@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 armour, 5 artilleries and 7 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
Combat - British
Battle in Borneo
Battle in Northwest Persia
British attack with 3 armour, 5 artilleries and 10 infantry
Germans defend with 2 mech_infantrys
British win, taking Borneo from Japanese, taking Northwest Persia from Germans with 3 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 39 Sea Zone to Yunnan
3 aaGuns, 5 artilleries and 6 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
4 armour moved from Persia to West India
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to India
1 armour moved from Egypt to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
Place Units - British
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2,5
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - Italians
2 bombers moved from Quebec to Central United States
Combat - Italians
Italians creates battle in territory 106 Sea Zone
Strategic bombing raid in Central United States
Bombing raid in Central United States rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Central United States causes 9 damage total.
Non Combat Move - Italians
2 bombers moved from Central United States to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Gibraltar to Quebec
2 bombers moved from Southern Italy to Gibraltar
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to Yunnan
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Dutch New Guinea to Philippines
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 artillery and 5 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 fighter moved from Western Ukraine to Tambov
1 bomber moved from Western Ukraine to Volgograd
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 fighters, 1 infantry and 2 tactical_bombers moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 artillery and 1 infantry
British defend with 2 armour
French win with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 6 infantry
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in New Brunswick Nova Scotia
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour; Americans defend with 1 artillery
Germans win, taking New Brunswick Nova Scotia from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from New Brunswick Nova Scotia to Quebec
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to Quebec
2 submarines moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 102 Sea Zone
3 armour and 1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns, 3 armour and 1 bomber moved from Rostov to Caucasus
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
1 artillery and 3 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Rostov
16 armour moved from Bryansk to Caucasus
15 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
3 armour placed in Quebec
3 infantry placed in Caucasus
3 mech_infantrys placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 armour placed in Rostov
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
Germans collect 72 PUs (3 lost to blockades); end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
3 infantry moved from Kazakhstan to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
1 infantry moved from Urals to Vologda
4 fighters and 1 tactical_bomber moved from Samara to Volgograd
1 fighter moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Volgograd to Samara
1 aaGun, 1 artillery and 13 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Tsinghai to Kweichow
3 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Korea
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 18 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Jehol
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
2 bombers moved from 42 Sea Zone to Shan State
5 artilleries and 10 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
3 artilleries, 7 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Jehol
1 fighter moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Jehol
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Shantung to Jehol
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
2 tactical_bombers placed in Japan
1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,4,3,5,2,4,3,6,6,4,5,1,3,2,6,2,6,2,3,6,5,1,4,2,4,1,1,3,1,6,2,2,1,2,6,1
Japanese collect 23 PUs (11 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans repair 9 damage on 9 factory_majors; Remaining resources: 70 PUs;
Americans buy 6 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 106 Sea Zone to 108 Sea Zone
2 fighters moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Central United States to Ontario
British take Ontario from Italians
1 armour moved from Ontario to Central United States
1 submarine moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in New Brunswick Nova Scotia
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking New Brunswick Nova Scotia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from New Brunswick Nova Scotia to Eastern United States
4 infantry moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Western United States
3 bombers moved from Caroline Islands to Western United States
1 aaGun moved from Central United States to Western United States
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
7 fighters moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
6 armour placed in Central United States
4 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,1,2,5,5,5,1,3,6,3,5
Americans collect 47 PUs (10 lost to blockades); end with 47 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Eastern United States to Ontario
1 fighter moved from Eastern United States to Central United States
1 armour moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Germans
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
4 armour moved from West India to India
4 armour, 5 artilleries and 8 infantry moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
Combat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5,6
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Quebec to Ontario
2 bombers moved from Quebec to Ontario
2 bombers moved from Southern Italy to Northwest Persia
Combat - Italians
Italians creates battle in territory 106 Sea Zone
Battle in Northwest Persia
Italians attack with 2 bombers
British defend with 1 infantry
Italians win, taking 106 Sea Zone from British with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ontario
Italians attack with 2 bombers and 2 infantry
British defend with 1 infantry
Italians win, taking Ontario from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 bombers moved from Ontario to Gibraltar
2 bombers moved from Gibraltar to Southern Italy
1 carrier and 2 destroyers moved from 106 Sea Zone to 89 Sea Zone
1 artillery and 8 infantry moved from France to Northern Italy
2 bombers moved from Northwest Persia to Caucasus
Place Units - Italians
3 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to Yunnan
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour, 2 bombers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Russia to Vologda
1 artillery moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from British
1 armour moved from Caucasus to Persia
1 armour moved from Caucasus to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour moved from Caucasus to Persia
17 armour, 2 bombers, 1 fighter and 14 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
Germans take Alberta Saskatchewan Manitoba from British
3 armour and 3 infantry moved from Quebec to 106 Sea Zone
3 armour, 1 battleship, 2 carriers, 3 infantry and 3 transports moved from 106 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Southeast Mexico
