour
                EDIT: Changing ownership of French Equatorial Africa from Germans to Germans
                EDIT: Changing ownership of French Equatorial Africa from Germans to French
                EDIT: Changing PUs for Germans from 81 to 85
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    @Karl7:

    huh, why didn’t the anzac ftrs intercept?

    I intercepted with the 2 Anzac ones, and 1 russian, I thought the maximun is 3, am I right?

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                2 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Russia
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                7 bombers moved from Novgorod to Yakut S.S.R.
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Yakut S.S.R.
                    Germans attack with 7 bombers
                    Russians defend with 2 armour and 2 mech_infantrys
                    Germans win with 6 bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 2 armour and 2 mech_infantrys
                Cleaning up after air battles

    Non Combat Move - Germans
                6 bombers moved from Yakut S.S.R. to Buryatia
                3 armour moved from Belarus to Nenetsia
                1 aaGun, 19 artilleries and 50 infantry moved from Belarus to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 fighter moved from Russia to Archangel
                2 bombers moved from Russia to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Northwest Persia to Turkey
                      Germans take Turkey from Neutral_True
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True
                2 submarines moved from 110 Sea Zone to 113 Sea Zone
                1 battleship moved from 110 Sea Zone to 112 Sea Zone
                3 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                2 fighters moved from 125 Sea Zone to Western Germany
                2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
                13 infantry moved from Western Germany to France
                3 infantry moved from Northern Italy to Southern France
                5 artilleries moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 transport moved from 98 Sea Zone to 80 Sea Zone

    Place Units - Germans
                1 harbour placed in Persia
                3 infantry placed in Persia
                3 artilleries placed in Novgorod
                1 bomber, 4 infantry and 2 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from French Equatorial Africa: 1 armour
                EDIT: Adding units owned by Germans to Egypt: 1 armour
                EDIT: Changing ownership of French Equatorial Africa from Germans to Germans
                EDIT: Changing ownership of French Equatorial Africa from Germans to French
                EDIT: Changing PUs for Germans from 81 to 85
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 85 to 87
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    I forgot the 5 PU rule in Egypt and realized in NCM, hope it is fine for you. I also removed the russian sub blockage.

  • 22 20 19 18 17 16 15 14 12

    no, in intercepts its all ftrs present.

    I will roll 2 ftrs (they will prob misss)

    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)

  • 22 20 19 18 17 16 15 14 12

    yeah, no worries then.  But intercepts are not limited to 3.

  • 19 18 17 16 15

    @Karl7:

    yeah, no worries then.  But intercepts are not limited to 3.

    This time the lesson was not learnt with pain :-D

    Very strange in this game

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 8 damage on 1 factory_major; Remaining resources: 14 PUs;
                Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                3 fighters moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Volgograd to Russia
                2 aaGuns, 3 armour and 23 infantry moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total

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