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    lnxduk

    @lnxduk

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    Latest posts made by lnxduk

    • RE: 3 destroyers or 1 battleship?

      you can’t build destroyers

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Industrial Complexes or Transports for Japan?

      not enough poll options 😜
      what about buying ic’s when the usa does a pacific strat (I know it’s rare, but it does happen especially if germany is very weak, and japan get’s teks)

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Axis and Allies Europe-1939?

      @Guerrilla:

      uhhh…how about yu roll a d6 for every unit… 1-2 Defend +1… all else -1 😎 …

      thoughts…

      well, if the defenders roll a 1, it kills one of their own!!

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Does anyone have a good American strategy?

      I’m no expert with the usa, that’s for sure!
      Try to keep a big naval presence. I’m experimenting with having “extra” transports (more than you need to move max infantry builds each turn) simply to further threaten germany.

      Another later turn strategy:
      If you can take western europe, do it with uk, unless you can hold it, in which case do it with the usa. Then next turn build an ic for western europe. Now Germany is screwed as you can move the remaining men in, and build 6 tanks a turn at the same time, So you get “double” reinforcements for 2 turns because of this.

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Doubt about Sardinia and Corsica

      it’s useful to take as uk and bomb north italy with usa assuming that germany doesn’t have fighters in north italy

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Using Germany's Mediterranean Navy

      or just transport out of africa, and kill the uk fleet with air, trap their men there to go nowhere except take africa 1 ipc per turn.

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Using Germany's Mediterranean Navy

      if england uses the infantry and artillary, you counter with men and air. You just have infantry in yugo and north italy, and it reaches anything they can attack. Also, it’s usually good to kill the fleet with a bomber and a fighter.

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Germany-take convoys or sink UK fleet?

      no, cash is collected at the end of the turn. But germany can’t get money from someone else’s convoy. So if you take say the russian one, it lowers russia’s production, but no increase for germany. You wouldn’t cash out higher by taking them

      I usually take 4 convoys, and destroy all but the us, russian, canadian, and east med fleets.
      I can normally hold these convoys for 2-3 turns.

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Just a simple question: how do i win?

      it would be fun to play with a rule where Germany has to take 2 capitals to win. Of course this would require extra units for Germany (not allies) in order to balance the game. The middle east oil would be mandatory as would be all of russia. Once Germany starts cashing out at 65 (and moscow has fallen) then they would probably be able to win eventually.

      I’d love to play a game like this with bid for axis or would allies still need a little more to make it even?

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Huh???

      well, the game actually starts June 22 1941 (I think that’s right) when Germany invades the ussr. The only thing that isn’t right, is the usa wasn’t in the war. And the fact that taking moscow wouldn’t mean victory for Germany. You could have house rules where the usa doesn’t enter the war until 3. But to compensate, give the usa production of like 80 or something turn 3 and later. Only 40 the first 2 turns. What do you think?

      Or just play advanced historical europe which already has the usa comming in late, and russian winters among other things. It really is pretty cool.

      posted in Axis & Allies Europe
      L
      lnxduk