We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to Caucasus
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,5,2,5,6,2,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,4,6
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Battle in Kiangsu
Chinese attack with 7 artilleries, 1 fighter and 8 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters, 6 infantry and 3 tactical_bombers
Chinese roll dice for 7 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/16 hits
Japanese roll dice for 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/13 hits
5 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 3 infantry in Kiangsu, round 3 : 2/11 hits
Japanese roll dice for 2 armour, 2 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 3 : 2/8 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 7 artilleries, 1 fighter and 1 infantry in Kiangsu, round 4 : 4/9 hits
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in Kiangsu, round 4 : 4/6 hits
3 artilleries owned by the Chinese , 1 armour owned by the Japanese , 3 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 1 fighter in Kiangsu, round 5 : 3/5 hits
Japanese roll dice for 2 fighters in Kiangsu, round 5 : 1/2 hits
1 fighter owned by the Chinese and 2 fighters owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 4 artilleries remaining. Battle score for attacker is 37
Casualties for Japanese: 2 armour, 2 fighters, 6 infantry and 3 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 8 infantryAnother reason LL rerolls are necessary.
This is ridiculous.
on the contrary. this battle is a prove why it should not be applied.
5-5
2-2
4-4
2-1
we were the same all along
i had more units 16 to ur 13 but ur s were stronger
more or less pure average
ok, I went back and did the number and you are right about the averages. What got me was Japan rolled badly – 2 hit when you are rolling tanks and fighters… that is very bad. But it was off set by you rolling bad. It just pains me in a battle that according to the numbers was 57 vs 42 chance or about that Japan eats it on the dice. This is second time this has happened…
Blah…
We all sometimes have bad nervs because of the dice. I can understand dice.
I personally dislike big differences either winning or loosing
but without the dice the game would loose its core what it is esentially a game, and luck is 50 % factor in games
this is a chess game with dices
the best players have a record of 90 % winning because luck is not so important here as in some other games
i personally try to avoid big risky battles sometimes i go in to small one
as for big i go too rarely but then i try one round and if it does not go best i retreat.
forcing is what kills a player
yeah, this game is distressing me. Mostly because I’ve made errors and the dice have not done me any favors…
:lol:
but what can you expect.
So, come on! Kill ME!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 4 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from New South Wales to Queensland
2 fighters moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
Place Units - ANZAC
3 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 armour and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 destroyer
35 Sea Zone : 1 cruiser, 3 fighters and 1 tactical_bomber
34 Sea Zone : 1 destroyer and 1 transport
20 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 3 transports
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 infantry
Persia : 2 fighters
Production/PUs Summary :
Germans : 60 / 83
Russians : 17 / 0
Japanese : 19 / 25
Americans : 55 / 80
Chinese : 20 / 25
British : 39 / 44
UK_Pacific : 17 / 18
Italians : 13 / 3
ANZAC : 15 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter and 4 infantry moved from United Kingdom to Gibraltar
Non Combat Move - French
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from 91 Sea Zone to Gibraltar
Turn Complete - French
Territory Summary for French :
Sumatra : 1 flag, 1 infantry
Gibraltar : 1 fighter
Sicily : 1 flag, 1 infantry
Eastern Persia : 1 infantry
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 60 / 83
Russians : 17 / 0
Japanese : 19 / 25
Americans : 55 / 80
Chinese : 20 / 25
British : 39 / 44
UK_Pacific : 17 / 18
Italians : 13 / 3
ANZAC : 15 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Belarus to Archangel
1 bomber moved from Western Germany to Archangel
2 artilleries and 4 infantry moved from Belarus to Smolensk
5 artilleries and 28 infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Bryansk
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 7 artilleries and 34 infantry
Russians defend with 2 aaGuns and 2 infantry
Germans win, taking Smolensk from Russians with 7 artilleries and 34 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 2 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans win, taking Northwest Persia from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Kazakhstan
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 artillery and 1 infantry
Germans win, taking Kazakhstan from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Belarus
1 aaGun moved from Belarus to Smolensk
18 armour and 9 mech_infantrys moved from Belarus to Rostov
3 armour moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
3 aaGuns, 4 artilleries, 3 fighters and 20 infantry moved from Western Germany to Northern Italy
6 infantry moved from Germany to Western Germany
3 infantry moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
Place Units - Germans
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Volgograd
3 armour placed in Ukraine
3 infantry placed in Russia
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,3,4,5,4,1,3,6
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
yeah, this game is distressing me. Mostly because I’ve made errors and the dice have not done me any favors…
:lol:
but what can you expect.
