World War II again S.A. & Dawg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Vyborg to Finland
1 armour moved from Vyborg to Finland
1 armour moved from Novgorod to Finland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 infantry moved from Northwest Persia to Caucasus
2 armour moved from Caucasus to SikangCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Baltic States, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Baltic States, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Yakut S.S.R.
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Finland, round 3 : 2/4 hits
Germans roll dice for 1 armour and 2 infantry in Finland, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Finland, round 4 : 1/4 hits
Germans roll dice for 1 armour in Finland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Eastern Poland
Russians attack with 5 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 5 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/7 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 3 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 1/5 hits
Italians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 armour, 1 artillery and 1 infantry
Russians roll dice for 2 armour in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sikang, round 2 : 2/3 hits
2 armour owned by the Russians lost in Sikang
Japanese win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 2 armourNon Combat Move - Russians
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 aaGun, 1 artillery and 10 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 fighters moved from Baltic States to Novgorod
2 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 artillery, 2 infantry and 1 mech_infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 aaGun
Belarus : 1 aaGun and 2 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 1 artillery and 1 infantry
Eastern Poland : 3 infantry and 2 mech_infantrys
Bessarabia : 1 aaGun, 1 artillery and 11 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 aaGun, 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 3 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 2 armour, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 39 / 45
Japanese : 48 / 53
Americans : 50 / 70
Chinese : 4 / 3
British : 29 / 26
UK_Pacific : 11 / 11
Italians : 12 / 23
ANZAC : 21 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.610
Median : 4.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 77Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.154
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 50Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.714
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Buryatia
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Chahar to Shensi
1 mech_infantry moved from Chahar to Kansu
1 bomber moved from Kweichow to Kansu
1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour moved from Sikang to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Java
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Buryatia
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Chahar to Shensi
1 mech_infantry moved from Chahar to Kansu
1 bomber moved from Kweichow to Kansu
1 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Sikang to Tsinghai
1 armour moved from Sikang to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Java
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 2/3 hits
1 infantry owned by the British, 1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 fighter owned by the Japanese lost in Shan State
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 2 artilleries and 4 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 3 tactical_bombers in Java, round 2 : 4/9 hits
ANZAC roll dice for 2 artilleries and 4 infantry in Java, round 2 : 1/6 hits
4 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers in Java, round 3 : 2/8 hits
ANZAC roll dice for 2 artilleries in Java, round 3 : 0/2 hits
2 artilleries owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 4 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 bomber moved from Kansu to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Java to 44 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.351
Median : 3.000
Variance : 0.493
Standard Deviation : 0.702
Total rolls : 74Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.538
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 52ANZAC Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 battleships, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 bombers, 5 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 battleships, 1 carrier, 3 cruisers, 3 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 bombers, 5 fighters and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 42 Sea Zone
Americans attack with 5 battleships, 2 bombers, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 4 battleships owned by the Americans
Units damaged: 1 battleship owned by the Americans
Americans win, taking 42 Sea Zone from Japanese with 5 battleships, 2 bombers, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 120
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 2 infantry
Americans win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 harbour
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in MoroccoNon Combat Move - Americans
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
2 bombers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan StatePlace Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 fighter moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Egypt to Tobruk
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
5 infantry moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to Java
1 infantry moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 armour moved from Egypt to Tobruk
3 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
5 infantry moved from Burma to Shan State
2 artilleries moved from Burma to Shan State
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to Java
1 infantry moved from Burma to YunnanCombat - British
Battle in French Indo China
British attack with 1 tactical_bomber
Japanese defend with 1 artillery
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tobruk
British attack with 2 armour
Germans defend with 1 armour and 1 infantry
British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
2 artilleries and 3 infantry moved from India to Burma
1 tactical_bomber moved from French Indo China to Shan State
1 artillery and 4 infantry moved from Burma to Shan State
1 tactical_bomber moved from Shan State to BurmaPlace Units - British
1 carrier placed in 98 Sea Zone
1 fighter placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,4,2
British collect 25 PUs (4 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Tunisia to Libya
Italians take Libya from French
2 fighters moved from Romania to Southern Italy
1 armour moved from Romania to Northern Italy
1 armour moved from Romania to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
Italians take 99 Sea Zone from French
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Romania to Tobruk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Tunisia to Libya
Italians take Libya from French
2 fighters moved from Romania to Southern Italy
1 armour moved from Romania to Northern Italy
1 armour moved from Romania to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
Italians take 99 Sea Zone from French
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Romania to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour
Italians roll dice for 1 cruiser in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tobruk, round 2 : 1/3 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tobruk to Libya
1 bomber moved from Libya to TunisiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
been real busy after vacation 3 cars to get inspected Glo working nites and Molly with cheer. I’ll try to catch up to Brit. by the end of the weekend and give her some $ for house and dog sitting
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from Burma to Java
2 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Norway to Finland
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 3 : 5/7 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry and 2 mech_infantrys
Battle in Finland
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/6 hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Finland, round 2 : 3/4 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Finland, round 3 : 1/3 hits
Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 3 : 3/3 hits
1 tactical_bomber owned by the Germans, 1 armour owned by the Germans, 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win with 2 armour remaining. Battle score for attacker is -30
Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Eastern Poland to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
1 artillery and 4 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 transport placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.328
Median : 3.000
Variance : 1.017
Standard Deviation : 1.008
Total rolls : 61Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.450
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Real bad dice again….argh
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery and 11 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Finland to Norway
2 fighters moved from Novgorod to Norway
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 artillery and 11 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Kazakhstan to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
1 armour owned by the Russians retreated to Belarus
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -13
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 11 infantry
Germans defend with 2 armour, 1 artillery and 4 infantry
Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 1 artillery and 4 infantry
Casualties for Russians: 11 infantry
Battle in Norway
Russians attack with 2 armour and 2 fighters
Germans defend with 1 artillery and 3 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 2 fightersNon Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Bessarabia to Ukraine
3 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Tsagaan Olom to DzavhanPlace Units - Russians
2 armour and 1 fighter placed in Novgorod
Russians undo move 1.
3 infantry placed in Novgorod
2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 fighters moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone