2nd file if it isn’t too late to undo Mashall Islands. There were no dice.
L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 7 Sea Zone
1 fighter moved from 8 Sea Zone to 7 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in Amur
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Americans roll dice for 1 cruiser and 1 destroyer in 45 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 7 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to Aleutian IslandsPlace Units - Americans
5 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 bomber and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 artillery, 2 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 cruiser
16 Sea Zone : 1 destroyer
7 Sea Zone : 2 destroyers
8 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
5 Sea Zone : 2 transports
6 Sea Zone : 1 submarine
54 Sea Zone : 2 infantry and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Morocco : 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
101 Sea Zone : 5 transports
91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 52 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 30 / 30
UK_Pacific : 5 / 17
Italians : 9 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 52 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 30 / 30
UK_Pacific : 5 / 17
Italians : 9 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.550
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 artilleries, 1 fighter and 19 infantry moved from India to Burma
1 fighter moved from Burma to Shan State
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Egypt to EthiopiaCombat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter in Shan State, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 1 fighter in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 6 artilleries and 19 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 19 infantry in Burma, round 2 : 6/25 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 6 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
1 bomber moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to EgyptPlace Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 6 artilleries and 19 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 infantry
Ethiopia : 1 flag, 1 infantry
Iraq : 1 flag, 1 armour and 3 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 transport
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 42 / 51
Russians : 44 / 52
Japanese : 51 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 18
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 15 times
Average roll : 3.789
Median : 4.000
Variance : 0.414
Standard Deviation : 0.644
Total rolls : 71Neutral_Axis Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.889
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.667
Median : 4.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 infantry moved from Yugoslavia to Romania
2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 5 infantry in Romania, round 2 : 4/9 hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 45 / 51
Russians : 41 / 52
Japanese : 51 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag, 1 fighter and 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
54 Sea Zone : 2 destroyers and 1 transport
Alexandria : 1 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 41 / 52
Japanese : 51 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Eire : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 51
Russians : 41 / 52
Japanese : 51 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 14 artilleries, 22 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Western Germany to Poland
3 artilleries and 1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
5 artilleries and 11 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
3 artilleries and 2 infantry moved from Germany to Poland
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Norway to Karelia
5 submarines moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to Novgorod
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to NovgorodCombat - Germans
Battle in Poland
Germans attack with 2 armour, 3 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries and 2 infantry in Poland, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 13 armour, 14 artilleries, 22 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 13 armour, 14 artilleries, 22 infantry and 1 mech_infantry in Eastern Poland, round 2 : 15/50 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 13 armour, 14 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 8 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Germans roll dice for 8 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/27 hits
Russians roll dice for 3 artilleries, 1 fighter, 12 infantry and 1 mech_infantry in Novgorod, round 2 : 5/17 hits
7 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Germans roll dice for 8 artilleries, 2 fighters, 10 infantry and 2 tactical_bombers in Novgorod, round 3 : 9/22 hits
Russians roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Novgorod, round 3 : 3/10 hits
5 infantry owned by the Russians, 3 infantry owned by the Germans, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 8 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Novgorod, round 4 : 7/19 hits
Russians roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 8 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 9 infantry
Casualties for Russians: 3 artilleries, 1 fighter, 12 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from 115 Sea Zone to Germany
1 tactical_bomber moved from 115 Sea Zone to Germany
1 tactical_bomber moved from 115 Sea Zone to Vyborg
2 fighters moved from Novgorod to Vyborg
2 tactical_bombers moved from Novgorod to Vyborg
3 aaGuns moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 112 Sea Zone
6 armour, 1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 50 / 58
Russians : 36 / 52
Japanese : 51 / 53
Americans : 52 / 78
Chinese : 0 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I presume you dont want to scramble in SZ 115 against my 3 full transports, but against 3 planes too!
If you want to scramble, redo the fight on forum…
2 tac bomber and 1 fighter (Germany)
1 fighter (Soviet Union) -
your lucky there. my pilot was found with a bottle of vodka next to his passed out body. if he was sober :evil:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 4 PUs;Combat Move - Russians
14 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 4 PUs;Combat Move - Russians
14 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 14 infantry
Japanese defend with 1 artillery, 2 bombers and 1 infantry
Russians roll dice for 14 infantry in Manchuria, round 2 : 2/14 hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 0/4 hits
2 bombers owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 28
Casualties for Japanese: 1 artillery, 2 bombers and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 12 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Smolensk to Russia
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Bryansk to Russia
2 aaGuns, 5 armour, 1 artillery, 13 infantry and 5 mech_infantrys moved from Bessarabia to Ukraine
5 armour, 1 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,2,2,5,6,3,6,5,4,2,1,2,6,2,3,6,1
Russians collect 33 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Russians :
Korea : 1 flag
Manchuria : 13 infantry
Belarus : 2 aaGuns and 12 infantry
Bryansk : 6 armour, 7 infantry and 6 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 12 infantry
Ukraine : 2 aaGuns, 1 artillery, 1 factory_minor and 16 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 artillery and 1 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 58
Russians : 36 / 37
Japanese : 48 / 53
Americans : 52 / 78
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 20 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 4 times
6 was rolled 14 times
Average roll : 3.231
Median : 3.000
Variance : 1.948
Standard Deviation : 1.396
Total rolls : 78Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.320
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.320
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 4 times
Average roll : 3.071
Median : 3.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 5 Sea Zone
3 submarines moved from 5 Sea Zone to 8 Sea Zone
6 destroyers moved from 6 Sea Zone to 5 Sea Zone
6 destroyers moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 8 Sea Zone
3 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kansu to Novosibirsk
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
1 artillery moved from Sikang to Kazakhstan
2 battleships and 2 cruisers moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 44 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 transports
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 8 Sea Zone
Japanese attack with 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
Japanese roll dice for 3 submarines in 8 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 8 destroyers, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 8 Sea Zone, round 2 : 5/10 hits
1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 6 destroyers, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 3 : 4/10 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 4 fighters in 8 Sea Zone, round 3 : 4/9 hits
2 carriers owned by the Americans, 2 cruisers owned by the Americans and 4 destroyers owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 4 : 3/6 hits
Americans roll dice for 1 battleship and 4 fighters in 8 Sea Zone, round 4 : 4/5 hits
3 fighters owned by the Americans, 2 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 tactical_bombers in 8 Sea Zone, round 5 : 0/2 hits
Americans roll dice for 1 battleship and 1 fighter in 8 Sea Zone, round 5 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in 8 Sea Zone
retreated to 8 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is -19
Casualties for Japanese: 8 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 44 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC and 1 carrier owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/6 hits
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
2 fighters owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans forced to land in Aleutian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 aaGun moved from Kansu to Novosibirsk
1 fighter and 1 tactical_bomber moved from Shensi to Kansu
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Shantung
2 fighters and 2 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 50 / 58
Russians : 34 / 37
Japanese : 52 / 52
Americans : 50 / 78
Chinese : 3 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 6 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
2 transports moved from 5 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Aleutian Islands to Western United States
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 cruisers, 6 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
2 transports moved from 5 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
1 battleship moved from 8 Sea Zone to 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Aleutian Islands to Western United States
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Philippines
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 destroyers placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
1 cruiser, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Jehol : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 artillery and 2 infantry
42 Sea Zone : 1 flag
35 Sea Zone : 1 transport
10 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
3 Sea Zone : 2 transports
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Morocco : 4 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
101 Sea Zone : 1 cruiser and 4 destroyers
91 Sea Zone : 1 cruiser and 8 transports
110 Sea Zone : 1 transport
105 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 45 / 58
Russians : 34 / 37
Japanese : 51 / 52
Americans : 55 / 75
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.571
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Jehol : 1 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 34 / 37
Japanese : 51 / 52
Americans : 55 / 75
Chinese : 4 / 5
British : 33 / 38
UK_Pacific : 6 / 6
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.571
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 artilleries and 4 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Shan State
4 artilleries and 12 infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from India to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 battleship moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 infantry moved from Libya to Tobruk
1 bomber moved from Egypt to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 5 armour and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 artilleries and 4 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Shan State
4 artilleries and 12 infantry moved from Burma to Yunnan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Egypt to Ukraine
1 fighter moved from India to Kazakhstan
2 armour and 1 mech_infantry moved from Persia to Turkmenistan
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 battleship moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 infantry moved from Libya to Tobruk
1 bomber moved from Egypt to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 bomber and 1 fighter in Kazakhstan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in GreeceNon Combat Move - British
1 fighter moved from Kazakhstan to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
1 aaGun, 2 artilleries and 3 infantry moved from India to BurmaPlace Units - British
3 armour placed in Persia
2 armour placed in Egypt
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 4 artilleries and 13 infantry
Shan State : 1 aaGun, 2 artilleries and 6 infantry
Burma : 1 aaGun, 2 artilleries and 3 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
Tobruk : 1 fighter and 1 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Ukraine : 1 fighter and 1 tactical_bomber
Volgograd : 1 bomber and 1 fighter
Turkmenistan : 2 armour and 1 mech_infantry
94 Sea Zone : 1 battleship and 1 destroyer
93 Sea Zone : 1 destroyer
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 4 armour, 1 factory_minor and 2 infantry
98 Sea Zone : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 58
Russians : 34 / 37
Japanese : 49 / 52
Americans : 55 / 75
Chinese : 5 / 5
British : 35 / 38
UK_Pacific : 7 / 7
Italians : 8 / 15
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 4.571
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
3 destroyers moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 armour moved from Romania to Greece
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 cruiser and 8 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 8 transports in 91 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 cruiser and 8 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in 94 Sea Zone
Italians attack with 3 destroyers
British defend with 1 battleship and 1 destroyer
Italians roll dice for 3 destroyers in 94 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 3 destroyers in 94 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 battleship and 1 destroyer in 94 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Italians roll dice for 2 destroyers in 94 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 battleship and 1 destroyer in 94 Sea Zone, round 4 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
Italians roll dice for 1 destroyer in 94 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship in 94 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is -16
Casualties for British: 1 destroyer
Casualties for Italians: 3 destroyers
Battle in Greece
Italians attack with 2 armour
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour in Greece, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the British lost in Greece
Italians roll dice for 2 armour in Greece, round 3 : 2/2 hits
British roll dice for 1 artillery in Greece, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Italians attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 43 / 58
Russians : 34 / 37
Japanese : 49 / 52
Americans : 55 / 75
Chinese : 5 / 5
British : 33 / 38
UK_Pacific : 7 / 7
Italians : 10 / 11
ANZAC : 18 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt