14L G40 wheatbeer (Axis) vs captain walker (Allies +15)

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
        62 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 33
        Japanese : 50 / 66
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 30 / 29
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Tunisia to Libya

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Libya : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 33
        Japanese : 50 / 66
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 30 / 29
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Bryansk
                4 artilleries moved from Western Ukraine to Ukraine
                3 armour and 3 mech_infantrys moved from Western Ukraine to Ukraine
                4 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
                1 armour moved from Egypt to Trans-Jordan
                1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                2 bombers moved from Novgorod to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 7 armour, 4 artilleries and 7 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 7 armour, 4 artilleries and 7 mech_infantrys in Ukraine, round 2 :  6/18 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 7 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 armour, 2 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from 98 Sea Zone to Southern Italy
                2 fighters moved from Trans-Jordan to 97 Sea Zone
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Western Germany to Southern Italy
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Western Ukraine to Ukraine
                2 bombers moved from Bryansk to Novgorod
                3 artilleries moved from Novgorod to Belarus
                10 mech_infantrys moved from Eastern Poland to Ukraine
                6 armour and 12 mech_infantrys moved from Archangel to Belarus
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                2 mech_infantrys moved from Germany to Western Germany
                7 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from Trans-Jordan to Egypt
                2 mech_infantrys moved from Belarus to Novgorod
                2 armour moved from Belarus to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                Germans collect 55 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 57 / 71
        Russians : 26 / 33
        Japanese : 50 / 66
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 29 / 29
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bryansk
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Nenetsia to Samara
                1 mech_infantry moved from Volgograd to Rostov
                12 artilleries moved from Russia to Tambov
                1 aaGun moved from Russia to Tambov
                15 infantry moved from Russia to Tambov
                1 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    Territory Summary for Russians :

    Kazakhstan : 2 aaGuns and 18 infantry
        Bryansk : 3 infantry
        Rostov : 1 mech_infantry
        Archangel : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 aaGun, 12 artilleries and 15 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 armour
        Smolensk : 1 infantry
        Samara : 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 28 / 31
        Japanese : 50 / 66
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 29 / 29
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                6 artilleries and 3 infantry moved from Shan State to Burma
                1 armour and 5 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                2 armour and 1 mech_infantry moved from Anhwe to Yunnan
                1 artillery moved from French Indo China to Yunnan
                3 artilleries and 7 infantry moved from Kweichow to Szechwan
                2 artilleries and 4 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from French Indo China to Shensi
                3 submarines moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 6 artilleries, 3 infantry and 8 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 6 artilleries, 3 infantry and 8 mech_infantrys in Burma, round 2 :  6/18 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 artilleries and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 4 infantry in Suiyuyan, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 4 submarines
                    Americans defend with 1 submarine
                        Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 4 submarines remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 3 artilleries and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 7 infantry in Szechwan, round 2 :  4/10 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 armour and 3 mech_infantrys moved from Kweichow to Burma
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 aaGun moved from Chahar to Suiyuyan
                2 bombers moved from Shensi to French Indo China
                1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                4 tactical_bombers moved from Malaya to French Indo China
                1 fighter moved from Shan State to French Indo China
                2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 fighter moved from 35 Sea Zone to Philippines
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Anhwe to French Indo China
                3 bombers moved from Japan to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria
                3 infantry placed in French Indo China
                1 artillery and 1 infantry placed in Japan
                Japanese undo move 1.
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total

    Production/PUs Summary :

    Germans : 55 / 71
        Russians : 25 / 31
        Japanese : 58 / 56
        Americans : 52 / 73
        Chinese : 3 / 8
        British : 29 / 29
        UK_Pacific : 9 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from United Kingdom to Western Germany
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 8,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.
                Battle in Normandy Bordeaux
                Battle in Sumatra

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern United States to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                2 armour and 1 infantry moved from Algeria to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to Gibraltar
                1 mech_infantry moved from Algeria to Morocco
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber, 1 fighter and 2 infantry placed in Western United States
                1 fighter placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 infantry
        Queensland : 1 artillery, 1 bomber, 2 fighters and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 aaGun, 3 artilleries, 1 fighter and 4 infantry
        United Kingdom : 3 bombers and 1 fighter
        Morocco : 2 armour, 3 infantry and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer and 2 submarines
        101 Sea Zone : 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 6 transports
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 25 / 31
        Japanese : 54 / 56
        Americans : 58 / 78
        Chinese : 3 / 8
        British : 29 / 29
        UK_Pacific : 9 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                6 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 25 / 31
        Japanese : 54 / 56
        Americans : 58 / 78
        Chinese : 3 / 5
        British : 29 / 29
        UK_Pacific : 9 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium

    Non Combat Move - British
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Italian Somaliland to Kenya
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Persia
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Persia
                3 infantry moved from Persia to Iraq
                1 artillery and 1 infantry moved from Libya to Tobruk

