Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 57 / 85
Russians : 11 / 12
Japanese : 55 / 56
Americans : 53 / 74
Chinese : 1 / 5
British : 35 / 35
UK_Pacific : 19 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Timguska to Samara
3 infantry moved from Volgograd to Samara
2 artilleries moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Bryansk
1 artillery and 2 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Timguska to Samara
3 infantry moved from Volgograd to Samara
2 artilleries moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 3 infantry in Samara, round 2 : 1/0 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour and 2 infantry in Samara, round 3 : 1/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour and 1 infantry in Samara, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 1/0 hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans roll dice for 2 artilleries in Vologda, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 3 : 1/0 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 1/0 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Timguska to Tsinghai
1 bomber moved from Bryansk to Novgorod
2 artilleries moved from Ukraine to Rostov
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
2 fighters moved from Western Germany to Rostov
1 fighter moved from Western Germany to Novgorod
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Southern France
3 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Germans :
Tsinghai : 1 armour and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Germany : 1 factory_major
Northern Italy : 1 infantry
Belarus : 1 flag, 1 aaGun, 2 armour, 6 artilleries and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 aaGun, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 aaGuns, 2 artilleries and 3 infantry
Eastern Poland : 1 flag
Tambov : 1 flag, 2 artilleries
Ukraine : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 2 artilleries
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 2 artilleries
Smolensk : 1 flag, 1 artillery and 2 infantry
Samara : 1 flag, 1 armour
113 Sea Zone : 1 submarine and 2 transports
Bulgaria : 1 flag
92 Sea Zone : 2 destroyers, 10 submarines and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 64 / 84
Russians : 4 / 12
Japanese : 55 / 56
Americans : 53 / 74
Chinese : 1 / 5
British : 35 / 35
UK_Pacific : 19 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.167
Median : 2.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/1 hits
Germans roll dice for 2 artilleries in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/1 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/1 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/1 hits
Germans roll dice for 2 artilleries in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 2/1 hits
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/0 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 1/0 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Territory Summary for Russians :
Soviet Far East : 2 aaGuns and 14 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Bryansk : 1 artillery
Russia : 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 3 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 artillery and 1 infantry
Vologda : 1 artillery and 1 infantry
Smolensk : 2 artilleries and 1 infantry
Samara : 1 artillery
Production/PUs Summary :
Germans : 59 / 84
Russians : 9 / 9
Japanese : 55 / 56
Americans : 53 / 74
Chinese : 1 / 5
British : 35 / 35
UK_Pacific : 19 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 mech_infantrys moved from Kiangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Philippines to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
2 mech_infantrys moved from Kiangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Kwangsi to Shan State
2 fighters and 2 tactical_bombers moved from Philippines to Shan State
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; British defend with 1 submarine
1 submarine owned by the British Submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Yunnan
Japanese attack with 2 bombers and 3 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Yunnan, round 2 : 2/1 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/0 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers and 2 mech_infantrys in Yunnan, round 3 : 2/1 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Midway from Americans, taking Yunnan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 3/0 hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
5 armour and 8 mech_infantrys moved from Kwangsi to French Indo China
2 armour and 1 mech_infantry moved from Kansu to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 2 mech_infantrys moved from Sakha to Manchuria
2 fighters moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
Place Units - Japanese
2 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Japanese collect 47 PUs (10 lost to blockades); end with 47 PUs total
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 3 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 2 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour and 1 mech_infantry
Hunan : 1 flag, 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 aaGun, 7 infantry and 4 mech_infantrys
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 5 armour, 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
Olgiy : 1 flag
25 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 59 / 84
Russians : 9 / 9
Japanese : 57 / 47
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.824
Median : 3.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
I have not yet received the rolls for the US Round 10 or UK Round 10 turns from Marti. I have received the rolls for the turns before and after US Round 10 or UK Round 10 turns–including Russian turn for Round 11. Have you received the rolls for the US Round 10 or UK Round 10 turns from Marti?
Found the Marti’s for US and UK Round 10 turns in the Trash box when I searched for 2/28/14, but they otherwise do not appear in my Trash box or any where else. Strange, but it’s not a problem.
I have not looked for dice results for a long time.
Ok, it is ok as I see from what U told me, if U have any problems contact me I ll check out to see.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 4 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
8 submarines moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 86 Sea Zone to 92 Sea Zone
4 bombers moved from Eastern United States to 92 Sea Zone
scramble?
Scramble 3 German fighters.
