UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Turkmenistan to Volgograd
                      Italians take Kazakhstan from Russians
                      Italians take Volgograd from Russians
                1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
                      Italians take Tsinghai from Chinese
                1 armour and 2 mech_infantrys moved from Algeria to Morocco
                2 fighters moved from 95 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 2 :  1/5 hits
                        Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 3 :  2/5 hits
                        Americans roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        1 armour owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Morocco to Algeria
                3 transports moved from 94 Sea Zone to 95 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to Persia
                2 mech_infantrys moved from Iraq to Persia
                5 armour moved from Caucasus to Persia
                1 bomber moved from Belarus to Persia
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - Italians
                3 infantry placed in Persia
                3 armour placed in Egypt
                1 artillery placed in Southern Italy
                1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Italians collect 40 PUs; end with 40 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 armour and 1 mech_infantry
        Kazakhstan : 1 flag
        Belgian Congo : 1 flag
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        Morocco : 1 flag, 1 armour and 2 mech_infantrys
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 2 fighters
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 2 aaGuns
        Eastern Poland : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag, 1 mech_infantry
        Caucasus : 1 flag
        95 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 4 transports
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 6 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 19 / 22
        Japanese : 32 / 36
        Americans : 50 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 34
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour, 2 artilleries and 1 infantry moved from Hunan to Kwangsi
                2 armour moved from Shan State to Kwangsi
                1 infantry moved from Shan State to Yunnan
                1 tactical_bomber moved from Hunan to Kwangsi
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                3 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 19 / 22
        Japanese : 30 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 19 / 22
        Japanese : 30 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                2 bombers moved from Algeria to Rostov
                1 artillery and 5 infantry moved from Novgorod to Archangel
                3 armour moved from Novgorod to Bryansk
                1 bomber moved from Belarus to Bryansk
                6 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                6 armour moved from Western Ukraine to Bryansk
                3 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 :  3/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 9 armour, 1 bomber and 3 infantry
                    Russians defend with 1 armour, 8 artilleries and 4 infantry
                        Germans roll dice for 9 armour, 1 bomber and 3 infantry in Bryansk, round 2 :  6/13 hits
                        Russians roll dice for 1 armour, 8 artilleries and 4 infantry in Bryansk, round 2 :  3/13 hits
                        4 infantry owned by the Russians, 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 9 armour and 1 bomber in Bryansk, round 3 :  6/10 hits
                        Russians roll dice for 1 armour and 6 artilleries in Bryansk, round 3 :  2/7 hits
                        2 armour owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
                        Germans roll dice for 7 armour and 1 bomber in Bryansk, round 4 :  3/8 hits
                        Russians roll dice for 1 armour in Bryansk, round 4 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 3 armour and 3 infantry
                    Casualties for Russians: 1 armour, 8 artilleries and 4 infantry

    Non Combat Move - Germans
                1 bomber moved from Bryansk to Ukraine
                2 bombers moved from Rostov to Ukraine
                1 aaGun moved from Bessarabia to Ukraine
                4 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Belarus to Archangel
                1 aaGun, 3 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                2 transports moved from 113 Sea Zone to 114 Sea Zone
                4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                3 submarines moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 4 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany
                9 infantry placed in Germany
                1 submarine placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 10 infantry
        Belarus : 1 flag, 4 artilleries and 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 armour
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 artilleries, 3 bombers, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        115 Sea Zone : 5 transports
        Finland : 1 flag
        110 Sea Zone : 5 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 13 / 22
        Japanese : 30 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 artillery moved from Yakut S.S.R. to Buryatia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                2 fighters moved from Russia to Bryansk
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 artillery moved from Yakut S.S.R. to Buryatia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 6 armour
                        Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/11 hits
                        Germans roll dice for 6 armour in Bryansk, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                        Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 3 :  4/10 hits
                        Germans roll dice for 3 armour in Bryansk, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 6 armour
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                2 infantry moved from Smolensk to Russia
                1 infantry moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Buryatia : 1 artillery and 1 infantry
        Bryansk : 5 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 15 / 15
        Japanese : 29 / 36
        Americans : 52 / 71
        Chinese : 14 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.533
            Median : 4.000
            Variance : 0.483
            Standard Deviation : 0.695
            Total rolls : 30

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.476
            Median : 3.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kiangsi
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                1 armour moved from Manchuria to Jehol
                2 bombers moved from Soviet Far East to Anhwe
                2 artilleries and 8 infantry moved from Shantung to Anhwe
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 battleship moved from 37 Sea Zone to 20 Sea Zone
                1 battleship moved from 37 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 battleship in Kiangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Jehol
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Jehol, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 2 bombers and 8 infantry
                    British defend with 1 artillery; Chinese defend with 2 artilleries and 9 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 8 infantry in Anhwe, round 2 :  6/12 hits
                        Chinese roll dice for 3 artilleries and 9 infantry in Anhwe, round 2 :  2/12 hits
                        2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 artilleries, 2 bombers and 6 infantry in Anhwe, round 3 :  3/10 hits
                        Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 :  4/6 hits
                        4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Anhwe, round 4 :  1/6 hits
                        Chinese roll dice for 3 artilleries in Anhwe, round 4 :  2/3 hits
                        1 artillery owned by the Chinese and 2 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 2 artilleries and 2 bombers in Anhwe, round 5 :  3/4 hits
                        Chinese roll dice for 2 artilleries in Anhwe, round 5 :  1/2 hits
                        1 artillery owned by the Chinese, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery and 8 infantry
                    Casualties for British: 1 artillery
                    Casualties for Chinese: 2 artilleries and 9 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kiangsi to Kwangtung
                1 fighter moved from 35 Sea Zone to Kwangtung
                3 carriers moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 aaGun moved from Shantung to 19 Sea Zone
                1 aaGun and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 aaGun moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Anhwe to Shantung

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kwangtung
                2 armour and 1 infantry placed in Shantung
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 2 armour, 2 bombers, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag, 1 armour and 1 infantry
        Manchuria : 1 flag
        Anhwe : 1 flag, 1 artillery
        Kwangtung : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 2 submarines and 3 transports
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 15 / 15
        Japanese : 32 / 32
        Americans : 52 / 71
        Chinese : 11 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 106 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                3 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
        26 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Iceland : 1 fighter
        United Kingdom : 3 artilleries and 3 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 15 / 15
        Japanese : 32 / 32
        Americans : 52 / 77
        Chinese : 11 / 21
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Kwangsi to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang
                2 infantry placed in Shensi
                2 infantry placed in Kansu
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 artillery and 2 infantry
        Shensi : 2 infantry
        Hunan : 1 infantry
        Kansu : 2 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 15 / 15
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 12 / 18
        British : 15 / 14
        UK_Pacific : 17 / 12
        Italians : 40 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 armour, 3 artilleries and 18 infantry moved from Eastern Persia to West India
                5 infantry moved from India to West India
                1 cruiser moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Union of South Africa

    Non Combat Move - British

    Place Units - British
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 17 PUs; end with 17 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        39 Sea Zone : 1 cruiser
        West India : 1 armour, 5 artilleries and 26 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield and 2 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
        106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 15 / 15
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 12 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 38 / 59
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 4 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Persia to 71 Sea Zone
                1 artillery and 7 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 7 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 mech_infantry moved from Turkmenistan to Sikang
                1 armour moved from Volgograd to Samara
                      Italians take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Italians take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Tsinghai to Sikang

    Combat - Italians
                Battle in 71 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 71 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Sikang
                    Italians attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
                        Italians roll dice for 1 armour in Sikang, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                2 fighters moved from Algeria to 92 Sea Zone
                1 armour and 2 mech_infantrys moved from Morocco to Algeria
                2 mech_infantrys moved from Iraq to Persia
                1 bomber moved from 71 Sea Zone to Tanganyika Territory
                3 armour moved from Egypt to Belgian Congo

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Persia
                3 infantry placed in Volgograd
                Italians undo move 3.
                Italians undo move 2.
                3 infantry placed in Persia
                2 armour and 1 mech_infantry placed in Volgograd
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 41 PUs; end with 41 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag
        Sikang : 1 flag, 1 armour
        Kazakhstan : 1 flag
        Belgian Congo : 1 flag, 3 armour
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 artillery, 1 harbour and 7 infantry
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag, 1 bomber
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 1 armour and 2 mech_infantrys
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Belarus : 2 aaGuns
        Eastern Poland : 1 flag
        Novosibirsk : 1 flag, 1 armour
        Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Turkmenistan : 1 flag
        Caucasus : 1 flag
        Samara : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 6 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 15
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 11 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    Had a root canal today…I am done for the night sir. Have a good night.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Yunnan to Kwangsi