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in Union of South Africa
                1 transport placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
        Belgian Congo : 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 aaGun and 1 airfield
        Kenya : 2 mech_infantrys
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag, 1 artillery and 2 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        Eire : 1 flag
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 submarine
        Iraq : 3 infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
        110 Sea Zone : 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 50 / 71
        Russians : 25 / 31
        Japanese : 54 / 56
        Americans : 58 / 78
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 9 / 9
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                4 infantry moved from Southern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                2 infantry placed in Egypt
                2 infantry placed in Southern Italy
                1 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 50 / 71
        Russians : 25 / 31
        Japanese : 54 / 56
        Americans : 56 / 78
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 9 / 9
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 50 / 71
        Russians : 25 / 31
        Japanese : 54 / 56
        Americans : 56 / 78
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 9 / 9
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 2 infantry
        Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 71
        Russians : 25 / 31
        Japanese : 54 / 56
        Americans : 56 / 78
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 9 / 9
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 7 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Rostov
                7 armour, 4 artilleries and 16 mech_infantrys moved from Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from 97 Sea Zone to Rostov
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Belarus to Archangel
                11 artilleries and 15 infantry moved from Belarus to Bryansk
                2 bombers moved from Novgorod to Smolensk
                1 artillery moved from Novgorod to Archangel
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 armour moved from Belarus to Bryansk
                5 mech_infantrys moved from Belarus to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Archangel
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 :  2/4 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Bryansk
                    Germans attack with 10 armour, 15 artilleries, 15 infantry and 30 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 10 armour, 15 artilleries, 15 infantry and 30 mech_infantrys in Bryansk, round 2 :  15/70 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 10 armour, 15 artilleries, 14 infantry and 30 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters and 1 mech_infantry in Rostov, round 3 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 fighters moved from Rostov to Ukraine
                3 armour moved from Belarus to Bryansk
                2 bombers moved from Smolensk to Novgorod
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries moved from Novgorod to Belarus
                2 mech_infantrys moved from Belarus to Bryansk
                1 aaGun moved from Novgorod to Belarus
                1 tactical_bomber moved from Holland Belgium to Western Germany
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 tactical_bombers moved from Egypt to Southern Italy
                4 mech_infantrys moved from Western Germany to Southern Italy
                1 armour moved from Trans-Jordan to Egypt
                1 carrier and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun, 4 artilleries and 4 infantry moved from France to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                4 artilleries, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 20 / 31
        Japanese : 54 / 56
        Americans : 56 / 78
        Chinese : 3 / 5
        British : 29 / 32
        UK_Pacific : 9 / 9
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Tambov to Rostov
                2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                12 artilleries moved from Tambov to Russia
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                13 infantry moved from Tambov to Russia
                1 aaGun moved from Tambov to Russia
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Kazakhstan to Volgograd
                15 infantry moved from Kazakhstan to Samara
                1 aaGun moved from Kazakhstan to Samara
                1 aaGun moved from Kazakhstan to Volgograd
                1 infantry moved from Tambov to Russia
                1 armour moved from Caucasus to Samara
                1 mech_infantry moved from Samara to Tambov

    Place Units - Russians
                1 artillery placed in Volgograd
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    Territory Summary for Russians :

    Jehol : 1 infantry
        Kansu : 2 infantry
        Chahar : 1 infantry
        Yakut S.S.R. : 2 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 2 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 mech_infantry
        Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
        Caucasus : 1 armour and 1 mech_infantry
        Smolensk : 2 infantry
        Samara : 1 aaGun, 1 armour and 15 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 23 / 26
        Japanese : 52 / 56
        Americans : 56 / 78
        Chinese : 5 / 5
        British : 29 / 32
        UK_Pacific : 9 / 9
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    you still around?

  • 17

    Sorry! Lost track, I’ll be on this shortly.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 armour, 6 artilleries, 3 infantry and 11 mech_infantrys moved from Burma to India
                2 armour and 1 mech_infantry moved from Yunnan to India
                3 artilleries and 7 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                2 fighters and 7 tactical_bombers moved from French Indo China to India
                5 bombers moved from French Indo China to India
                1 fighter moved from Japan to Chahar
                1 fighter moved from Philippines to Jehol
                1 fighter moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Chahar
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 4 armour, 6 artilleries, 5 bombers, 2 fighters, 3 infantry, 12 mech_infantrys and 7 tactical_bombers
                    British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA fire in India :  1/6 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 4 armour, 6 artilleries, 5 bombers, 1 fighter, 3 infantry, 12 mech_infantrys and 7 tactical_bombers in India, round 2 :  15/38 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 artillery, 14 infantry and 2 mech_infantrys in India, round 2 :  6/17 hits
                        13 infantry owned by the British , 3 infantry owned by the Japanese , 2 aaGuns owned by the British and 3 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 4 armour, 6 artilleries, 5 bombers, 1 fighter, 9 mech_infantrys and 7 tactical_bombers in India, round 3 :  12/32 hits
                        UK_Pacific roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in India, round 3 :  1/4 hits
                        1 infantry owned by the British , 2 mech_infantrys owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 4 armour, 6 artilleries, 5 bombers, 1 fighter, 8 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
                    Casualties for British: 2 aaGuns, 1 artillery, 14 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                7 tactical_bombers moved from India to Burma
                1 fighter moved from India to Burma
                2 infantry moved from Amur to Manchuria
                1 infantry moved from Amur to Buryatia
                1 mech_infantry moved from Manchuria to Buryatia
                1 fighter moved from 41 Sea Zone to Malaya
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                5 bombers moved from India to Szechwan
                1 fighter moved from 37 Sea Zone to Szechwan
                1 aaGun, 2 artilleries and 3 infantry moved from Suiyuyan to Shensi
                2 fighters moved from 37 Sea Zone to Shensi
                1 fighter moved from Chahar to Anhwe
                1 fighter moved from Jehol to Anhwe
                3 carriers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Japan to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                2 battleships, 2 cruisers, 1 destroyer and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                3 infantry placed in Malaya
                1 artillery and 2 mech_infantrys placed in French Indo China
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Japanese collect 56 PUs (3 lost to blockades); end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 55 / 68
        Russians : 22 / 26
        Japanese : 59 / 71
        Americans : 56 / 78
        Chinese : 2 / 5
        British : 29 / 32
        UK_Pacific : 6 / 0
        Italians : 14 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 bomber moved from Queensland to 46 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                2 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                2 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                2 armour, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone

    Combat - Americans
                Battle in Southern France
                Battle in 55 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 55 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win, taking Southern France from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  2/3 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    1 bomber owned by the Americans retreated
                Battle in Normandy Bordeaux
                    Americans attack with 2 armour, 2 artilleries, 2 bombers, 3 fighters and 4 infantry
                    Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 :  3/13 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        1 mech_infantry owned by the Italians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 2 armour, 2 artilleries, 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Holland Belgium to United Kingdom
                2 bombers moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 46 Sea Zone to Queensland
                1 bomber moved from Western United States to Queensland
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 infantry
        Queensland : 1 artillery, 2 bombers, 2 fighters and 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        44 Sea Zone : 1 submarine
        46 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 2 submarines
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        55 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 aaGun, 1 fighter and 1 infantry
        United Kingdom : 3 bombers and 2 fighters
        Morocco : 2 mech_infantrys
        Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer and 1 transport
        92 Sea Zone : 1 destroyer and 2 submarines
        101 Sea Zone : 1 destroyer and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transports

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 22 / 26
        Japanese : 59 / 71
        Americans : 61 / 81
        Chinese : 2 / 5
        British : 29 / 32
        UK_Pacific : 6 / 0
        Italians : 12 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 8 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
                        AA fire in Shensi :  1/1 hits
                        1 fighter owned by the Chinese lost in Shensi
                        Chinese roll dice for 8 infantry in Shensi, round 2 :  0/8 hits
                        Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 3 infantry in Shensi, round 2 :  3/7 hits
                        3 infantry owned by the Chinese lost in Shensi
                    5 infantry owned by the Chinese retreated to Tsinghai
                    Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -19
                    Casualties for Chinese: 1 fighter and 3 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry
        Tsinghai : 5 infantry

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 22 / 26
        Japanese : 59 / 71
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 29 / 32
        UK_Pacific : 6 / 0
        Italians : 12 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Persia to Eastern Persia
                2 fighters moved from 80 Sea Zone to Persia
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Persia
                1 artillery and 3 infantry placed in United Kingdom
                2 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to Belgian Congo: 1 infantry
                EDIT: Removing units owned by British from Rhodesia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1,5,3,2,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 2 armour, 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 artillery and 2 infantry
        Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
        Scotland : 1 aaGun and 1 airfield
        Kenya : 2 mech_infantrys
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Normandy Bordeaux : 1 aaGun and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 submarine
        Iraq : 2 infantry
        Eastern Persia : 1 flag, 1 infantry
        72 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        Persia : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomber
        110 Sea Zone : 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 22 / 26
        Japanese : 59 / 71
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 33 / 32
        UK_Pacific : 6 / 0
        Italians : 12 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 98 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 48 / 68
        Russians : 22 / 26
        Japanese : 59 / 71
        Americans : 61 / 81
        Chinese : 2 / 4
        British : 33 / 32
        UK_Pacific : 6 / 0
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 45
  • 69
  • 20
  • 33
  • 172
  • 77
  • 117
  • 85
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

18.0k

Users

40.8k

Topics

1.8m

Posts