G40 dogoneit (Axis) vs wheatbeer (Allies +12)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from Iraq to Northwest Persia
                3 fighters moved from Sumatra to India
                1 bomber moved from Sumatra to India
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from New South Wales to South Australia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Persia to Russia

    Place Units - ANZAC
                1 factory_minor placed in Iraq
                1 transport placed in 62 Sea Zone
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
                ANZAC collect 17 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 26 / 28
        Japanese : 25 / 38
        Americans : 56 / 78
        Chinese : 20 / 22
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 14 / 8
        ANZAC : 17 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 26 / 28
        Japanese : 25 / 38
        Americans : 56 / 78
        Chinese : 20 / 22
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 14 / 8
        ANZAC : 17 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Norway to 113 Sea Zone
                1 tactical_bomber moved from Western Germany to 92 Sea Zone
                2 tactical_bombers moved from Northern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                2 mech_infantrys moved from Novgorod to Vologda
                1 armour moved from Novgorod to Vologda
                2 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                2 cruisers moved from 112 Sea Zone to 113 Sea Zone


  • scramble orders please

  • '17

    scramble 3 fighters


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Norway to 113 Sea Zone
                1 tactical_bomber moved from Western Germany to 92 Sea Zone
                2 tactical_bombers moved from Northern Italy to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                2 mech_infantrys moved from Novgorod to Vologda
                1 armour moved from Novgorod to Vologda
                2 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                2 cruisers moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 1 fighter and 4 tactical_bombers
                    British defend with 1 destroyer, 3 fighters and 2 submarines; Americans defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Americans and 2 submarines owned by the British Submerged
                    British win with 1 fighter and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 fighter and 4 tactical_bombers
                    Casualties for British: 1 destroyer and 2 fighters
                    Casualties for Americans: 1 destroyer
                Battle in 113 Sea Zone
                    Germans attack with 2 cruisers, 1 destroyer and 2 fighters
                    Russians defend with 1 cruiser
                    Germans win with 2 cruisers and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 cruiser
                Battle in Smolensk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Germans
                6 aaGuns, 7 armour, 8 artilleries, 30 infantry and 10 mech_infantrys moved from Belarus to Smolensk
                1 armour and 2 mech_infantrys moved from Karelia to Archangel
                10 mech_infantrys moved from Eastern Poland to Smolensk
                1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 armour moved from Poland to Novgorod
                2 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to Germany
                1 fighter moved from 113 Sea Zone to Southern Italy
                1 fighter moved from 113 Sea Zone to Novgorod

    Place Units - Germans
                2 armour and 1 fighter placed in Novgorod
                1 fighter placed in Norway
                2 infantry placed in Southern France
                2 artilleries and 2 infantry placed in Germany
                2 mech_infantrys placed in Western Germany
                Germans undo move 2.
                1 fighter placed in Western Germany
                Germans undo move 1.
                Germans undo move 4.
                1 armour and 2 fighters placed in Novgorod
                Germans undo move 4.
                1 fighter placed in Western Germany
                2 armour and 1 fighter placed in Novgorod
                Germans undo move 4.
                1 fighter placed in Germany
                Germans undo move 5.
                Germans undo move 4.
                1 armour and 2 fighters placed in Novgorod
                1 armour placed in Germany
                Germans undo move 3.
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4,3,1
                Germans collect 51 PUs (6 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 artillery moved from Samara to Vologda
                1 fighter moved from Kazakhstan to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Vologda
                1 infantry moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 :  0/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 4 :  3/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 4 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 4 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns moved from Bryansk to Russia
                5 artilleries moved from Bryansk to Russia
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Bryansk to Rostov
                1 aaGun and 60 infantry moved from Bryansk to Russia
                1 aaGun, 1 armour and 5 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Rostov to Caucasus

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Production/PUs Summary :

    Germans : 55 / 61
        Russians : 27 / 27
        Japanese : 25 / 38
        Americans : 56 / 78
        Chinese : 20 / 22
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 8
        ANZAC : 17 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Shantung
                1 tactical_bomber moved from 6 Sea Zone to Anhwe
                1 tactical_bomber moved from 6 Sea Zone to Kiangsi
                1 fighter moved from Japan to Shantung
                1 fighter moved from Japan to Anhwe
                1 tactical_bomber moved from 6 Sea Zone to Kiangsi
                1 tactical_bomber moved from Japan to Jehol
                1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 bomber moved from Japan to Manchuria
                1 bomber moved from Japan to Jehol
                2 fighters and 1 tactical_bomber moved from Borneo to Philippines

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Shantung from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Manchuria to Japan
                1 bomber moved from Jehol to Japan
                1 fighter moved from Shantung to 6 Sea Zone
                1 fighter moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 tactical_bomber moved from Jehol to Kiangsu
                1 tactical_bomber moved from Shantung to Kiangsu
                2 tactical_bombers moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Manchuria to Kiangsu
                4 fighters moved from Japan to 6 Sea Zone

    Place Units - Japanese
                2 fighters placed in Japan
                1 artillery, 1 infantry and 1 tactical_bomber placed in Kiangsu
                Japanese undo move 2.
                Japanese undo move 1.
                1 artillery, 1 fighter and 1 infantry placed in Kiangsu
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                Japanese collect 22 PUs (7 lost to blockades); end with 22 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                9 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                5 fighters moved from Western United States to 6 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 2 fighters and 9 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 bombers moved from Shensi to 6 Sea Zone

  • '17

    need scramble and kamikaze orders for SZ6

    Also, do you want to call OOL round by round?