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangsi : 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
        Hainan : 1 flag, 1 harbour
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 3 destroyers, 6 submarines and 1 transport
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 15
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 11 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 13 / 15
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 11 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
                2 artilleries, 3 bombers and 1 infantry moved from Ukraine to Bryansk
                4 artilleries and 6 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 9 artilleries, 3 bombers, 10 infantry and 3 mech_infantrys
                    Russians defend with 5 infantry
                        Germans roll dice for 9 artilleries, 3 bombers, 10 infantry and 3 mech_infantrys in Bryansk, round 2 :  6/25 hits
                        Russians roll dice for 5 infantry in Bryansk, round 2 :  1/5 hits
                        5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 artilleries, 3 bombers, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Bryansk
                4 artilleries and 6 infantry moved from Novgorod to Belarus
                2 infantry moved from Archangel to Belarus
                1 artillery moved from Archangel to Belarus
                3 bombers moved from Bryansk to Novgorod
                1 aaGun moved from Archangel to Novgorod
                5 transports moved from 115 Sea Zone to 112 Sea Zone
                10 infantry moved from Germany to Western Germany
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                3 submarines moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Germans
                1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 14 infantry
        Germany : 1 factory_major
        Belarus : 1 flag, 5 artilleries and 8 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 9 artilleries, 9 infantry and 3 mech_infantrys
        Rostov : 1 flag, 1 infantry
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 bombers, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
        125 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 3 submarines
        Finland : 1 flag
        110 Sea Zone : 2 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 10 / 15
        Japanese : 31 / 32
        Americans : 52 / 77
        Chinese : 11 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese
                1 artillery moved from Buryatia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Russia to Samara
                      Russians take Samara from Italians

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Sakha : 1 infantry
        Amur : 1 artillery
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 13 / 13
        Japanese : 29 / 32
        Americans : 52 / 77
        Chinese : 11 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 40 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 fighter moved from Japan to Kiangsi
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 artillery moved from Anhwe to Hunan
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 armour moved from Shantung to Kiangsi
                1 bomber moved from Shantung to Hunan
                1 armour moved from Jehol to Amur
                1 bomber moved from Shantung to Amur
                1 armour moved from Shantung to Hunan
                1 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour, 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 armour and 1 bomber in Hunan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 fighter and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 battleships in Kiangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Hainan
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
                    ANZAC defend with 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
                        Japanese roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 :  6/13 hits
                        Chinese roll dice for 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 :  5/11 hits
                        4 infantry owned by the ANZAC, 5 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
                        Japanese roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Kwangsi, round 3 :  5/8 hits
                        Chinese roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Kwangsi, round 3 :  3/5 hits
                        1 tactical_bomber owned by the ANZAC, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 3 artilleries owned by the Japanese lost in Kwangsi
                    Japanese win, taking Hainan from ANZAC with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
                    Casualties for Japanese: 3 artilleries and 5 infantry
                    Casualties for ANZAC: 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
                Battle in Amur
                    Japanese attack with 1 armour and 1 bomber
                    Russians defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Amur, round 2 :  1/1 hits
                        1 armour owned by the Japanese lost in Amur
                        Japanese roll dice for 1 bomber in Amur, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Amur, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Amur
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 artillery

    Non Combat Move - Japanese
                1 bomber moved from Amur to Korea
                1 fighter moved from Kiangsi to 20 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                2 fighters moved from Kwangsi to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                1 bomber moved from Hunan to Kwangtung

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Shantung
                2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Korea : 1 bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 armour and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour and 1 infantry
        Anhwe : 1 flag
        Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        20 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        19 Sea Zone : 1 transport
        6 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 13 / 13
        Japanese : 30 / 30
        Americans : 52 / 77
        Chinese : 10 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 40 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 6 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 6 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 artilleries and 4 infantry
                    Italians defend with 1 artillery, 1 harbour and 7 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery and 7 infantry in Gibraltar, round 2 :  2/8 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 3 :  3/6 hits
                        Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 :  2/5 hits
                        2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 2 armour and 2 artilleries in Gibraltar, round 4 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 :  1/2 hits
                        1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 artillery and 7 infantry
                    Casualties for Americans: 1 artillery and 4 infantry

    Non Combat Move - Americans
                3 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 cruisers, 2 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 flag
        54 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Iceland : 1 fighter
        Gibraltar : 2 armour and 1 artillery
        United Kingdom : 3 artilleries and 3 infantry
        101 Sea Zone : 2 cruisers, 2 destroyers and 3 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 13 / 13
        Japanese : 30 / 30
        Americans : 52 / 77
        Chinese : 10 / 18
        British : 17 / 17
        UK_Pacific : 17 / 17
        Italians : 40 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 34

    Italians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 15

    Americans Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.105
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Italians
                2 infantry moved from Shensi to Sikang

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