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G4014L Amon-Sul(Allies+6) v. Karl7(Axis)

  • 22 20 19 18 17 16 15 14 12

    you attack with 1 dd and air?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 destroyer, 6 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 23 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Philippines
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Philippines from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                4 submarines moved from 33 Sea Zone to 20 Sea Zone
                4 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                2 submarines moved from 46 Sea Zone to 33 Sea Zone
                3 fighters moved from Marshall Islands to Caroline Islands
                1 bomber moved from Marshall Islands to Caroline Islands
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                4 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 bomber moved from France to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                4 fighters and 2 tactical_bombers moved from 18 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 artilleries, 6 infantry and 2 mech_infantrys placed in Central United States
                1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 1 Sea Zone
                2 artilleries placed in Eastern United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Philippines : 1 airfield, 1 artillery and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 2 submarines
        35 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
        20 Sea Zone : 4 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 submarine
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        1 Sea Zone : 1 destroyer and 1 submarine
        7 Sea Zone : 1 destroyer
        Central United States : 2 artilleries, 1 factory_major, 6 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 5 artilleries and 5 infantry
        United Kingdom : 4 bombers, 1 fighter and 1 tactical_bomber
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 6 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 transports
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 17 / 0
        Japanese : 23 / 25
        Americans : 55 / 80
        Chinese : 16 / 23
        British : 38 / 45
        UK_Pacific : 17 / 21
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Anhwe
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Kiangsu : 4 artilleries
        Hunan : 1 infantry
        Anhwe : 2 artilleries and 4 infantry

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 17 / 0
        Japanese : 20 / 25
        Americans : 55 / 80
        Chinese : 19 / 25
        British : 38 / 45
        UK_Pacific : 17 / 21
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 airfield, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                4 mech_infantrys moved from Yunnan to Kiangsi
                2 bombers, 1 fighter and 2 tactical_bombers moved from Persia to Volgograd

    Combat - British
                Battle in Volgograd
                    British attack with 2 bombers, 1 fighter and 2 tactical_bombers
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        British roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Volgograd, round 2 :  3/5 hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        1 fighter owned by the British and 3 mech_infantrys owned by the Germans lost in Volgograd
                    British win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 fighter
                Battle in Kiangsi
                    British attack with 4 mech_infantrys
                    Japanese defend with 2 infantry
                        British roll dice for 4 mech_infantrys in Kiangsi, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        British roll dice for 4 mech_infantrys in Kiangsi, round 3 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Kazakhstan
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 bombers moved from Volgograd to Persia
                2 tactical_bombers moved from Volgograd to Novosibirsk
                4 artilleries and 4 infantry moved from Northwest Persia to Persia
                3 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                4 mech_infantrys moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 destroyer and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                2 artilleries and 4 infantry moved from Turkmenistan to Eastern Persia

    Place Units - British
                1 airfield placed in Gibraltar
                3 infantry placed in Egypt
                3 artilleries placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kiangsi : 4 mech_infantrys
        Siam : 1 flag
        Hainan : 1 flag, 1 harbour and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 5 mech_infantrys
        Malaya : 1 harbour
        Kazakhstan : 1 flag, 1 airfield, 1 artillery and 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        French Equatorial Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Novosibirsk : 2 tactical_bombers
        76 Sea Zone : 1 destroyer and 1 transport
        Eire : 1 flag
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 2 artilleries, 4 infantry and 6 mech_infantrys
        Northwest Persia : 3 infantry
        Persia : 1 flag, 1 airfield, 7 artilleries, 2 bombers, 1 factory_minor and 7 infantry
        91 Sea Zone : 3 aaGuns, 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
        110 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        128 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 0
        Japanese : 19 / 25
        Americans : 55 / 80
        Chinese : 20 / 25
        British : 39 / 44
        UK_Pacific : 17 / 18
        Italians : 13 / 6
        ANZAC : 15 / 25
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry

    Another reason LL rerolls are necessary.

    This is ridiculous.


  • please pull my uk units and those from sz 110

    to sz 91 and gibraltar

    thanks


  • @Karl7:

    Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry

    Another reason LL rerolls are necessary.

    This is ridiculous.

    on the contrary. this battle is a prove why it should not be applied.

    5-5

    2-2

    4-4

    2-1

    we were the same all along

    i had more units 16 to ur 13 but ur s were stronger

    more or less pure average


  • @Karl7:

    you attack with 1 dd and air?

    dd and a sub

    i forgot that i had a bomber in marshall islands too

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Caucasus

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                1 aaGun moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,5,2,5,6,2,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,6
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

  • 22 20 19 18 17 16 15 14 12

    @Amon-Sul:

    @Karl7:

    Battle in Kiangsu
                    Chinese attack with 7 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
                        Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/16 hits
                        Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 :  5/13 hits
                        5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 :  2/11 hits
                        Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 :  2/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 :  4/9 hits
                        Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 :  4/6 hits
                        3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 :  3/5 hits
                        Japanese roll dice for 2 fighters in Kiangsu, round 5 :  1/2 hits
                        1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
                    Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
                    Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantry

    Another reason LL rerolls are necessary.

    This is ridiculous.

    on the contrary. this battle is a prove why it should not be applied.

    5-5

    2-2

    4-4

    2-1

    we were the same all along

    i had more units 16 to ur 13 but ur s were stronger

    more or less pure average

    ok, I went back and did the number and you are right about the averages. What got me was Japan rolled badly – 2 hit when you are rolling tanks and fighters… that is very bad.  But it was off set by you rolling bad.  It just pains me in a battle that according to the numbers was 57 vs 42 chance or about that Japan eats it on the dice.  This is second time this has happened…

    Blah…


  • We all sometimes have bad nervs because of the dice. I can understand dice.

    I personally dislike big differences either winning or loosing

    but without the dice the game would loose its core what it is esentially a game, and luck is 50 % factor in games

    this is a chess game with dices

    the best players have a record of 90 % winning because luck is not so important here as in some other games

    i personally try to avoid big risky battles sometimes i go in to small one

    as for big i go too rarely but then i try one round and if it does not go best  i retreat.

    forcing is what kills a player

  • 22 20 19 18 17 16 15 14 12

    yeah, this game is distressing me.  Mostly because I’ve made errors and the dice have not done me any favors…

    :lol:

    but what can you expect.

    So, come on!  Kill ME!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 transports; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                2 aaGuns, 1 armour and 3 infantry moved from New South Wales to Queensland
                2 fighters moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia

    Place Units - ANZAC
                3 transports placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 armour and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 destroyer
        35 Sea Zone : 1 cruiser, 3 fighters and 1 tactical_bomber
        34 Sea Zone : 1 destroyer and 1 transport
        20 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 3 transports
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eastern Persia : 1 infantry
        Persia : 2 fighters

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 0
        Japanese : 19 / 25
        Americans : 55 / 80
        Chinese : 20 / 25
        British : 39 / 44
        UK_Pacific : 17 / 18
        Italians : 13 / 3
        ANZAC : 15 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 fighter and 4 infantry moved from United Kingdom to Gibraltar

    Non Combat Move - French
                1 infantry moved from Turkmenistan to Eastern Persia
                1 fighter moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

    Territory Summary for French :

    Sumatra : 1 flag, 1 infantry
        Gibraltar : 1 fighter
        Sicily : 1 flag, 1 infantry
        Eastern Persia : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 83
        Russians : 17 / 0
        Japanese : 19 / 25
        Americans : 55 / 80
        Chinese : 20 / 25
        British : 39 / 44
        UK_Pacific : 17 / 18
        Italians : 13 / 3
        ANZAC : 15 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                3 infantry moved from Caucasus to Kazakhstan
                3 infantry moved from Caucasus to Northwest Persia
                1 artillery and 2 infantry moved from Belarus to Archangel
                1 bomber moved from Western Germany to Archangel
                2 artilleries and 4 infantry moved from Belarus to Smolensk
                5 artilleries and 28 infantry moved from Belarus to Smolensk
                1 armour moved from Belarus to Bryansk
                2 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 aaGuns and 2 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 aaGuns and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 armour
                    Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Germans attack with 7 artilleries and 34 infantry
                    Russians defend with 2 aaGuns and 2 infantry
                    Germans win, taking Smolensk from Russians with 7 artilleries and 34 infantry remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 aaGuns and 2 infantry
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                    Germans win, taking Northwest Persia from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Kazakhstan
                    Germans attack with 3 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 1 artillery and 1 infantry
                    Germans win, taking Kazakhstan from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Novgorod
                    Germans attack with 4 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Belarus
                1 aaGun moved from Belarus to Smolensk
                18 armour and 9 mech_infantrys moved from Belarus to Rostov
                3 armour moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Kazakhstan to Caucasus
                3 aaGuns, 4 artilleries, 3 fighters and 20 infantry moved from Western Germany to Northern Italy
                6 infantry moved from Germany to Western Germany
                3 infantry moved from Holland Belgium to Western Germany
                2 fighters and 1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                1 factory_minor placed in Caucasus
                1 artillery and 2 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 infantry placed in Russia
                1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,5,4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,3,4,5,4,1,3,6
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs


  • @Karl7:

    yeah, this game is distressing me.  Mostly because I’ve made errors and the dice have not done me any favors…

    :lol:

    but what can you expect.

    So, come on!  Kill ME!

    I`ll give my best to defeat U, that is all I can promise.  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                9 infantry moved from Manchuria to Korea
                1 mech_infantry moved from Vologda to Kazakhstan
                2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakhstan
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Germans
                1 armour moved from French Indo China to Kwangsi

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 airfield and 2 infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 :  4/5 hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Kwangsi
                    Russians attack with 1 armour
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour
                Battle in Korea
                    Russians attack with 9 infantry
                    Japanese defend with 1 artillery and 5 infantry
                        Russians roll dice for 9 infantry in Korea, round 2 :  3/9 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 :  3/6 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 :  3/3 hits
                        3 infantry owned by the Russians lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Korea, round 4 :  1/3 hits
                        1 infantry owned by the Russians lost in Korea
                    2 infantry owned by the Russians retreated to Manchuria
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 7 infantry

    Non Combat Move - Russians
                1 aaGun and 7 infantry moved from Jehol to Manchuria
                22 artilleries and 14 infantry moved from Vologda to Samara
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Shantung : 1 infantry
        Manchuria : 2 aaGuns and 9 infantry
        Samara : 22 artilleries and 15 infantry
        Persia : 2 fighters and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 14 / 0
        Japanese : 17 / 25
        Americans : 55 / 80
        Chinese : 22 / 25
        British : 38 / 44
        UK_Pacific : 17 / 18
        Italians : 13 / 3
        ANZAC : 15 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                1 bomber moved from Japan to 19 Sea Zone
                1 bomber moved from Japan to 18 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking Siberia from Russians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 18 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Aleutian Islands
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to Japan
                1 tactical_bomber moved from 17 Sea Zone to Japan
                1 bomber and 1 tactical_bomber moved from 18 Sea Zone to Japan
                1 bomber moved from 19 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,1,4,3,6,4,6,6
                Japanese collect 17 PUs (4 lost to blockades); end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 5 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from Caroline Islands to 18 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                1 submarine moved from 1 Sea Zone to 8 Sea Zone
                1 bomber moved from Caroline Islands to 19 Sea Zone
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                3 bombers moved from United Kingdom to 115 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa

    Combat - Americans
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Formosa
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 115 Sea Zone
                    Americans attack with 3 bombers
                    Germans defend with 1 carrier, 1 cruiser, 2 submarines and 2 transports
                    2 submarines owned by the Germans Submerged
                        Americans roll dice for 3 bombers in 115 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 115 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 115 Sea Zone
                        Americans roll dice for 2 bombers in 115 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 bombers in 115 Sea Zone, round 4 :  2/2 hits
                        Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 4 :  0/1 hits
                        1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                        1 transport owned by the Germans lost in 115 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
                    Casualties for Americans: 1 bomber
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 3 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 115 Sea Zone to Archangel
                1 bomber moved from Normandy Bordeaux to Malta
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries, 6 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                3 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 105 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
                1 bomber moved from Eastern United States to Tunisia
                5 bombers moved from Western United States to Gibraltar
                1 destroyer moved from 1 Sea Zone to 7 Sea Zone
                1 bomber moved from 19 Sea Zone to Kweichow
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State
                4 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                3 fighters moved from 18 Sea Zone to 20 Sea Zone
                3 submarines moved from 20 Sea Zone to 21 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 artillery, 5 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 artillery
        Kweichow : 1 bomber
        Shan State : 4 fighters and 2 tactical_bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
        Alaska : 1 factory_minor and 3 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        33 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 fighters and 1 transport
        22 Sea Zone : 1 flag
        21 Sea Zone : 3 submarines
        10 Sea Zone : 1 transport
        19 Sea Zone : 1 flag, 1 destroyer
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 flag
        7 Sea Zone : 1 destroyer
        8 Sea Zone : 1 submarine
        5 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun, 9 artilleries, 5 bombers, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malta : 1 bomber
        Tunisia : 1 bomber
        Archangel : 2 bombers
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 3 submarines
        97 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 transports
        101 Sea Zone : 1 submarine
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 6 transports
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 12 / 0
        Japanese : 20 / 17
        Americans : 56 / 76
        Chinese : 22 / 25
        British : 38 / 44
        UK_Pacific : 15 / 18
        Italians : 13 / 3
        ANZAC : 15 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 4 infantry moved from Anhwe to Kiangsi
                4 artilleries moved from Kiangsu to Kiangsi

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery and 6 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kiangsi : 7 artilleries and 10 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 88
        Russians : 12 / 0
        Japanese : 19 / 17
        Americans : 56 / 76
        Chinese : 23 / 29
        British : 38 / 44
        UK_Pacific : 15 / 18
        Italians : 13 / 3
        ANZAC : 15 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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