@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 wheatbeer (Axis) vs captain walker (Allies +15)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
6 artilleries and 3 infantry moved from Shan State to Burma
1 armour and 5 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
2 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 artillery moved from French Indo China to Yunnan
3 artilleries and 7 infantry moved from Kweichow to Szechwan
2 artilleries and 4 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Shensi
3 submarines moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 6 artilleries, 3 infantry and 8 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries, 3 infantry and 8 mech_infantrys in Burma, round 2 : 6/18 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 infantry in Suiyuyan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 4 submarines
Americans defend with 1 submarine
Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 4 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 7 infantry in Szechwan, round 2 : 4/10 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Kweichow to Burma
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Chahar to Suiyuyan
2 bombers moved from Shensi to French Indo China
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
4 tactical_bombers moved from Malaya to French Indo China
1 fighter moved from Shan State to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Anhwe to French Indo China
3 bombers moved from Japan to French Indo ChinaPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Japanese undo move 1.
1 destroyer and 2 submarines placed in 37 Sea Zone
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs totalProduction/PUs Summary :
Germans : 55 / 71
Russians : 25 / 31
Japanese : 58 / 56
Americans : 52 / 73
Chinese : 3 / 8
British : 29 / 29
UK_Pacific : 9 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to SumatraCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 8,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Normandy Bordeaux
Battle in SumatraNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 destroyers and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 armour and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 infantry
Queensland : 1 artillery, 1 bomber, 2 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 submarine
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 aaGun, 3 artilleries, 1 fighter and 4 infantry
United Kingdom : 3 bombers and 1 fighter
Morocco : 2 armour, 3 infantry and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer and 2 submarines
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 6 transports
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 53 / 71
Russians : 25 / 31
Japanese : 54 / 56
Americans : 58 / 78
Chinese : 3 / 8
British : 29 / 29
UK_Pacific : 9 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
6 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 53 / 71
Russians : 25 / 31
Japanese : 54 / 56
Americans : 58 / 78
Chinese : 3 / 5
British : 29 / 29
UK_Pacific : 9 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland BelgiumNon Combat Move - British
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Kenya
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Persia
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Libya to TobrukPlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
Belgian Congo : 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun and 1 airfield
Kenya : 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag, 1 artillery and 2 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
Iraq : 3 infantry
Eastern Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
110 Sea Zone : 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 50 / 71
Russians : 25 / 31
Japanese : 54 / 56
Americans : 58 / 78
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 9 / 9
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
2 infantry placed in Egypt
2 infantry placed in Southern Italy
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 50 / 71
Russians : 25 / 31
Japanese : 54 / 56
Americans : 56 / 78
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 9 / 9
Italians : 14 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
South Australia : 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 50 / 71
Russians : 25 / 31
Japanese : 54 / 56
Americans : 56 / 78
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 9 / 9
Italians : 14 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 infantry
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 71
Russians : 25 / 31
Japanese : 54 / 56
Americans : 56 / 78
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 9 / 9
Italians : 14 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 7 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
7 armour, 4 artilleries and 16 mech_infantrys moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from 97 Sea Zone to Rostov
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Archangel
11 artilleries and 15 infantry moved from Belarus to Bryansk
2 bombers moved from Novgorod to Smolensk
1 artillery moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 armour moved from Belarus to Bryansk
5 mech_infantrys moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Bryansk
Germans attack with 10 armour, 15 artilleries, 15 infantry and 30 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 15 artilleries, 15 infantry and 30 mech_infantrys in Bryansk, round 2 : 15/70 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 15 artilleries, 14 infantry and 30 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 1 mech_infantry in Rostov, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 fighters moved from Rostov to Ukraine
3 armour moved from Belarus to Bryansk
2 bombers moved from Smolensk to Novgorod
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Bryansk
1 aaGun moved from Novgorod to Belarus
1 tactical_bomber moved from Holland Belgium to Western Germany
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Egypt to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
1 armour moved from Trans-Jordan to Egypt
1 carrier and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 4 artilleries and 4 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
4 artilleries, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsProduction/PUs Summary :
Germans : 58 / 68
Russians : 20 / 31
Japanese : 54 / 56
Americans : 56 / 78
Chinese : 3 / 5
British : 29 / 32
UK_Pacific : 9 / 9
Italians : 14 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
12 artilleries moved from Tambov to Russia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
13 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Kazakhstan to Volgograd
15 infantry moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to Samara
1 aaGun moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Russia
1 armour moved from Caucasus to Samara
1 mech_infantry moved from Samara to TambovPlace Units - Russians
1 artillery placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Kansu : 2 infantry
Chahar : 1 infantry
Yakut S.S.R. : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 2 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 mech_infantry
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Caucasus : 1 armour and 1 mech_infantry
Smolensk : 2 infantry
Samara : 1 aaGun, 1 armour and 15 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 68
Russians : 23 / 26
Japanese : 52 / 56
Americans : 56 / 78
Chinese : 5 / 5
British : 29 / 32
UK_Pacific : 9 / 9
Italians : 14 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you still around?
-
Sorry! Lost track, I’ll be on this shortly.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 armour, 6 artilleries, 3 infantry and 11 mech_infantrys moved from Burma to India
2 armour and 1 mech_infantry moved from Yunnan to India
3 artilleries and 7 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters and 7 tactical_bombers moved from French Indo China to India
5 bombers moved from French Indo China to India
1 fighter moved from Japan to Chahar
1 fighter moved from Philippines to Jehol
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 4 armour, 6 artilleries, 5 bombers, 2 fighters, 3 infantry, 12 mech_infantrys and 7 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 1/6 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 6 artilleries, 5 bombers, 1 fighter, 3 infantry, 12 mech_infantrys and 7 tactical_bombers in India, round 2 : 15/38 hits
UK_Pacific roll dice for 2 aaGuns, 1 artillery, 14 infantry and 2 mech_infantrys in India, round 2 : 6/17 hits
13 infantry owned by the British , 3 infantry owned by the Japanese , 2 aaGuns owned by the British and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 4 armour, 6 artilleries, 5 bombers, 1 fighter, 9 mech_infantrys and 7 tactical_bombers in India, round 3 : 12/32 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in India, round 3 : 1/4 hits
1 infantry owned by the British , 2 mech_infantrys owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 6 artilleries, 5 bombers, 1 fighter, 8 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 fighter, 3 infantry and 4 mech_infantrys
Casualties for British: 2 aaGuns, 1 artillery, 14 infantry and 2 mech_infantrysNon Combat Move - Japanese
7 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from 41 Sea Zone to Malaya
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
5 bombers moved from India to Szechwan
1 fighter moved from 37 Sea Zone to Szechwan
1 aaGun, 2 artilleries and 3 infantry moved from Suiyuyan to Shensi
2 fighters moved from 37 Sea Zone to Shensi
1 fighter moved from Chahar to Anhwe
1 fighter moved from Jehol to Anhwe
3 carriers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Japan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 6 submarines moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 56 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 55 / 68
Russians : 22 / 26
Japanese : 59 / 71
Americans : 56 / 78
Chinese : 2 / 5
British : 29 / 32
UK_Pacific : 6 / 0
Italians : 14 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Southern France from Germans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Battle in Normandy Bordeaux
Americans attack with 2 armour, 2 artilleries, 2 bombers, 3 fighters and 4 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 armour, 2 artilleries, 2 bombers, 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/13 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 armour, 2 artilleries, 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 infantry
Queensland : 1 artillery, 2 bombers, 2 fighters and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 submarine
46 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 destroyer, 2 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 3 bombers and 2 fighters
Morocco : 2 mech_infantrys
Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
94 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer and 2 submarines
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 6 transportsProduction/PUs Summary :
Germans : 52 / 68
Russians : 22 / 26
Japanese : 59 / 71
Americans : 61 / 81
Chinese : 2 / 5
British : 29 / 32
UK_Pacific : 6 / 0
Italians : 12 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 8 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
AA fire in Shensi : 1/1 hits
1 fighter owned by the Chinese lost in Shensi
Chinese roll dice for 8 infantry in Shensi, round 2 : 0/8 hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 3 infantry in Shensi, round 2 : 3/7 hits
3 infantry owned by the Chinese lost in Shensi
5 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -19
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 5 infantryProduction/PUs Summary :
Germans : 52 / 68
Russians : 22 / 26
Japanese : 59 / 71
Americans : 61 / 81
Chinese : 2 / 4
British : 29 / 32
UK_Pacific : 6 / 0
Italians : 12 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from GermansCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Persia to Eastern Persia
2 fighters moved from 80 Sea Zone to Persia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery and 3 infantry placed in United Kingdom
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,1,5,3,2,1
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Belgian Congo : 2 armour, 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 artillery and 2 infantry
