I totally disagree with the whole structure of how neutrals are treated. If in revised version your advocating “just move in and take” and thats it, then a better structure should be accomodating to the historical record. Each nation that previously was off limits should have some “neutral army” to defend itself against either coalition voilating its neutrality. Going against the basic rule of revised in any form represents a “house rule” so my point being that it should reflect what was possible. Specific nations would have larger armies (e.g. Spain and turkey). You can take this thing abit further and add something about additional german minor axis allies (again spain and turkey) but only if specific conditions are achieved.
Neutrals
Neutral countries are inactive until war is declared on them. Once a country declares war on a neutral, the country may attack and enter the airspace of the neutral country. Only Axis nations and Russia can attack neutrals. However, Russia can only attack bordering neutrals. There is no IP penalty for declarations of war. Place 3 infantry units from the opposing player whose capital is closest to the neutral country. However, Spain or Turkey receive the following units:
5 infantry, 1 artillery, 1 armor, 1 fighter, 1 destroyer, and 1 IC.
The opposing player controls undefeated neutral countries and also receives their IP value. All neutrals have an IP value of one and recieve one infantry as defense. Spain and Turkey each have a IP value of three.
Bonus rules pertaining to map:
Western Canada
Western Canada is not adjacent to the Eastern Canada sea zone.
Egypt
A player’s naval units can traverse through the Suez Canal only if they control Egypt.
Panama Canal
The Panama Canal is treated similarly to the Suez Canal in Egypt. The Panama Canal is not a sea zone. No naval units can be located “in” the Canal. For naval and air movement purposes, the West Panama sea zone and the East Panama sea zone are considered adjacent. A player’s naval units can traverse through the Panama Canal only if he controls Panama.
Turkey/Black Sea:
Turkey is adjacent to Eastern Europe. Thus, Turkey can be attacked from Eastern Europe by land (no transports are required). A player’s naval units cannot enter or exit the Black Sea from the Mediterranean unless he controls Turkey.
Black Sea
A player’s naval units cannot enter or exit the Baltic Sea Zone from the North Atlantic Sea Zone unless he controls Western Europe. Finland/Norway is not adjacent to Western Europe.
Gibraltar
A player’s naval units cannot move surface ships (but may move Submarines) between the West Mediterranean Sea Zone and the West Spain Sea Zone unless he controls Gibraltar. Gibraltar is not adjacent to Algeria. The West Spain Sea Zone is adjusted so that it is adjacent to Gibraltar.
Western Gulf of Mexico
The small Western Gulf of Mexico sea zone located at the right side of the board is not a legal location to place new units from the Western US. This sea zone is adjacent to Mexico, the Western US, the Eastern US sea zone, and the West Indies sea zone.
ADD the following IC to the map:
1)France
2)Hawaii
The IC in Hawaii does not represent the presence of heavy industry, but instead enables the realistic ability for the US to quickly deploy forces to Hawaii.