@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
Whackamatt (Axis) vs. Entek (Allies +12) L40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Brazil
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 submarines moved from 7 Sea Zone to 6 Sea ZonePlace Units - Americans
1 fighter and 2 transports placed in 6 Sea Zone
2 destroyers and 1 transport placed in 86 Sea Zone
2 destroyers, 1 submarine and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 3 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
Anhwe : 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Trans-Jordan : 1 infantry
Morocco : 1 flag, 3 artilleries and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
86 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
109 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
Brazil : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Venezuela : 1 flagProduction/PUs Summary :
Germans : 86 / 117
Russians : 0 / 0
Japanese : 22 / 18
Americans : 62 / 87
Chinese : 20 / 26
British : 34 / 36
UK_Pacific : 26 / 31
Italians : 9 / 19
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 artillery and 4 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from GermansCombat - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kiangsi to KiangsuPlace Units - Chinese
2 artilleries and 6 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 2 infantry
Suiyuyan : 1 infantry
Kansu : 2 artilleries and 7 infantry
Tsinghai : 1 artillery and 4 infantry
Szechwan : 3 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 84 / 117
Russians : 0 / 0
Japanese : 21 / 18
Americans : 62 / 87
Chinese : 23 / 29
British : 34 / 36
UK_Pacific : 26 / 31
Italians : 9 / 19
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
3 armour moved from Persia to Northwest Persia
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 bomber and 3 fighters moved from Persia to 98 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 3 armour
Germans defend with 1 artillery
British roll dice for 3 armour in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kazakhstan
British attack with 5 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 5 armour and 1 mech_infantry in Kazakhstan, round 2 : 4/6 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 5 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 2 cruisers, 3 destroyers and 1 transport
British roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 2 cruisers, 3 destroyers and 1 transport in 98 Sea Zone, round 2 : 2/5 hits
1 bomber owned by the British, 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
Italians win with 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is -14
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 3 infantry
Germans defend with 2 artilleries
British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
Germans roll dice for 2 artilleries in Iraq, round 2 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
Germans roll dice for 2 artilleries in Iraq, round 3 : 1/2 hits
1 infantry owned by the British lost in Iraq
British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
Germans roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits
1 infantry owned by the British lost in Iraq
Germans win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
1 aaGun moved from Persia to Northwest Persia
2 fighters moved from 98 Sea Zone to Egypt
4 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 infantry moved from Kweichow to Shensi
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Tanganyika TerritoryPlace Units - British
3 armour placed in Egypt
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,1,2
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
4 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Siam : 1 flag
Shensi : 1 infantry
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 5 armour
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
22 Sea Zone : 1 flag
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 4 armour, 1 factory_minor, 2 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Tanganyika Territory : 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Afghanistan : 1 flag
80 Sea Zone : 2 transports
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Angola : 1 flag, 3 infantry
Eastern Persia : 1 flag, 4 armour and 1 mech_infantry
Northwest Persia : 1 flag, 1 aaGun and 3 armour
Persia : 1 flag, 1 aaGun, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 83 / 117
Russians : 0 / 0
Japanese : 21 / 18
Americans : 62 / 87
Chinese : 23 / 29
British : 36 / 33
UK_Pacific : 26 / 31
Italians : 9 / 19
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 bomber placed in New South Wales
2 artilleries and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Korea : 1 bomber
India : 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag
39 Sea Zone : 3 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 carrier and 2 fighters
54 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 83 / 117
Russians : 0 / 0
Japanese : 21 / 18
Americans : 62 / 87
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 83 / 117
Russians : 0 / 0
Japanese : 21 / 18
Americans : 62 / 87
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 cruisers and 1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
2 fighters moved from Greece to Egypt
1 artillery, 1 bomber and 2 infantry moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 artillery moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from British
1 artillery and 2 infantry moved from Rostov to 100 Sea Zone
3 infantry moved from Greece to 100 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 86 Sea Zone
1 fighter moved from Gibraltar to 86 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 2 artilleries, 2 bombers and 4 infantry
British defend with 5 armour
Germans win, taking Kazakhstan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 5 armour
Battle in 86 Sea Zone
Germans attack with 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 47
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 1 transport
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry
British defend with 1 airfield, 4 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 38
Casualties for Germans: 2 infantry
Casualties for British: 4 armour and 2 fightersNon Combat Move - Germans
2 fighters moved from Egypt to Syria
2 bombers moved from Kazakhstan to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
2 infantry moved from Greece to Turkey
1 bomber moved from Egypt to Syria
1 mech_infantry moved from Sweden to Karelia
1 armour and 2 mech_infantrys moved from Gibraltar to Portugal
4 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Spain to Portugal
1 fighter moved from 86 Sea Zone to 91 Sea ZonePlace Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 91 Sea Zone
1 airfield and 1 harbour placed in Syria
3 armour placed in Caucasus
3 armour placed in Turkey
3 infantry placed in Volgograd
2 infantry placed in Greece
Germans undo move 5.