OOL:
first 11 hits on subs,
hits 12 & 13 on the CV,
hits 14 to 17 on DDs (if all US subs are gone; if not keep 1 DD until all US subs sunk),
hits 18 to 20 on German fighters,
hits 21 & 22 on Italian fighters.
Axis subs should get 1 preemptive hit against a US sub and possibly a second rolled at 5.
since i did not had a des my air could not shoot at ur subs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 aaGun, 4 armour, 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
8 submarines moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 86 Sea Zone to 92 Sea Zone
4 bombers moved from Eastern United States to 92 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Americans attack with 4 bombers, 6 fighters, 11 submarines and 2 tactical_bombers
Germans defend with 2 destroyers, 3 fighters, 10 submarines and 2 transports; Italians defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Germans roll dice for 11 submarines in 92 Sea Zone, round 2 : 2/1 hits
2 submarines owned by the Americans lost in 92 Sea Zone
Americans roll dice for 9 submarines in 92 Sea Zone, round 2 : 3/0 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 7/0 hits
Germans roll dice for 1 carrier, 4 destroyers, 5 fighters and 5 transports in 92 Sea Zone, round 2 : 5/0 hits
1 carrier owned by the Italians , 5 submarines owned by the Americans , 2 destroyers owned by the Italians , 2 destroyers owned by the Germans , 2 fighters owned by the Germans and 2 submarines owned by the Germans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 3 : 2/1 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 7/0 hits
Germans roll dice for 3 fighters in 92 Sea Zone, round 3 : 2/0 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 fighters owned by the Italians , 1 transport owned by the Germans , 3 transports owned by the Italians , 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 1/0 hits
Germans roll dice for 7 submarines in 92 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 4 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 4 : 6/0 hits
1 submarine owned by the Americans , 1 transport owned by the Germans and 1 submarine owned by the Germans lost in 92 Sea Zone
2 submarines owned by the Americans retreated to 91 Sea Zone
Germans win with 6 submarines remaining. Battle score for attacker is 89
Casualties for Germans: 2 destroyers, 3 fighters, 5 submarines and 2 transports
Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 3 transports
Casualties for Americans: 2 fighters and 9 submarines
Non Combat Move - Americans
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States
1 bomber moved from Hawaiian Islands to Western United States
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
4 bombers, 4 fighters and 2 tactical_bombers moved from 92 Sea Zone to Tunisia
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
1 aaGun, 4 armour and 5 infantry placed in Western United States
2 artilleries and 1 infantry placed in Brazil
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 artillery and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 4 armour, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport
35 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarine
Central United States : 1 artillery, 1 factory_major and 5 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Tunisia : 4 bombers, 4 fighters and 2 tactical_bombers
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
89 Sea Zone : 5 transports
Brazil : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
91 Sea Zone : 4 carriers, 8 destroyers and 2 submarines
Suriname : 1 infantry
Production/PUs Summary :
Germans : 59 / 84
Russians : 9 / 9
Japanese : 57 / 47
Americans : 53 / 73
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 84
Russians : 9 / 9
Japanese : 57 / 47
Americans : 53 / 73
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Northwest Persia to Yunnan
1 infantry moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries
British roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits
Germans roll dice for 2 artilleries in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Yunnan to Burma
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Persia
3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 aaGun, 3 artilleries and 9 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
1 mech_infantry moved from 46 Sea Zone to New Guinea
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Central United States
Place Units - British
3 mech_infantrys placed in Egypt
1 aaGun, 1 artillery and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
2 submarines placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 2 submarines
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Hainan : 1 flag, 1 mech_infantry
Yunnan : 1 artillery
Shan State : 1 artillery and 2 infantry
Burma : 5 aaGuns, 1 armour, 5 artilleries, 1 bomber and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
New Guinea : 1 mech_infantry
Kazakhstan : 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag
46 Sea Zone : 1 transport
33 Sea Zone : 1 battleship and 1 cruiser
36 Sea Zone : 1 flag
39 Sea Zone : 2 submarines
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
Central United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 3 artilleries and 9 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 artillery and 1 mech_infantry
Eire : 1 flag
99 Sea Zone : 1 submarine
Iraq : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Eastern Persia : 1 flag, 1 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns and 3 artilleries
Persia : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 57 / 84
Russians : 12 / 9
Japanese : 54 / 47
Americans : 53 / 73
Chinese : 1 / 5
British : 35 / 35
UK_Pacific : 19 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I needed to see and respond to your message before you started the sea battle in SZ 92.
I would not have scrambled the German fighters and I would taken the hit on the Italian sub.
but U knew I did not have a dd
U saw it.
U can change the Italian sub with German one.
The figs are on the other hand, down at the bottom of the Med.