Please place my units. Inf, Mech, Egypt. Sub in 81 off of Egypt, Airbase Gib, and Fighter to London. 2 art in India.
Regards
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 fighter moved from Korea to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
3 fighters moved from New South Wales to 62 Sea Zone
3 fighters moved from 62 Sea Zone to New Zealand
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Combat - French
Battle in Northwest Persia
French attack with 1 fighter and 1 infantry
Italians defend with 1 armour
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
1 fighter moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 11 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 11 infantry, 2 submarines and 6 transports moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 11 infantry moved from 111 Sea Zone to Scotland
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
1 armour moved from Novosibirsk to Timguska
1 bomber moved from Novosibirsk to Evenkiyskiy
1 bomber moved from Novosibirsk to Timguska
1 armour moved from Urals to Kazakhstan
3 armour moved from Kazakhstan to Caucasus
6 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Vologda to Samara
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 armour moved from Novosibirsk to Caucasus
1 fighter and 7 tactical_bombers moved from Novosibirsk to Finland
1 bomber moved from Novosibirsk to Germany
Combat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Scotland
Battle in Evenkiyskiy
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Timguska to Volgograd
1 bomber moved from Evenkiyskiy to Caucasus
1 bomber moved from Volgograd to Caucasus
2 aaGuns moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Western Germany
10 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 infantry moved from Java to 42 Sea Zone
3 artilleries moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from India to West India
1 infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 39 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 bomber, 7 fighters and 3 tactical_bombers moved from French Indo China to India
1 aaGun moved from Kiangsi to Kwangtung
Place Units - Japanese
3 armour placed in India
3 infantry placed in French Indo China
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,3,5
Japanese collect 34 PUs (14 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
You can roll the Russian unit or move it non combat.
This is now a Europe map LOL.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Korea to Manchuria
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Formosa
2 fighters moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Kwangtung
Americans attack with 1 artillery
Japanese defend with 1 aaGun and 1 harbour
Americans win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Formosa
Battle in Celebes
Battle in 43 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking Formosa from Japanese, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 1 fighter and 4 submarines moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
3 bombers moved from Guam to Hawaiian Islands
4 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western United States to United Kingdom
2 aaGuns moved from Western United States to Central United States
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Place Units - Americans
3 mech_infantrys placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 fighter
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
7 infantry moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 2 fighters and 16 infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Iraq
3 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 armour, 1 artillery, 3 fighters and 16 infantry
Germans defend with 1 airfield, 1 artillery and 11 infantry
11 infantry owned by the British, 1 armour owned by the British and 1 artillery owned by the British retreated to United Kingdom
Germans win with 1 artillery remaining. Battle score for attacker is 18
Casualties for Germans: 11 infantry
Casualties for British: 5 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Iraq to Egypt
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Iraq
1 aaGun, 2 armour and 1 infantry moved from Trans-Jordan to Iraq
Place Units - British
1 artillery, 1 fighter and 8 infantry placed in United Kingdom
2 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
Crap, I didn’t see the German airforce moved to Fin…… :-P
One of the downsides of Tripple A is limited map view… oh welll
I play with 57% aspect ratio…. or something like that… is there something you would change?
@Cow:
I play with 57% aspect ratio…. or something like that… is there something you would change?
well, I didn;t see it until UK, so I would have moved US differently… probably would have moved fleet back or something. Oh well, it is an error. But UK did ok against your invasion force.
let it ride.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from 111 Sea Zone to Holland Belgium
2 infantry moved from France to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to France
Combat - Italians
Battle in Holland Belgium
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 mech_infantry
Italians win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,2,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 14 PUs (9 lost to blockades); end with 15 PUs total
Pretty safe to assume you will scramble? I am going to hit it. Probably better to do a round by round OOL thing…. 87% odds for germany but this is a major battle, I might have to major IC romania and just go for Egypt lol.
@Cow:
Pretty safe to assume you will scramble? I am going to hit it. Probably better to do a round by round OOL thing…. 87% odds for germany but this is a major battle, I might have to major IC romania and just go for Egypt lol.
Sounds good.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from New Zealand to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Iraq: 1 fighter
EDIT: Adding units owned by French to Egypt: 1 fighter
EDIT: Turning off Edit Mode
let me see cm to decide if scramble
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour and 3 mech_infantrys moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
5 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 armour moved from Timguska to Kazakhstan
2 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter and 7 tactical_bombers moved from Finland to 110 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
scramble all max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
11 armour and 3 mech_infantrys moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
5 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 armour moved from Timguska to Kazakhstan
2 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter and 7 tactical_bombers moved from Finland to 110 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 7 tactical_bombers
British defend with 2 destroyers, 4 fighters and 1 transport; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Germans
Germans win with 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Germans: 2 carriers and 2 submarines
Casualties for British: 2 destroyers, 4 fighters and 1 transport
Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Non Combat Move - Germans
1 fighter and 7 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Caucasus to Western Germany
6 transports moved from 111 Sea Zone to 112 Sea Zone
10 infantry moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Caucasus to Northwest Persia
Place Units - Germans
3 carriers and 2 destroyers placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,4,4
Germans collect 64 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs