Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
Patchman123.
[/quoteSee, everyone! It’s not so bad. There’s Historical Board Gaming for that.
http://www.historicalboardgaming.com/Battle-Pieces–US-Exp--P-47-Thunderbolt-Fighter-x5_p_2090.html
http://www.historicalboardgaming.com/Battle-Pieces--Allies--P40-Warhawk-Early-War-Fighter-x5_p_1168.htmlIf anyone’s interested.
6.1 RULE CLARIFICATIONS DATABASE
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80 IPC for Russia at the start and big re- in forcements in Novosibirsk = no more one infantry per factory as we have been playing it.
No second impulse for German navy means big pressure on them earlier on. Combined with 6 ipc ar our ,this will lead to a much more conservative Axis game.
are you shure the 80 wasn’t just a mistake
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Yess :wink: We were using the 1 mech per major too. If these new rules prove to be too unbalanced we may introduce it. My feeling is this will force the Axis to be more creative in the composition of its forces (e.g. more mech/arty combos). We have also been using some of the HBG optional rules (Japanese light tanks, elite infantry units, Atlantic Wall etc.).
If they wanted to make things more of a challenge for the Axis I think they have succeeded. My prediction is Axis on the defensive by turn 5, game over for Axis by turn 10.
Did you notice Italy’s starting IPCs cut to 15?
Whatever the balance, I do think the new rules reflect more clearly the real challenges the Axis faced and the ultimate foolhardiness of their ambitions.
Whether or not history will be changed on the Global '39 map….?
Can’t wait to hear some reports from others.
As for 80 IPCs for Russia, I can’t say it’s a misprint as the rules were reviewed and approved before release.
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I know it’s a little embarrassing that the rules that have been out for only 1 day and their are already 3 rules that are different and some that people think are mistakes. It’s not just me but other people too. We wanted to play today but are waiting because it can’t be played under these conditions because no one knows when certain units come in, japan sneak attack, etc. Others besides me wondering what the issues are too. Can you refix and redo and resubmit what you intended to fix/change/etc. so we can play? I don’t think Axis stand a chance anymore but we’d like to find out.
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Yes, some clarification would be good before I take a hellacious buttwhoopin as the Axis with these new rules.
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Ill have something by friday for you guys.
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Thanks Tigerman,
By the way, are you going to be involved on this weekend’s playtesting of Global 1936?
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Tiger - thanks for having 7.1 on Friday. Sorry I asked about it on other board. We planning on playing for 12 hours minimum this weekend.
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Koba- no. I might be in November
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Oh, bummer.
Listen, take care of yourself and thank you for the work you’re doing on these rules.
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