@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Chahar : 11 infantry
Production/PUs Summary :
Germans : 38 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.870
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.125
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in 92 Sea Zone
British attack with 1 cruiser and 3 destroyers
Germans defend with 6 submarines; Italians defend with 3 submarines
British roll dice for 1 cruiser and 3 destroyers in 92 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 2 : 0/9 hits
3 submarines owned by the Germans lost in 92 Sea Zone
British roll dice for 1 cruiser and 3 destroyers in 92 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Germans and 2 destroyers owned by the British lost in 92 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 4 submarines in 92 Sea Zone, round 4 : 0/4 hits
1 submarine owned by the Germans lost in 92 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 5 : 1/3 hits
1 destroyer owned by the British lost in 92 Sea Zone
1 cruiser owned by the British retreated to 91 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 6 submarines
Casualties for British: 3 destroyers
Battle in Holland Belgium
British attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 transports placed in 109 Sea Zone
1 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 8 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 3 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 transports
91 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 34 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.621
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 87Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
2 fighters moved from Volgograd to Samara
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Samara
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Samara to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Romania to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 infantry
Holland Belgium : 1 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 5 mech_infantrys moved from Volgograd to Russia
4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
3 armour and 3 mech_infantrys moved from Romania to Baltic States
5 armour and 1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Russia
1 bomber moved from Western Germany to Baltic States
1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in Russia
Germans attack with 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major and 13 infantry
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Russia, round 2 : 6/20 hits
Russians roll dice for 2 armour and 13 infantry in Russia, round 2 : 5/15 hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Russia, round 3 : 3/15 hits
Russians roll dice for 2 armour and 7 infantry in Russia, round 3 : 4/9 hits
3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 bomber and 2 fighters in Russia, round 4 : 5/11 hits
Russians roll dice for 2 armour and 4 infantry in Russia, round 4 : 2/6 hits
4 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 5 : 7/9 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 2 armour and 13 infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
Russians defend with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 8/16 hits
Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/9 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 7/15 hits
Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 5 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
1 bomber moved from Southern France to Western Germany
2 infantry moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 bomber and 2 fighters moved from Russia to Samara
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Western Germany to GermanyPlace Units - Germans
1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in France
5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Russia
Russians attack with 7 armour, 2 artilleries and 3 infantry
Germans defend with 1 airfield, 5 armour and 1 factory_minor
Russians roll dice for 7 armour, 2 artilleries and 3 infantry in Russia, round 2 : 5/12 hits
Germans roll dice for 5 armour in Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
3 aaGuns, 3 artilleries and 7 infantry moved from Rostov to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to ArchangelTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 6 artilleries and 12 infantry
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 7 armour, 2 artilleries, 1 factory_minor and 2 infantry
Tambov : 1 infantry
Ukraine : 1 factory_minor
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 35 / 103
Russians : 33 / 44
Japanese : 70 / 80
Americans : 50 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Germans Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 1 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 fighters moved from Japan to Chahar
1 bomber moved from India to Chahar
2 mech_infantrys moved from Shantung to Chahar
4 mech_infantrys moved from Anhwe to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kiangsu to Chahar
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
2 battleships and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from India to 42 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 3 fighters and 10 mech_infantrys
Chinese defend with 11 infantry
Japanese roll dice for 1 bomber, 3 fighters and 10 mech_infantrys in Chahar, round 2 : 6/14 hits
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits
6 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 7 mech_infantrys in Chahar, round 3 : 1/11 hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 6 mech_infantrys in Chahar, round 4 : 4/10 hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Kazakhstan
1 bomber moved from Chahar to Kiangsi
3 fighters moved from Chahar to Anhwe
1 fighter moved from Anhwe to Kiangsi
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 8 armour, 1 artillery and 1 infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery and 8 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Samara to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter moved from Southern Italy to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Tambov
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
2 fighters moved from Tambov to Caucasus
1 infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 17 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Samara to Belarus
5 infantry moved from Samara to Volgograd
2 fighters moved from Samara to Volgograd
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Volgograd, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 fighters and 4 infantry in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
French defend with 1 infantry; British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 fighters moved from Volgograd to Caucasus
8 armour and 3 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 bomber moved from Eastern Poland to GermanyPlace Units - Germans
3 armour placed in Germany
3 infantry placed in France
1 bomber and 1 fighter placed in Western Germany
2 submarines placed in 113 Sea Zone
7 infantry placed in Western Germany
Germans undo move 4.
1 submarine placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
6 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 8.
1 infantry placed in Southern France
Germans undo move 3.
Germans undo move 3.
1 bomber placed in Germany
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs





