MiamiuMike vs dawgoneit (Allies + 11) G40 - League


  • Not a problem - happens to me too sometimes :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Yunnan to Shan State
                1 artillery moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Siam to Shan State
                6 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
                1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                1 bomber moved from Kwangsi to 38 Sea Zone
                1 bomber moved from Kwangsi to 38 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 cruiser moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from Kwangsi to Shan State
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kiangsu to Kwangtung
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 36 Sea Zone to 21 Sea Zone
                1 battleship moved from 33 Sea Zone to 21 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 carriers moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Guam
                1 fighter moved from 33 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 infantry and 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for British: 1 infantry and 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 bomber and 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Shan State
                    Japanese attack with 1 artillery, 7 fighters, 3 infantry and 6 tactical_bombers
                    British defend with 2 fighters, 5 infantry and 2 tactical_bombers
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 fighter and 3 infantry
                    Casualties for British: 2 fighters, 5 infantry and 2 tactical_bombers
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Guam
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield and 1 fighter
                    Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Japanese
                1 bomber moved from 38 Sea Zone to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 carrier moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Shan State to 36 Sea Zone
                6 fighters and 5 tactical_bombers moved from Shan State to Yunnan
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                3 artilleries and 5 infantry moved from Anhwe to Hunan
                1 fighter moved from Kiangsu to Manchuria
                1 fighter moved from 21 Sea Zone to Manchuria
                1 tactical_bomber moved from 33 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Jehol to Anhwe
                1 aaGun and 4 infantry moved from Jehol to Manchuria

    Place Units - Japanese
                1 transport placed in 19 Sea Zone
                1 armour and 1 mech_infantry placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu
                Japanese undo move 3.
                3 mech_infantrys placed in Kiangsu
                1 armour, 1 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 infantry
                EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 mech_infantry
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 2 fighters moved from Eastern United States to Gibraltar
                1 infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from Central United States to Eastern United States
                1 armour moved from Central United States to Eastern United States
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Gibraltar : 1 artillery, 1 bomber, 2 fighters and 1 infantry
        101 Sea Zone : 2 destroyers and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 39 / 39
        Americans : 52 / 77
        Chinese : 5 / 8
        British : 26 / 35
        UK_Pacific : 13 / 17
        Italians : 16 / 20
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan
                2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Suiyuyan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Shensi to Hopei
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter
        Suiyuyan : 2 infantry
        Kweichow : 2 infantry
        Hopei : 12 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 36 / 39
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 26 / 35
        UK_Pacific : 13 / 17
        Italians : 16 / 20
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.062
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.917
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Cyprus to Alexandria
                1 bomber moved from Cyprus to Anglo Egyptian Sudan
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Algeria
                2 infantry moved from Union of South Africa to Rhodesia
                2 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Tanganyika Territory

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Cyprus to Alexandria
                1 bomber moved from Cyprus to Anglo Egyptian Sudan
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                1 fighter moved from United Kingdom to Algeria
                2 infantry moved from Union of South Africa to Rhodesia
                2 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Tanganyika Territory

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 5 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 6 :  2/2 hits
                        Japanese roll dice for 1 artillery in Shan State, round 6 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 2 infantry
                Battle in Alexandria
                    British attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Americans loiter and taunt with
                    Italians defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 aaGuns, 2 artilleries and 3 infantry moved from India to Burma
                1 tactical_bomber moved from Alexandria to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour and 2 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 artillery
        Burma : 3 aaGuns, 2 artilleries and 6 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Malaya : 1 harbour
        39 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Belgian Congo : 2 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 bomber, 1 harbour and 1 tactical_bomber
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 armour, 1 artillery and 1 mech_infantry
        Rhodesia : 2 infantry
        Tanganyika Territory : 1 armour
        Algeria : 1 armour, 1 fighter and 1 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser
        Eastern Persia : 1 flag, 1 infantry
        83 Sea Zone : 1 destroyer
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 35 / 39
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 15 / 20
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.607
            Median : 4.000
            Variance : 0.327
            Standard Deviation : 0.572
            Total rolls : 56

