yeah you did push it too far lol
14L G40 Me1945 (+20) vs Gamerman01 (x)
-
Been a long time since I’ve got that lucky in a battle (Alaska). Wow
Spain was pretty tough, too -
Friendly reminder to conduct all amphibious before non-amphibious battles per the rulebook (Z1 run before Chile)
-
Friendly reminder to conduct all amphibious before non-amphibious battles per the rulebook (Z1 run before Chile)
Yeah, you are right. Sorry. So excited/delighted while rolling the dice and forgetting all of the rules.
Should we re-roll Alaska because of that? :-) -
Alaska was rolled legally :-)
No, I will accept the remainder of your horribly illegal move :wink: -
Oh, my previous post didn’t make it - I acknowledged the poor luck in Mozambique too.
Alright, figure Greece is a no go this round, but have a lot more to figure out…. -
So, the league judge, rule guru and the best tradition keeper can easily accept a horribly illegal move, if the dice results are favorable? :-)
-
Just kidding. Wanna make it fun.
-
Yes, because if you make an assumption or break a rule, your opponent always has prerogative
-
Thanks for your patience, I am not playing much A&A lately, and giving priority to playoff game
Looking forward to continuing this soon, though, this is a very compelling game
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 6 PUs;Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 submarine moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Switzerland to Northern Italy
1 mech_infantry moved from Switzerland to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery moved from Yugoslavia to Northern Italy
1 fighter moved from Yugoslavia to Southern France
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to France
1 mech_infantry moved from Yugoslavia to FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1
Italians collect 10 PUs (7 lost to blockades); end with 16 PUs total -
ouch wicked convoy. :-o yuck
-
I have to chant Alaska, Alaska, Alaska
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Bryansk to Novgorod
1 fighter moved from Shensi to Kweichow
2 infantry moved from Turkey to Greece
1 artillery moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
1 fighter moved from Queensland to New South Wales
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 fighter moved from Hawaiian Islands to 29 Sea Zone
1 cruiser moved from 26 Sea Zone to 29 Sea ZonePlace Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs totalTerritory Summary for ANZAC :
Kweichow : 1 fighter
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 aaGuns, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
29 Sea Zone : 1 cruiser, 1 fighter and 1 submarine
Novgorod : 1 fighter
Greece : 2 infantryProduction/PUs Summary :
Germans : 38 / 49
Russians : 27 / 30
Japanese : 67 / 89
Americans : 63 / 82
Chinese : 8 / 9
British : 35 / 37
UK_Pacific : 2 / 0
Italians : 17 / 16
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Iraq to Persia
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 2 infantry
Greece : 1 fighter
81 Sea Zone : 1 destroyer and 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 38 / 49
Russians : 27 / 30
Japanese : 67 / 89
Americans : 63 / 82
Chinese : 8 / 9
British : 35 / 37
UK_Pacific : 2 / 0
Italians : 17 / 16
ANZAC : 10 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
Going on 4 days I know… thanks for patience
-
Waay overdue. Moving this morning/today
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Southern France
Germans take Southern France from Americans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from BritishCombat - Germans
Non Combat Move - Germans
6 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Southern Italy to France
1 bomber moved from Eastern Poland to Olgiy
1 mech_infantry moved from Germany to France
1 armour moved from Eastern Poland to Yugoslavia
2 infantry moved from Poland to Eastern Poland
4 infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Southern Italy to Western Germany
1 armour moved from Germany to France
1 tactical_bomber moved from Yugoslavia to Western Germany
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Yugoslavia
18 mech_infantrys moved from Eastern Poland to Yugoslavia
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Eastern Poland to Yugoslavia
1 artillery moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 armour moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to YugoslaviaPlace Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in France
2 infantry placed in Western Germany
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode -
No dice except insignificant convoy roll with max 2 damage, so just changed my buy when placing rather than reloading and re-doing my whole turn, like I could have.
Anyway, finally your turn.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode