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 aaGun and 1 airfield
Kenya : 2 mech_infantrys
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 submarine
Iraq : 2 infantry
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
Persia : 1 flag, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 2 infantry and 1 tactical_bomber
110 Sea Zone : 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 48 / 68
Russians : 22 / 26
Japanese : 59 / 71
Americans : 61 / 81
Chinese : 2 / 4
British : 33 / 32
UK_Pacific : 6 / 0
Italians : 12 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 48 / 68
Russians : 22 / 26
Japanese : 59 / 71
Americans : 61 / 81
Chinese : 2 / 4
British : 33 / 32
UK_Pacific : 6 / 0
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
South Australia : 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 68
Russians : 22 / 26
Japanese : 56 / 71
Americans : 61 / 81
Chinese : 2 / 4
British : 33 / 32
UK_Pacific : 6 / 0
Italians : 12 / 12
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 fighter moved from Gibraltar to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Germans defend with 1 carrier and 2 transports
French roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the French lost in 98 Sea Zone
Germans win with 1 carrier and 2 transports remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Anglo Egyptian Sudan : 1 infantry
76 Sea Zone : 1 destroyer
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 48 / 68
Russians : 22 / 26
Japanese : 56 / 71
Americans : 61 / 81
Chinese : 2 / 4
British : 33 / 32
UK_Pacific : 6 / 0
Italians : 12 / 12
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 62 PUs;
Germans buy 5 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Germany to Holland Belgium
15 artilleries and 11 infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FranceCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 2/6 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 15 artilleries and 13 infantry
Russians defend with 2 infantry
Germans roll dice for 15 artilleries and 13 infantry in Rostov, round 2 : 6/28 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 15 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Rostov
3 armour moved from Novgorod to Belarus
2 fighters moved from Holland Belgium to Germany
1 fighter moved from Southern France to Germany
2 tactical_bombers moved from Southern France to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to Southern Italy
1 carrier and 2 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Tambov to Ukraine
2 infantry moved from Novgorod to Belarus
2 bombers moved from Smolensk to Belarus
1 aaGun moved from Western Germany to Germany
2 aaGuns, 4 artilleries and 5 infantry moved from Western Germany to France
2 mech_infantrys moved from Southern Italy to France
2 tactical_bombers moved from 95 Sea Zone to Southern Italy
13 armour and 31 mech_infantrys moved from Bryansk to Rostov
4 armour and 6 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Germans
3 mech_infantrys placed in France
3 artilleries placed in Ukraine
2 infantry placed in Novgorod
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 58 / 71
Russians : 18 / 26
Japanese : 56 / 71
Americans : 58 / 81
Chinese : 2 / 4
British : 30 / 32
UK_Pacific : 6 / 0
Italians : 12 / 12
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter moved from Russia to Tambov
12 artilleries moved from Russia to Smolensk
20 infantry moved from Russia to Smolensk
10 infantry moved from Russia to Smolensk
1 armour moved from Samara to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 2 armour, 12 artilleries and 33 infantry
Germans defend with 1 artillery
Russians roll dice for 2 armour, 12 artilleries and 33 infantry in Smolensk, round 2 : 10/47 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 armour, 12 artilleries and 32 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
3 infantry moved from Volgograd to Caucasus
15 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to RussiaPlace Units - Russians
2 infantry placed in Volgograd
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Yakut S.S.R. : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Archangel : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 30 infantry and 1 tactical_bomber
Tambov : 2 infantry
Volgograd : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 17 infantry and 1 mech_infantry
Caucasus : 3 infantry
Smolensk : 1 aaGun, 2 armour, 12 artilleries and 32 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 71
Russians : 22 / 25
Japanese : 55 / 71
Americans : 58 / 81
Chinese : 3 / 4
British : 30 / 32
UK_Pacific : 6 / 0
Italians : 12 / 12
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