1 armour moved from 89 Sea Zone to Central America
1 armour moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Central America
1 infantry moved from 89 Sea Zone to West Indies
2 fighters and 2 tactical_bombers moved from Quebec to West Indies
2 artilleries and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Central America
Battle in West Indies
Germans attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Germans win, taking Central America from Americans, taking West Indies from Americans with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Southeast Mexico
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Southeast Mexico from Americans, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 4 armour and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry
Germans win, taking Persia from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in New Brunswick Nova Scotia
Germans attack with 2 artilleries and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Germans win, taking New Brunswick Nova Scotia from British with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 17 armour, 2 bombers, 1 fighter and 14 mech_infantrys
British defend with 4 armour, 6 artilleries and 10 infantry
Germans win, taking Iraq from British with 17 armour, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 12 mech_infantrys
Casualties for British: 4 armour, 6 artilleries and 10 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Iraq to Caucasus
3 aaGuns, 1 artillery and 5 infantry moved from Caucasus to Rostov
3 armour moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
2 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Russia to Bryansk
1 submarine moved from 102 Sea Zone to 101 Sea Zone
2 fighters and 2 tactical_bombers moved from West Indies to 89 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Germans
3 infantry placed in Russia
3 armour placed in Rostov
3 armour placed in Caucasus
3 armour placed in Ukraine
3 armour placed in Western Ukraine
2 bombers and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
1 armour moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Kazakhstan to Samara
3 infantry moved from Samara to Vologda
1 armour moved from Samara to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Samara
3 fighters moved from Samara to Vologda
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from Samara to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter moved from Sikang to Yunnan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Shantung to Anhwe
2 fighters, 7 infantry and 3 tactical_bombers moved from Jehol to Manchuria
1 fighter moved from 20 Sea Zone to Anhwe
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
8 artilleries, 17 infantry and 2 mech_infantrys moved from Shan State to French Indo China
4 fighters and 3 tactical_bombers moved from Japan to Manchuria
1 submarine moved from 21 Sea Zone to 18 Sea Zone
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Shan State to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 18 Sea Zone
3 fighters moved from 20 Sea Zone to Manchuria
1 bomber moved from Shan State to 19 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 9 fighters, 7 infantry and 6 tactical_bombers
Russians defend with 1 aaGun and 12 infantry
Japanese win, taking Manchuria from Chinese with 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun and 12 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 2 bombers and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 8 artilleries, 17 infantry and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 8 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 fighters and 3 tactical_bombers moved from Manchuria to Japan
1 fighter moved from 18 Sea Zone to 20 Sea Zone
5 fighters moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to Japan
2 bombers moved from 19 Sea Zone to Shantung
1 aaGun moved from Jehol to Shantung
1 fighter and 3 tactical_bombers moved from Manchuria to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,2,6,1,2,2,4,2,5,4,1,6,2,6,5,5,6,5,2,3,6,4,2,4,4,2,2,5,3,3,6,4
Japanese collect 22 PUs (15 lost to blockades); end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 artilleries and 4 infantry moved from Eastern United States to Quebec
1 artillery and 2 infantry moved from Eastern United States to Ontario
1 artillery moved from Eastern United States to Quebec
2 armour moved from Central United States to Quebec
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Central United States to Ontario
7 armour moved from Central United States to Southeast Mexico
3 armour moved from Central United States to Southeast Mexico
1 bomber moved from Western United States to Alberta Saskatchewan Manitoba
7 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Korea to 20 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Eastern United States to New Brunswick Nova Scotia
1 bomber moved from Western United States to Ontario
1 bomber moved from Western United States to Alberta Saskatchewan Manitoba
1 fighter moved from Western United States to Ontario
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 11 fighters and 8 submarines
Japanese defend with 1 battleship, 3 carriers and 6 fighters
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
4 submarines owned by the Americans Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is -46
Casualties for Japanese: 1 battleship, 3 carriers and 2 fighters
Casualties for Americans: 11 fighters and 4 submarines
Battle in Quebec
Americans attack with 2 armour, 4 artilleries and 4 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery and 1 factory_minor; Italians defend with 2 aaGuns
Americans win, taking Quebec from Germans with 2 armour, 4 artilleries and 2 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour and 1 artillery
Casualties for Italians: 2 aaGuns
Casualties for Americans: 2 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 armour
Americans win, taking Alberta Saskatchewan Manitoba from Germans with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in New Brunswick Nova Scotia
Americans attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 artilleries and 1 harbour
Americans win, taking New Brunswick Nova Scotia from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Southeast Mexico
Americans attack with 10 armour
Germans defend with 1 armour and 1 infantry
Americans win, taking Southeast Mexico from Germans with 10 armour remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Ontario
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Italians defend with 2 infantry
Americans win, taking Ontario from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
4 fighters owned by the Japanese forced to land in Kwangtung
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
4 infantry moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Central United States
2 bombers moved from Alberta Saskatchewan Manitoba to Eastern United States
1 bomber moved from Ontario to Eastern United States
1 fighter moved from Ontario to Eastern United States
1 fighter moved from New Brunswick Nova Scotia to Central United States
1 destroyer and 2 submarines moved from 64 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Central United States
Place Units - Americans
3 submarines placed in 6 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,3,6,2,4,1,3,5,4,3,2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,1,4,2,4,6,2,4,4,3,2,1,2,1
Americans collect 38 PUs (17 lost to blockades); end with 40 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Burma
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Crap, the dice ran away from me!