0% for April

Karl (allies 13) v Cow League g40

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery moved from Korea to Manchuria
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Formosa
                2 fighters moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kwangtung
                    Americans attack with 1 artillery
                    Japanese defend with 1 aaGun and 1 harbour
                    Americans win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Formosa
                Battle in Celebes
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking Formosa from Japanese, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 battleship, 4 carriers, 3 cruisers, 7 destroyers, 1 fighter and 4 submarines moved from 35 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 submarine moved from 45 Sea Zone to 43 Sea Zone
                3 bombers moved from Guam to Hawaiian Islands
                4 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
                1 fighter moved from Morocco to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Western United States to United Kingdom
                2 aaGuns moved from Western United States to Central United States
                1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Korea
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Korea: 1 fighter
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                3 infantry moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                7 infantry moved from Yunnan to Burma

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 2 fighters and 16 infantry moved from United Kingdom to Scotland
                1 fighter moved from 110 Sea Zone to Scotland
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Iraq
                3 submarines moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Battle in Scotland
                    British attack with 1 armour, 1 artillery, 3 fighters and 16 infantry
                    Germans defend with 1 airfield, 1 artillery and 11 infantry
                    11 infantry owned by the British, 1 armour owned by the British and 1 artillery owned by the British retreated to United Kingdom
                    Germans win with 1 artillery remaining. Battle score for attacker is 18
                    Casualties for Germans: 11 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                3 fighters moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Iraq to Egypt
                1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Iraq
                1 aaGun, 2 armour and 1 infantry moved from Trans-Jordan to Iraq

    Place Units - British
                1 artillery, 1 fighter and 8 infantry placed in United Kingdom
                2 infantry placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • 22 20 19 18 17 16 15 14 12

    Crap, I didn’t see the German airforce moved to Fin……  :-P

    One of the downsides of Tripple A is limited map view… oh welll

  • TripleA

    I play with 57% aspect ratio…. or something like that… is there something you would change?

  • 22 20 19 18 17 16 15 14 12

    @Cow:

    I play with 57% aspect ratio…. or something like that… is there something you would change?

    well, I didn;t see it until UK, so I would have moved US differently… probably would have moved fleet back or something.  Oh well, it is an error.  But UK did ok against your invasion force.

    let it ride.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters moved from 111 Sea Zone to Holland Belgium
                2 infantry moved from France to Holland Belgium
                2 artilleries and 1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Holland Belgium to Western Germany

    Place Units - Italians
                2 bombers placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,2,1,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Italians collect 14 PUs (9 lost to blockades); end with 15 PUs total

  • TripleA

    Pretty safe to assume you will scramble? I am going to hit it. Probably better to do a round by round OOL thing…. 87% odds for germany but this is a major battle, I might have to major IC romania and just go for Egypt lol.

  • 22 20 19 18 17 16 15 14 12

    @Cow:

    Pretty safe to assume you will scramble? I am going to hit it. Probably better to do a round by round OOL thing…. 87% odds for germany but this is a major battle, I might have to major IC romania and just go for Egypt lol.

    Sounds good.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from New Zealand to Dutch New Guinea
                1 destroyer moved from 45 Sea Zone to 41 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Iraq: 1 fighter
                EDIT: Adding units owned by French to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    let me see cm to decide if scramble

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                11 armour and 3 mech_infantrys moved from Caucasus to Persia
                      Germans take Northwest Persia from British
                      Germans take Persia from British
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                5 mech_infantrys moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Rostov
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 armour moved from Timguska to Kazakhstan
                2 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter and 7 tactical_bombers moved from Finland to 110 Sea Zone
                1 mech_infantry moved from Caucasus to Northwest Persia

  • 22 20 19 18 17 16 15 14 12

    scramble all max defense

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 carriers, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                11 armour and 3 mech_infantrys moved from Caucasus to Persia
                      Germans take Northwest Persia from British
                      Germans take Persia from British
                1 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                5 mech_infantrys moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Rostov
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                1 armour moved from Timguska to Kazakhstan
                2 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 111 Sea Zone to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter and 7 tactical_bombers moved from Finland to 110 Sea Zone
                1 mech_infantry moved from Caucasus to Northwest Persia

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 7 tactical_bombers
                    British defend with 2 destroyers, 4 fighters and 1 transport; Americans defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Units damaged: 2 carriers owned by the Germans
                    Germans win with 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 7 tactical_bombers remaining. Battle score for attacker is 102
                    Casualties for Germans: 2 carriers and 2 submarines
                    Casualties for British: 2 destroyers, 4 fighters and 1 transport
                    Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 transport

    Non Combat Move - Germans
                1 fighter and 7 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from 110 Sea Zone to Western Germany
                2 bombers moved from Caucasus to Western Germany
                6 transports moved from 111 Sea Zone to 112 Sea Zone
                10 infantry moved from Germany to Western Germany
                2 aaGuns moved from Germany to Western Germany
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Caucasus to Northwest Persia
                4 mech_infantrys moved from Caucasus to Northwest Persia

    Place Units - Germans
                3 carriers and 2 destroyers placed in 112 Sea Zone
                2 fighters placed in 112 Sea Zone
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,4,4
                Germans collect 64 PUs (2 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

  • TripleA

    you got decimated @_@

    Edit Russia, roll forum dice or whatever. I want to go with Japan and russia’s two units have no impact on Japan.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour and 1 factory_minor; Remaining resources: 14 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 3 artilleries and 4 infantry moved from India to 39 Sea Zone
                1 armour, 3 artilleries, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
                3 fighters and 3 tactical_bombers moved from 80 Sea Zone to Iraq
                1 bomber, 7 fighters and 3 tactical_bombers moved from India to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour, 3 artilleries, 1 bomber, 10 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers
                    British defend with 1 aaGun, 7 armour, 5 artilleries, 1 factory_minor, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese win with 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 armour, 3 artilleries, 7 fighters, 4 infantry and 1 mech_infantry
                    Casualties for British: 1 aaGun, 7 armour, 5 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                1 armour moved from West India to Persia
                2 armour moved from India to Eastern Persia
                2 infantry moved from West India to Eastern Persia
                3 fighters and 3 tactical_bombers moved from Iraq to 80 Sea Zone
                3 tactical_bombers moved from Iraq to Persia
                1 bomber moved from Iraq to Persia

    Place Units - Japanese
                3 armour placed in India
                1 factory_minor placed in West India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,2,2,3,4,4
                Japanese collect 16 PUs (14 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

  • TripleA

    Might go ahead and win in Egypt instead yay!

    Almost there before the final battles.

  • 22 20 19 18 17 16 15 14 12

    @Cow:

    you got decimated @_@

    Edit Russia, roll forum dice or whatever. I want to go with Japan and russia’s two units have no impact on Japan.

    yeah, that is a little rediculous…. well, I think that was the game.  If I could have ground you down, maybe I would have had a chance, but now it’s a no win.

    GG

  • 22 20 19 18 17 16 15 14 12

    holy cow, I got diced in both battles…  :-P :-P :-P

    worse than I thought!

    I’ll post

T-shirts, Hats, and More

Suggested Topics

  • 93
  • 100
  • 70
  • 426
  • 174
  • 67
  • 159
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

9

Online

18.1k

Users

40.9k

Topics

1.8m

Posts