@Entek italy up
Mallery/Unknown(AXIS) vs Wittman/Dawgoneit(ALLIES)
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Dawgoneit:when you amphibiously assault, you have to unload both units from a TT. You cannot choose to unload one only(unlike non combat into a friendly territory).
I think someone needs to edit the US Art and the UK unit into the same territories as the ones you unloaded.
It is another AAA error. Sorry! -
We can edit if you want, but I’m not going to be able to do much to the fleet, so it can be edited into the UK…His land units are about to get smashed anyways…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Vologda
2 armour and 2 mech_infantrys moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 mech_infantrys moved from Archangel to Belarus
7 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Western Ukraine
3 bombers moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Belarus
9 armour, 17 artilleries, 2 bombers, 10 infantry and 10 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to United Kingdom
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 bomber, 7 infantry and 4 mech_infantrys
Russians defend with 1 armour and 2 mech_infantrys
Germans win, taking Belarus from Russians with 1 bomber, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 9 armour, 17 artilleries, 2 bombers, 10 infantry and 10 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Rostov from Russians with 9 armour, 17 artilleries, 2 bombers, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Western Ukraine
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Western Ukraine to Western Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Rostov to Western Germany
1 bomber moved from Belarus to Western Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
4 mech_infantrys moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
6 infantry moved from Western Germany to Germany
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
4 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I know they will die, but I am a rules Nazi.
I only noticed, because I was going to put my Frogs on the third(spare TT), when I saw there was a unit on board one of them! I thought: why?
I know we are friends, but I thought I had to say. -
I can roll in the post, I’ll just remodify the one edit, but I highly recommend just editing it into the UK….I think that would be the better thing for the unit than a senseless death…it’s not really in the rules because of the landing elsewhere, but I’ll let you all decide on what you want to do and I’ll post roll for it (realize I’ll just send an extra inf or two to account), but my recommendation is still to edit it into the UK…
My airforce says hi by the way… :wink:
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If you want to do the edit, go ahead…I may need to do my turn over again, so if you do, do it from the French turn…I will have to modify my turn accordingly of course…
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If you are happy to leave it as it is , I will do Russia in the morning then.
Goodnight all. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals
2 artilleries and 3 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Urals
2 artilleries and 3 infantry moved from Russia to BryanskCombat - Russians
Battle in Urals
Russians attack with 2 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Urals from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Urals to Russia
1 fighter moved from Urals to Russia
1 fighter moved from Urals to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 aaGun moved from Samara to Tambov
11 artilleries and 30 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 aaGun moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
9 infantry moved from Samara to Tambov
1 infantry moved from Amur to Sakha
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 infantry placed in Volgograd
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Buryatia : 1 infantry
Bryansk : 2 artilleries and 2 infantry
Urals : 1 armour
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 3 aaGuns, 12 artilleries, 1 fighter and 47 infantry
Volgograd : 1 aaGun, 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 1 infantry
Samara : 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 63
Russians : 26 / 31
Japanese : 61 / 68
Americans : 50 / 68
Chinese : 4 / 5
British : 33 / 35
UK_Pacific : 2 / 0
Italians : 16 / 21
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@wittmann:
Dawgoneit:when you amphibiously assault, you have to unload both units from a TT. You cannot choose to unload one only(unlike non combat into a friendly territory).
I think someone needs to edit the US Art and the UK unit into the same territories as the ones you unloaded.
It is another AAA error. Sorry!awe man. I have been kicked in the but lately with the rules. (sub rules RRRRRRRRRRR)
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why did they have to make the sub rules so confusing.
well anyways thank you for the info. didn’t no that. -
sub rule’s

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My pleasure (bring anally retentive when it comes to Rules).
Subs are way too powerful in Global. And cheap.
I did PM you over the amphibious landing thing, but discovered late yesterday that I had sent it to Well known Soldier Instead! No idea how I managed that.
The enemy are fine with it, so that is that.
Good day all. -
well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
if you didn’t, sorry man.
OVER AND OUT!!! -
That is annoying.
If it had been me, I would have told you that you had unintentionally left an opening.
But then we are friends.
I hope this in incident helps you remember which units make a SZ hostile now (and impassable therefore).Can you not download the rules somewhere and learn them properly that way? I would not know where to look, but you could PM Gamerman. I am sure he would direct you to the right place.
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I’m confused…was this for Germany or in the Pac Map…I will honestly admit I had not paid “too” much attention to the movements over there just due to my focus on these annoying Russians and that pesky fleet on my front lawn.
Have you seen my 2013 and 2014 record? It’s pretty abysmal, so I know all too well about losing…granted, I have a lot of forfeits as well, but this is round 7 and I’m no where near taking Russia, so I wouldn’t be disheartened…I just lost to Karl in Round 6 as the allies (technically, it would have been lose Russia in 7, and the official victory in 8), but when it was a 100% take of Russia including my buys, I had no desire to waste our time.
Take our 1v1 game Wayne, for example…I may have Japan “under control”, but Germany is making 85 a turn…and it still takes money to keep Japan under control, so I am not confident yet in my ability to close it out.
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if your talking of my rant. its not about this game or our game. I’m not mad at any one. I just have a hard time making sense of a couple of rules.
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well I thougt that I could stop an amphibious assault sith a sub. I thought you had to take out the sub to land. I had put it there (Malya) so I could do a move and save my pieces also. (10 tanks 2 mechs). no destroyers for japan at all. but come to find out he can ignore my sub and what tanks what mechs blaaaa. so maybe there goes another game. what the bleep any ways.
well I hope you guys enjoyed my rant. I no I feel better (NOT!!)
if you didn’t, sorry man.
OVER AND OUT!!!Which attack are we talking about? I am unable to figure it out. Like Witt said, we are all friends and if I had seen that I would have mentioned it to you…as we have in our individual games before.
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No disrespect meant……I wasn’t sure…I agree though…would have not been a big deal, but I am confused which side of the map we were talking about…because at first I thought it was Europe, but maybe now Pac?
There are a lot of rules…nobody is perfect on them…not even the top tier guys.
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Unknown: is not this game. Must be one of Dawgoneit’s League games.