  • scramble planes,
    Kami, 3 cruisers and 3 destroyers.
    tips first, subs, destroyers, carriers, tac, cruisers, battleship, fighters


  • man I wish I could be sitting rite there rolling my own dice. Epic battle man :|

  • '17

    If you’d like, you can roll the battle in tripleA (I will be around to select my OOL) or with the manual forum dice.


  • its all good I would probably close my eyes any ways. I will wait to see.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 3 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                9 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                5 fighters moved from Western United States to 6 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 2 fighters and 9 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 bombers moved from Shensi to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 bombers, 4 carriers, 3 cruisers, 8 destroyers, 16 fighters, 9 submarines and 2 tactical_bombers
                    Japanese defend with 1 battleship, 5 carriers, 4 cruisers, 5 destroyers, 12 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  4/9 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 3 bombers, 4 carriers, 3 cruisers, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  15/33 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 5 carriers, 4 cruisers, 5 destroyers, 12 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  14/28 hits
                    Units damaged: 1 battleship owned by the Americans
                        9 submarines owned by the Americans, 2 carriers owned by the Americans, 5 carriers owned by the Japanese, 5 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 3 cruisers, 8 destroyers, 16 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  18/33 hits
                        Japanese roll dice for 1 battleship, 4 cruisers, 12 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 :  11/18 hits
                        4 fighters owned by the Americans, 7 destroyers owned by the Americans, 4 cruisers owned by the Japanese, 1 tactical_bomber owned by the Japanese, 12 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        2 transports owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 bombers, 2 carriers, 3 cruisers, 1 destroyer, 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 169
                    Casualties for Japanese: 1 battleship, 5 carriers, 4 cruisers, 5 destroyers, 12 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    Casualties for Americans: 2 carriers, 7 destroyers, 4 fighters and 9 submarines

    Non Combat Move - Americans
                2 tactical_bombers moved from 6 Sea Zone to Korea
                3 bombers moved from 6 Sea Zone to Korea
                5 fighters moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 105 Sea Zone
                1 transport moved from 92 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 55 / 61
        Russians : 27 / 27
        Japanese : 29 / 22
        Americans : 57 / 77
        Chinese : 16 / 22
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 11 / 8
        ANZAC : 17 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    That’s ugly but not unexpected.

    Did you consider using a blocker or were you hoping to kill my survivors in a followup attack?

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Anhwe
                1 artillery moved from Hunan to Anhwe
                1 artillery and 2 infantry moved from Hunan to Kiangsi
                1 fighter moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 artillery and 4 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Hunan
                3 infantry moved from Yunnan to Hunan
                1 fighter moved from Anhwe to Hunan

    Place Units - Chinese
                1 artillery and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                Chinese collect 17 PUs (1 lost to blockades); end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 55 / 61
        Russians : 27 / 27
        Japanese : 27 / 22
        Americans : 57 / 77
        Chinese : 18 / 23
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 11 / 8
        ANZAC : 17 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 destroyers, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Hunan to Shantung
                1 fighter and 1 tactical_bomber moved from Hunan to Shantung

    Combat - British
                Battle in Shantung
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
                1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
                2 aaGuns, 4 artilleries and 17 infantry moved from Yunnan to Hunan
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Siam to French Indo China
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                2 fighters and 1 tactical_bomber moved from Northwest Persia to Russia
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                2 artilleries and 4 infantry moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 submarines moved from 92 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun and 8 infantry moved from Burma to Yunnan
                1 bomber moved from Shan State to India
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Egypt

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 destroyer placed in 109 Sea Zone
                1 tactical_bomber placed in United Kingdom
                2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 55 / 61
        Russians : 27 / 27
        Japanese : 24 / 22
        Americans : 57 / 77
        Chinese : 18 / 23
        British : 31 / 37
        UK_Pacific : 20 / 26
        Italians : 11 / 8
        ANZAC : 17 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 mech_infantry moved from Romania to Ukraine
                      Italians take Ukraine from Russians
                1 armour, 2 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 mech_infantry moved from Romania to Ukraine
                      Italians take Ukraine from Russians
                1 armour, 2 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour and 3 infantry
                    Americans win with 1 armour and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 armour, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bessarabia
                1 aaGun moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,2,2
                Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total

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