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Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Bryansk
                3 fighters and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 6 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 artillery and 3 infantry moved from Korea to Amur
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 fighters placed in Kiangsu
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 41 PUs; end with 41 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 1 destroyer, 7 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Siberia to Buryatia
                      Russians take Sakha from Japanese
                      Russians take Buryatia from Japanese
                1 armour and 1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Siberia to Amur
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                        Americans roll dice for 4 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 :  9/14 hits
                        Germans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  1/8 hits
                        3 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans , 3 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 4 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in Amur
                    Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Amur, round 2 :  0/4 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Amur, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Amur, round 3 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                        Americans roll dice for 1 armour and 1 artillery in Amur, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Amur, round 4 :  1/3 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Amur
                    1 armour owned by the Americans retreated to Siberia
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                2 infantry moved from Soviet Far East to Siberia
                2 transports moved from 3 Sea Zone to 2 Sea Zone
                1 artillery and 2 infantry moved from Alaska to 2 Sea Zone
                1 aaGun moved from Alaska to 2 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
                3 destroyers moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
                1 armour moved from Western United States to Alaska
                8 infantry moved from Quebec to 106 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                8 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                8 infantry moved from 109 Sea Zone to United Kingdom
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 destroyer and 3 submarines placed in 10 Sea Zone
                3 infantry placed in Alaska
                3 armour placed in Western United States
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 armour, 1 factory_major and 1 harbour
        Alaska : 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 aaGun, 1 artillery and 2 infantry
        Siberia : 1 armour and 2 infantry
        Buryatia : 1 armour
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 3 submarines
        2 Sea Zone : 1 flag
        1 Sea Zone : 1 armour, 1 infantry and 1 transport
        8 Sea Zone : 1 destroyer
        3 Sea Zone : 4 carriers, 5 destroyers, 8 fighters, 4 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 4 artilleries and 4 infantry
        United Kingdom : 2 aaGuns, 3 artilleries, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Russia : 2 fighters
        106 Sea Zone : 4 transports
        93 Sea Zone : 1 flag, 2 submarines
        109 Sea Zone : 1 flag, 1 destroyer and 4 transports
        97 Sea Zone : 4 submarines
        Brazil : 1 flag
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 67 / 91
        Russians : 8 / 6
        Japanese : 39 / 41
        Americans : 56 / 81
        Chinese : 6 / 4
        British : 33 / 44
        UK_Pacific : 20 / 25
        Italians : 10 / 9
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 91
        Russians : 8 / 6
        Japanese : 39 / 41
        Americans : 56 / 81
        Chinese : 6 / 13
        British : 33 / 44
        UK_Pacific : 20 / 25
        Italians : 10 / 9
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from United Kingdom to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Iraq
                2 mech_infantrys moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Sikang
                1 armour moved from Szechwan to Tsinghai
                      Chinese take Shensi from Japanese
                      Chinese take Tsinghai from Japanese
                1 armour moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Hunan to Shantung
                      Chinese take Shantung from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 artillery
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Iraq, round 2 :  2/2 hits
                        1 armour owned by the Germans , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 2 mech_infantrys
                Battle in Sikang
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Sikang
                    British win, taking Sikang from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Holland Belgium
                    British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                3 fighters moved from Holland Belgium to United Kingdom
                1 mech_infantry moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 infantry moved from Malta to 96 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun, 2 artilleries and 1 mech_infantry moved from Kiangsi to Anhwe
                1 aaGun moved from Kweichow to Anhwe
                3 armour moved from Yunnan to Anhwe
                2 artilleries moved from French Indo China to Kwangsi
                1 infantry moved from Burma to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 fighter moved from Sikang to Szechwan
                1 fighter moved from Szechwan to Yunnan
                1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
                7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 transport placed in 81 Sea Zone
                2 artilleries placed in Egypt
                7 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4,4,5
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Territory Summary for British, UK_Pacific :

    Shantung : 1 armour
        Kwangsi : 2 artilleries
        Siam : 1 flag
        Yunnan : 1 fighter, 1 infantry and 3 mech_infantrys
        Suiyuyan : 1 armour
        Tsinghai : 1 armour
        Chahar : 1 armour
        Sikang : 1 artillery and 1 mech_infantry
        Anhwe : 2 aaGuns, 3 armour, 2 artilleries and 1 mech_infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 aaGun and 7 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 3 destroyers
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 carrier, 2 destroyers and 3 transports
        98 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 8 / 6
        Japanese : 30 / 41
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 38 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 9
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2,5,1,6,1
                Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 aaGun, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        Bessarabia : 1 flag
        70 Sea Zone : 1 flag, 1 submarine
        Greece : 1 flag
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 8 / 6
        Japanese : 30 / 41
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 38 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Out supporting freedom, and can not play. I will have to defer my turns to my partner in crime…I can still observe, so I look forward to Anzac capturing all three Axis capitals!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    That is bad luck. You will be missed. Hope everything works out.
    Play again soon.

  • 13

    @Mallery29:

    Out supporting freedom, and can not play. I will have to defer my turns to my partner in crime…I can still observe, so I look forward to Anzac capturing all three Axis capitals!

    Remember the Harbor!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 21 Sea Zone to 18 Sea Zone
                2 submarines moved from 21 Sea Zone to 35 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                3 submarines moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from Hunan to Anhwe
                1 artillery moved from Kiangsi to Anhwe
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 tactical_bomber placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kiangsi : 1 infantry
        Anhwe : 1 artillery and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
        Philippines : 3 artilleries, 1 fighter and 4 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 2 infantry and 1 transport
        45 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 2 fighters, 9 submarines and 3 transports
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 8 / 6
        Japanese : 30 / 41
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 38 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 91
        Russians : 8 / 6
        Japanese : 30 / 41
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 38 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                1 tactical_bomber moved from Volgograd to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 infantry moved from Tambov to Bryansk
                1 mech_infantry moved from Persia to Eastern Persia
                1 armour moved from Northwest Persia to Eastern Persia
                1 tactical_bomber moved from Northwest Persia to Eastern Persia
                8 armour, 2 artilleries and 4 mech_infantrys moved from Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 bomber, 6 fighters and 3 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from 113 Sea Zone to Holland Belgium
                1 fighter moved from 113 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in Iraq
                    Germans attack with 9 armour, 2 artilleries and 4 mech_infantrys
                    British defend with 1 mech_infantry
                    Germans win, taking Iraq from British with 9 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Eastern Persia
                    Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Germans win, taking Eastern Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Bryansk
                    Germans attack with 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 8 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 bomber, 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 bomber and 8 fighters moved from Holland Belgium to Western Germany
                1 artillery moved from France to Northern Italy
                1 artillery moved from France to Western Germany
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from France to Southern France
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Vologda to Samara
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Smolensk to Tambov
                2 tactical_bombers moved from Bryansk to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Tambov to Volgograd
                1 mech_infantry moved from Tambov to Volgograd
                1 aaGun, 1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Eastern Persia to Caucasus
                1 mech_infantry moved from Volgograd to Tambov

    Place Units - Germans
                1 infantry placed in France
                3 artilleries and 7 infantry placed in Western Germany
                1 infantry and 2 mech_infantrys placed in Germany
                2 infantry placed in Novgorod
                1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                Germans undo move 2.
                4 artilleries and 6 infantry placed in Western Germany
                1 infantry placed in Germany
                Germans undo move 4.
                2 armour and 1 artillery placed in Volgograd
                1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,1,6,1,3,3
                Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Greater Southern Germany : 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 6 artilleries, 1 bomber, 1 factory_major, 8 fighters, 1 harbour, 18 infantry and 2 mech_infantrys
        Romania : 1 factory_minor
        Germany : 1 aaGun, 1 factory_major, 2 fighters, 8 infantry and 2 mech_infantrys
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag, 2 aaGuns, 8 armour, 27 artilleries, 23 infantry and 18 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 infantry
        Volgograd : 1 flag, 2 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Caucasus : 1 flag, 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 3 tactical_bombers
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 infantry
        113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers and 1 transport
        70 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 aaGun, 10 armour, 2 artilleries and 6 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 68 / 89
        Russians : 7 / 6
        Japanese : 30 / 41
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 33 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
                    retreated to Bryansk
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Bryansk to Russia

    Place Units - Russians
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 5 armour, 12 artilleries, 1 factory_major, 3 fighters, 67 infantry and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 68 / 89
        Russians : 7 / 7
        Japanese : 30 / 41
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 33 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 armour, 2 artilleries, 4 fighters and 1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 armour, 2 artilleries, 4 fighters and 1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 :  0/2 hits
                        Russians roll dice for 1 armour in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                        Japanese roll dice for 1 artillery in Buryatia, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Buryatia, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Buryatia
                    Russians win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 18 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 artilleries, 6 fighters and 1 infantry
                    ANZAC defend with 1 artillery and 2 infantry; British defend with 2 aaGuns, 3 armour, 2 artilleries and 1 mech_infantry
                        AA fire in Anhwe :  0/6 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 6 fighters and 1 infantry in Anhwe, round 2 :  4/10 hits
                        Chinese roll dice for 2 aaGuns, 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 2 :  4/9 hits
                        2 infantry owned by the ANZAC , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 2 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in Anhwe
                        Japanese roll dice for 6 fighters in Anhwe, round 3 :  2/6 hits
                        Chinese roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Anhwe, round 3 :  3/7 hits
                        1 artillery owned by the British , 1 mech_infantry owned by the British and 3 fighters owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 3 armour and 2 artilleries remaining. Battle score for attacker is -23
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 1 infantry
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 2 aaGuns, 1 artillery and 1 mech_infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 submarines and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Shantung
                    Japanese attack with 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 2 infantry in Shantung, round 2 :  0/2 hits
                        Chinese roll dice for 1 armour in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 armour in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 armour in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shantung, round 5 :  1/1 hits
                        Chinese roll dice for 1 armour in Shantung, round 5 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Shantung
                    Chinese win with no units remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                3 fighters moved from Anhwe to Kiangsu
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Kiangsu to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 fighter and 1 infantry placed in Kiangsu
                1 artillery and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Kansu : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 1 submarine and 1 transport
        Central Mongolia : 1 flag
        18 Sea Zone : 2 submarines
        6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
        Buyant-Uhaa : 1 flag, 1 aaGun
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Germans : 68 / 89
        Russians : 7 / 7
        Japanese : 30 / 30
        Americans : 56 / 81
        Chinese : 15 / 13
        British : 33 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 13 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.639
            Median : 4.000
            Variance : 0.517
            Standard Deviation : 0.719
            Total rolls : 61

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.552
            Standard Deviation : 0.743
            Total rolls : 30

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20


  • Terrible Russian dice, only to be trumped by Japan….ahhh…if I could only see the board.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I agree. You are the lucky one, which is why I have never attacked Moscow!

    When I saw you had posted, I was happy.  I thought it meant your Sub had run out of supplies already and had to turn back.
    Thought you were back in the game.

  • 13

    @Mallery29:

    Terrible Russian dice, only to be trumped by Japan….ahhh…if I could only see the board.

    Yeah I rolled the dice to try and clear some territories, but it was not to be  :cry:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 1 destroyer, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 armour moved from Buryatia to Yenisey
                      Russians take Yakut S.S.R. from Japanese
                      Russians take Yenisey from Japanese
                1 armour moved from Siberia to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  4/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Southern France to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                4 artilleries moved from 109 Sea Zone to United Kingdom
                4 infantry moved from 109 Sea Zone to United Kingdom
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                2 transports moved from 3 Sea Zone to 2 Sea Zone
                1 armour and 3 infantry moved from Alaska to 2 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
                2 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery and 2 infantry moved from Soviet Far East to Siberia
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                3 armour moved from Western United States to Alaska

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                4 artilleries and 4 infantry placed in Eastern United States
                3 infantry placed in Alaska
                3 mech_infantrys placed in Western United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Manchuria : 1 armour
        Borneo : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Alaska : 3 armour, 1 factory_minor, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Yenisey : 1 armour
        Soviet Far East : 1 aaGun, 2 armour and 4 infantry
        Amur : 1 infantry
        Siberia : 1 artillery and 3 infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 1 submarine
        2 Sea Zone : 1 flag
        8 Sea Zone : 1 destroyer
        3 Sea Zone : 4 carriers, 6 destroyers, 8 fighters, 7 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 4 artilleries and 4 infantry
        United Kingdom : 1 aaGun, 4 artilleries, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Russia : 2 fighters
        106 Sea Zone : 4 transports
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer and 4 transports
        97 Sea Zone : 6 submarines
        Brazil : 1 flag
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 65 / 89
        Russians : 10 / 7
        Japanese : 24 / 30
        Americans : 59 / 84
        Chinese : 18 / 13
        British : 33 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                1 artillery and 3 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
                Chinese collect 16 PUs (2 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Manchuria : 1 artillery and 3 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 65 / 89
        Russians : 10 / 7
        Japanese : 24 / 30
        Americans : 59 / 84
        Chinese : 18 / 22
        British : 33 / 43
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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