@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour moved from Urals to Kazakhstan
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
4 armour moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour moved from Urals to Kazakhstan
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
4 armour moved from Russia to Kazakhstan
1 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Russians attack with 5 armour and 1 infantry
Germans defend with 1 armour and 4 mech_infantrys
Russians roll dice for 5 armour and 1 infantry in Kazakhstan, round 2 : 4/6 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Kazakhstan
Russians roll dice for 5 armour in Kazakhstan, round 3 : 1/5 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 4 armour remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Rostov
2 artilleries and 1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Finland to Karelia
1 artillery and 5 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
2 armour placed in Novgorod
1 infantry placed in Novgorod
Russians undo move 1.
Russians undo move 1.
2 armour and 1 infantry placed in Novgorod
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Yenisey : 1 armour
Kazakhstan : 4 armour
Norway : 1 flag
Belarus : 1 infantry
Karelia : 2 artilleries and 2 infantry
Bryansk : 4 aaGuns, 3 armour, 5 artilleries and 14 infantry
Rostov : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 61
Russians : 33 / 44
Japanese : 59 / 62
Americans : 55 / 78
Chinese : 5 / 6
British : 28 / 28
UK_Pacific : 11 / 11
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.458
Median : 3.000
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.562
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
2 mech_infantrys moved from Hunan to Burma
4 mech_infantrys moved from Kwangsi to Burma
1 mech_infantry moved from Kweichow to Burma
2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from French Indo China to Siam
Japanese take Siam from Americans
1 fighter moved from French Indo China to Burma
1 armour moved from Yakut S.S.R. to Yenisey
1 bomber moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kiangsu to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to BurmaCombat - Japanese
Battle in Borneo
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 2 : 0/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 armour, 3 fighters and 9 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters and 9 mech_infantrys in Burma, round 2 : 3/13 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 fighters and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 2 : 0/2 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 2/2 hits
Russians roll dice for 1 armour in Yenisey, round 3 : 1/1 hits
1 armour owned by the Russians and 1 bomber owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Yunnan to Malaya
3 fighters moved from Burma to Malaya
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from Japan to 36 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Shantung to Hunan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 aaGun moved from Kwangsi to YunnanPlace Units - Japanese
2 submarines placed in 36 Sea Zone
1 armour placed in French Indo China
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,1,4,4,4,5,6,5,5,1,5,5,4,6,5,1,6,4,6,6,6,1
Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 cruiser, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 submarine moved from 37 Sea Zone to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 cruiser, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 submarine moved from 37 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 destroyer and 4 submarines moved from 54 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Alberta Saskatchewan Manitoba to Quebec
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
8 submarines moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 armour, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Southern France to Normandy Bordeaux
1 artillery moved from British Columbia to Alberta Saskatchewan ManitobaPlace Units - Americans
3 armour placed in Normandy Bordeaux
1 armour and 2 artilleries placed in Eastern United States
3 infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 6 destroyers and 6 submarines
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
2 Sea Zone : 1 flag
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 3 mech_infantrys
Alberta Saskatchewan Manitoba : 1 artillery
New Brunswick Nova Scotia : 1 armour, 2 artilleries and 3 infantry
United Kingdom : 2 armour, 3 infantry and 1 mech_infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery
106 Sea Zone : 1 flag, 3 transports
109 Sea Zone : 3 transports
101 Sea Zone : 1 cruiser
91 Sea Zone : 5 destroyers and 8 submarines
110 Sea Zone : 1 carrier, 1 cruiser and 3 transports
68 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 33 / 61
Russians : 32 / 44
Japanese : 69 / 69
Americans : 60 / 80
Chinese : 3 / 6
British : 28 / 28
UK_Pacific : 5 / 11
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.947
Median : 5.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 5 infantry
Suiyuyan : 1 infantryProduction/PUs Summary :
Germans : 33 / 61
Russians : 32 / 44
Japanese : 67 / 69
Americans : 60 / 80
Chinese : 5 / 5
British : 28 / 28
UK_Pacific : 5 / 11
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.957
Median : 5.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 3 armour, 1 bomber and 1 fighter
Germans defend with 1 armour, 1 fighter and 2 infantry; Italians defend with 1 harbour and 2 mech_infantrys
British roll dice for 3 armour, 1 bomber and 1 fighter in Egypt, round 2 : 3/5 hits
Italians roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 2/6 hits
2 armour owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Italians lost in Egypt
1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from Egypt to Belgian Congo
1 aaGun and 2 infantry moved from West India to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 cruiser placed in 110 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 3 mech_infantrys