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 4.071
            Median : 4.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 28

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.917
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 infantry moved from Bulgaria to Romania
                1 armour moved from Southern France to Yugoslavia
                1 bomber moved from Southern Italy to Algeria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 armour and 1 mech_infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 artillery
                    Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 fighter and 1 infantry
                    Italians win, taking Algeria from French with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour, 1 fighter and 1 infantry
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                2 aaGuns moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 20 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                2 aaGuns moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Western Australia : 1 fighter
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 35 / 39
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 16 / 20
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour
                        French roll dice for 1 fighter and 2 infantry in Algeria, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Algeria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 armour owned by the Italians lost in Algeria
                    French win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - French
                1 fighter moved from Algeria to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 35 / 39
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 27 / 27
        UK_Pacific : 14 / 14
        Italians : 15 / 20
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 bombers, 1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 bomber, 1 harbour and 1 tactical_bomber
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -35
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 2 bombers, 1 fighter and 2 tactical_bombers
                    Casualties for French: 1 infantry
                    Casualties for British: 1 bomber

    Non Combat Move - Germans
                1 fighter moved from Western Germany to Alexandria
                1 fighter and 2 tactical_bombers moved from Western Germany to Alexandria
                1 fighter moved from Western Germany to Southern Italy
                3 armour moved from Greece to Romania
                2 infantry moved from Romania to Bulgaria
                6 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from Germany to Poland
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                2 infantry moved from 114 Sea Zone to Poland
                1 artillery moved from France to Western Germany
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone

    Place Units - Germans
                1 destroyer and 2 transports placed in 97 Sea Zone
                1 armour and 4 mech_infantrys placed in Germany
                2 infantry placed in France
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • I may concede - will take a look - but, I got diced in Egypt in a big way….sad to see another game decided so soon by dice.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                4 aaGuns, 4 armour, 3 artilleries, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Russia to Belarus
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Novgorod to Karelia

    Place Units - Russians
                1 armour, 8 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Anhwe to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei
                1 armour and 1 mech_infantry moved from Shantung to Hopei
                2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Yunnan to Shan State
                1 artillery moved from French Indo China to Shan State
                1 bomber moved from Yunnan to Shan State
                5 fighters and 5 tactical_bombers moved from Yunnan to Hopei
                1 artillery and 3 infantry moved from Hunan to Kweichow
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 battleship and 1 cruiser moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 36 Sea Zone to Philippines
                1 cruiser moved from 21 Sea Zone to 35 Sea Zone
                1 artillery moved from Hunan to Kweichow

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                Battle in Celebes
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 7 fighters, 1 infantry, 3 mech_infantrys and 6 tactical_bombers
                    Chinese defend with 12 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys
                    Casualties for Chinese: 12 infantry

    Non Combat Move - Japanese
                1 armour moved from Kwangtung to Yunnan
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 bomber moved from Shan State to Yunnan
                2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Yunnan to 37 Sea Zone
                1 battleship and 1 carrier moved from 21 Sea Zone to 43 Sea Zone
                2 fighters moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
                1 tactical_bomber moved from Hopei to Yunnan
                1 fighter moved from Hopei to Yunnan
                2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
                1 submarine moved from 21 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Shantung
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  5/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Caroline Islands to 33 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                Americans undo move 1.
                3 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 cruiser placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        Gibraltar : 1 bomber and 2 fighters
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        92 Sea Zone : 1 carrier and 2 fighters
        101 Sea Zone : 1 cruiser and 3 transports
        91 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        105 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 37
        Japanese : 51 / 51
        Americans : 52 / 72
        Chinese : 5 / 10
        British : 27 / 27
        UK_Pacific : 6 / 14
        Italians : 15 / 20
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Shensi to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 4 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 52 / 72
        Chinese : 6 / 7
        British : 27 / 27
        UK_Pacific : 6 / 14
        Italians : 15 / 20
        ANZAC : 14 / 21
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Tanganyika Territory to Kenya
                1 armour moved from Ethiopia to Kenya
                2 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 armour, 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt

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