Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 cruiser placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 bomber placed in New South Wales
2 artilleries and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Korea : 1 bomber
India : 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag
39 Sea Zone : 3 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 carrier and 2 fighters
54 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 83 / 117
Russians : 0 / 0
Japanese : 21 / 18
Americans : 62 / 87
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 83 / 117
Russians : 0 / 0
Japanese : 21 / 18
Americans : 62 / 87
Chinese : 23 / 29
British : 35 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 6 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 cruisers and 1 destroyer moved from 100 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
2 fighters moved from Greece to Egypt
1 artillery, 1 bomber and 2 infantry moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 artillery moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from British
1 artillery and 2 infantry moved from Rostov to 100 Sea Zone
3 infantry moved from Greece to 100 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 100 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 cruiser, 3 destroyers and 2 submarines moved from 92 Sea Zone to 86 Sea Zone
1 fighter moved from Gibraltar to 86 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 artilleries, 2 bombers and 4 infantry
British defend with 5 armour
Germans win, taking Kazakhstan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 5 armour
Battle in 86 Sea Zone
Germans attack with 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
Americans defend with 1 carrier, 3 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 47
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 1 transport
Battle in Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 6 infantry
British defend with 1 airfield, 4 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 38
Casualties for Germans: 2 infantry
Casualties for British: 4 armour and 2 fighters
Non Combat Move - Germans
2 fighters moved from Egypt to Syria
2 bombers moved from Kazakhstan to Caucasus
1 fighter moved from 98 Sea Zone to Caucasus
2 infantry moved from Greece to Turkey
1 bomber moved from Egypt to Syria
1 mech_infantry moved from Sweden to Karelia
1 armour and 2 mech_infantrys moved from Gibraltar to Portugal
4 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Spain to Portugal
1 fighter moved from 86 Sea Zone to 91 Sea Zone
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 91 Sea Zone
1 airfield and 1 harbour placed in Syria
3 armour placed in Caucasus
3 armour placed in Turkey
3 infantry placed in Volgograd
2 infantry placed in Greece
Germans undo move 5.
1 infantry placed in Greece
2 infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 88 PUs; end with 88 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair 7 damage on 1 factory_major; Remaining resources: 17 PUs; 0 SuicideAttackTokens;
Japanese buy 1 aaGun and 1 fighter; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
1 aaGun and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,2,5,1,5,1,2,4,1,5,5,6,4,3,3,4
Japanese collect 12 PUs (9 lost to blockades); end with 14 PUs total
i believe that will be game. You have two tanks which can assualt Egypt. The odds aren’t good, but it’s the only chance you have right now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Brazil to 86 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 1 submarine
Germans defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 destroyers in 86 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 2 destroyers in 86 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 86 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 86 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 86 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 86 Sea Zone
Americans roll dice for 1 bomber in 86 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 cruiser in 86 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Germans lost in 86 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser and 2 destroyers
Casualties for Americans: 2 destroyers and 1 submarine
Non Combat Move - Americans
1 bomber moved from 86 Sea Zone to Brazil
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Korea
2 artilleries and 1 infantry placed in Brazil
1 submarine and 2 transports placed in 101 Sea Zone
3 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 1 harbour and 4 infantry
Anhwe : 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
2 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Morocco : 1 flag, 3 artilleries and 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 submarine and 5 transports
Brazil : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor and 3 infantry
Venezuela : 1 flag
Production/PUs Summary :
Germans : 88 / 120
Russians : 0 / 0
Japanese : 21 / 14
Americans : 62 / 88
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 artilleries and 7 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 2 infantry
Kansu : 2 artilleries and 8 infantry
Tsinghai : 1 artillery and 4 infantry
Szechwan : 3 infantry
Sikang : 2 artilleries and 9 infantry
Production/PUs Summary :
Germans : 88 / 120
Russians : 0 / 0
Japanese : 21 / 14
Americans : 62 / 88
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Persia to 80 Sea Zone
2 armour and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 armour moved from 81 Sea Zone to Egypt
3 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
4 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from West India to Afghanistan
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Angola to Belgian Congo
Combat - British
Battle in Egypt
British attack with 2 armour
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 armour in Egypt, round 2 : 2/2 hits
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 0/6 hits
2 infantry owned by the Germans lost in Egypt
British roll dice for 2 armour in Egypt, round 3 : 1/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 3/4 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Egypt
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for British: 2 armour
Battle in Caucasus
British attack with 4 armour
Germans defend with 3 armour, 2 bombers, 1 factory_minor and 1 fighter
British roll dice for 4 armour in Caucasus, round 2 : 2/4 hits
Germans roll dice for 3 armour, 2 bombers and 1 fighter in Caucasus, round 2 : 3/6 hits
3 armour owned by the British and 2 bombers owned by the Germans lost in Caucasus
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Germans roll dice for 3 armour and 1 fighter in Caucasus, round 3 : 1/4 hits
1 armour owned by the British lost in Caucasus
Germans win with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 bombers
Casualties for British: 4 armour
Battle in Iraq
British attack with 4 armour and 1 mech_infantry
Germans defend with 1 artillery
British roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 aaGun moved from Northwest Persia to Persia
4 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
Place Units - British
3 armour placed in Persia
2 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
4 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour, 1 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Siam : 1 flag
Kansu : 1 infantry
India : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
22 Sea Zone : 1 flag
West India : 1 infantry
Belgian Congo : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Turkmenistan : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Afghanistan : 1 flag, 1 infantry
Mozambique : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Angola : 1 flag
Iraq : 1 flag, 4 armour and 1 mech_infantry
Eastern Persia : 1 flag, 4 armour and 1 mech_infantry
81 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 3 armour and 1 factory_minor
Production/PUs Summary :
Germans : 86 / 120
Russians : 0 / 0
Japanese : 21 / 14
Americans : 62 / 88
Chinese : 23 / 29
British : 32 / 32
UK_Pacific : 26 / 31
Italians : 10 / 20
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
That was a great game!