1 infantry placed in Greece
2 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 88 PUs; end with 88 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 17 PUs; 0 SuicideAttackTokens;
Japanese buy 1 aaGun and 1 fighter; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 aaGun and 1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,2,5,1,5,1,2,4,1,5,5,6,4,3,3,4
Japanese collect 12 PUs (9 lost to blockades); end with 14 PUs total -
i believe that will be game. You have two tanks which can assualt Egypt. The odds aren’t good, but it’s the only chance you have right now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Brazil to 86 Sea ZoneCombat - Americans
Battle in 86 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 1 submarine
Germans defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 destroyers in 86 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 2 destroyers in 86 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 86 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 86 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 86 Sea Zone
Americans roll dice for 1 bomber in 86 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 cruiser in 86 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser and 2 destroyers
Casualties for Americans: 2 destroyers and 1 submarineNon Combat Move - Americans
1 bomber moved from 86 Sea Zone to BrazilPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
2 artilleries and 1 infantry placed in Brazil
1 submarine and 2 transports placed in 101 Sea Zone
3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 1 harbour and 4 infantry
Anhwe : 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Morocco : 1 flag, 3 artilleries and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 5 transports
Brazil : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor and 3 infantry
Venezuela : 1 flagProduction/PUs Summary :
Germans : 88 / 120
Russians : 0 / 0
Japanese : 21 / 14
Americans : 62 / 88
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 2 infantry
Kansu : 2 artilleries and 8 infantry
Tsinghai : 1 artillery and 4 infantry
Szechwan : 3 infantry
Sikang : 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 88 / 120
Russians : 0 / 0
Japanese : 21 / 14
Americans : 62 / 88
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Persia to 80 Sea Zone
2 armour and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from 81 Sea Zone to Egypt
3 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
4 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from West India to Afghanistan
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Angola to Belgian CongoCombat - British
Battle in Egypt
British attack with 2 armour
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 armour in Egypt, round 2 : 2/2 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 0/6 hits
2 infantry owned by the Germans lost in Egypt
British roll dice for 2 armour in Egypt, round 3 : 1/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 3/4 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Battle in Caucasus
British attack with 4 armour
Germans defend with 3 armour, 2 bombers, 1 factory_minor and 1 fighter
British roll dice for 4 armour in Caucasus, round 2 : 2/4 hits
Germans roll dice for 3 armour, 2 bombers and 1 fighter in Caucasus, round 2 : 3/6 hits
3 armour owned by the British and 2 bombers owned by the Germans lost in Caucasus
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Germans roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 1/4 hits
1 armour owned by the British lost in Caucasus
Germans win with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers
Casualties for British: 4 armour
Battle in Iraq
British attack with 4 armour and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 aaGun moved from Northwest Persia to Persia
4 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
3 armour placed in Persia
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
4 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Siam : 1 flag
Kansu : 1 infantry
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
22 Sea Zone : 1 flag
West India : 1 infantry
Belgian Congo : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Afghanistan : 1 flag, 1 infantry
Mozambique : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Angola : 1 flag
Iraq : 1 flag, 4 armour and 1 mech_infantry
Eastern Persia : 1 flag, 4 armour and 1 mech_infantry
81 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 86 / 120
Russians : 0 / 0
Japanese : 21 / 14
Americans : 62 / 88
Chinese : 23 / 29
British : 32 / 32
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
That was a great game!