37 Sea Zone : 1 battleship and 1 destroyer
Belgian Congo : 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
Anglo Egyptian Sudan : 1 armour
Normandy Bordeaux : 2 infantry and 2 mech_infantrys
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 33 / 61
Russians : 32 / 44
Japanese : 67 / 69
Americans : 60 / 80
Chinese : 5 / 5
British : 28 / 28
UK_Pacific : 5 / 5
Italians : 19 / 34
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.794
Median : 4.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Iraq to Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Ukraine to Rostov
1 fighter moved from Iraq to Persia
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Persia
Italians attack with 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Persia, round 2 : 0/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 3 infantry in Persia, round 3 : 2/4 hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Rostov, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 armour moved from Ukraine to Romania
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
3 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 bomber moved from Western Germany to 109 Sea Zone
4 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Ukraine to Volgograd
5 armour moved from Ukraine to Caucasus
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Eastern Poland
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Northern Italy to Southern France
2 infantry moved from France to Southern France
1 armour moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Volgograd
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 : 7/9 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 3/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 1 armour and 4 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Southern France, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 4 infantry in Southern France, round 3 : 1/5 hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 3 infantry in Southern France, round 4 : 0/4 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 2 infantry in Southern France, round 5 : 2/3 hits
Americans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Caucasus, round 2 : 5/8 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 fighter moved from Eastern Poland to Baltic States
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Western Germany to Northern Italy
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
3 infantry placed in France
4 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Ukraine
3 infantry and 2 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to Timguska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 armour moved from Kazakhstan to Szechwan
1 armour moved from Kazakhstan to TimguskaCombat - Russians
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Szechwan
Russians attack with 2 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
2 artilleries and 3 infantry moved from Russia to Samara
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 armour moved from Bryansk to Tambov
1 armour moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Karelia to Novgorod
2 armour moved from Novgorod to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 armour, 1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Szechwan : 1 armour
Timguska : 1 armour
Kazakhstan : 1 armour
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 2 armour
Rostov : 1 aaGun, 1 artillery and 4 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major and 5 infantry
Tambov : 2 aaGuns, 1 armour, 2 artilleries and 4 infantry
Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 3 infantry
Novgorod : 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Samara : 2 artilleries and 4 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 62
Russians : 29 / 40
Japanese : 62 / 69
Americans : 54 / 80
Chinese : 6 / 5
British : 26 / 28
UK_Pacific : 5 / 5
Italians : 21 / 39
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.537
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 41Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Russians Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.483
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from Japan to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters and 4 submarines
ANZAC defend with 6 destroyers and 3 submarines; British defend with 1 battleship and 1 destroyer; Americans defend with 6 destroyers and 6 submarines
Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers and 7 fighters in 37 Sea Zone, round 2 : 11/16 hits
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship and 13 destroyers in 37 Sea Zone, round 2 : 5/14 hits
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers and 7 fighters in 37 Sea Zone, round 3 : 6/15 hits
Americans roll dice for 1 battleship and 10 destroyers in 37 Sea Zone, round 3 : 3/11 hits
2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 7 fighters in 37 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 1 battleship and 4 destroyers in 37 Sea Zone, round 4 : 2/5 hits
1 destroyer owned by the Americans, 1 battleship owned by the British, 3 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 37 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 86
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 4 submarines
Casualties for ANZAC: 6 destroyers and 3 submarines
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 6 destroyers and 6 submarinesNon Combat Move - Japanese
1 armour moved from French Indo China to Burma
1 aaGun and 1 artillery moved from Yunnan to Burma
1 armour and 4 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Siam to Shan State
5 fighters moved from 37 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
2 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 36 Sea Zone
1 bomber placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 59 PUs (3 lost to blockades); end with 60 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Turning off Edit Mode -
my Sub hit in sz37 what would you like to loose. is there an ool?