So, come on! Kill ME!
I`ll give my best to defeat U, that is all I can promise. 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
9 infantry moved from Manchuria to Korea
1 mech_infantry moved from Vologda to Kazakhstan
2 fighters and 2 tactical_bombers moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from French Indo China to Kwangsi
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 airfield and 2 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/5 hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Russians lost in Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 1 artillery and 5 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 3/9 hits
Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Russians roll dice for 6 infantry in Korea, round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 3/3 hits
3 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Korea
2 infantry owned by the Russians retreated to Manchuria
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Russians
1 aaGun and 7 infantry moved from Jehol to Manchuria
22 artilleries and 14 infantry moved from Vologda to Samara
2 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
Turn Complete - Russians
Territory Summary for Russians :
Shantung : 1 infantry
Manchuria : 2 aaGuns and 9 infantry
Samara : 22 artilleries and 15 infantry
Persia : 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 64 / 88
Russians : 14 / 0
Japanese : 17 / 25
Americans : 55 / 80
Chinese : 22 / 25
British : 38 / 44
UK_Pacific : 17 / 18
Italians : 13 / 3
ANZAC : 15 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in Siberia
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking Siberia from Russians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Aleutian Islands
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking Aleutian Islands from Americans with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber and 1 tactical_bomber moved from 18 Sea Zone to Japan
1 bomber moved from 19 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 artillery and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,1,4,3,6,4,6,6
Japanese collect 17 PUs (4 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from Caroline Islands to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
3 bombers moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Battle in 19 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 115 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 carrier, 1 cruiser, 2 submarines and 2 transports
2 submarines owned by the Germans Submerged
Americans roll dice for 3 bombers in 115 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 115 Sea Zone
Americans roll dice for 2 bombers in 115 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers in 115 Sea Zone, round 4 : 2/2 hits
Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Casualties for Americans: 1 bomber
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 18 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
2 bombers moved from 115 Sea Zone to Archangel
1 bomber moved from Normandy Bordeaux to Malta
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 aaGuns, 1 armour, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 92 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 submarines moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 bomber moved from Eastern United States to Tunisia
5 bombers moved from Western United States to Gibraltar
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 bomber moved from 19 Sea Zone to Kweichow
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shan State
4 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
3 fighters moved from 18 Sea Zone to 20 Sea Zone
3 submarines moved from 20 Sea Zone to 21 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery
Kweichow : 1 bomber
Shan State : 4 fighters and 2 tactical_bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 factory_minor and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 fighters and 1 transport
22 Sea Zone : 1 flag
21 Sea Zone : 3 submarines
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
7 Sea Zone : 1 destroyer
8 Sea Zone : 1 submarine
5 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 9 artilleries, 5 bombers, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Malta : 1 bomber
Tunisia : 1 bomber
Archangel : 2 bombers
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 transports
101 Sea Zone : 1 submarine
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 6 transports
110 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 64 / 88
Russians : 12 / 0
Japanese : 20 / 17
Americans : 56 / 76
Chinese : 22 / 25
British : 38 / 44
UK_Pacific : 15 / 18
Italians : 13 / 3
ANZAC : 15 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Anhwe to Kiangsi
4 artilleries moved from Kiangsu to Kiangsi
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsi : 7 artilleries and 10 infantry
Kweichow : 1 infantry
Production/PUs Summary :
Germans : 64 / 88
Russians : 12 / 0
Japanese : 19 / 17
Americans : 56 / 76
Chinese : 23 / 29
British : 38 / 44
UK_Pacific : 15 / 18
Italians : 13 / 3
ANZAC : 15 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 aaGun, 6 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 mech_infantrys moved from Kiangsi to French Indo China
1 infantry moved from Persia to 128 Sea Zone
1 infantry moved from 128 Sea Zone to Kazakhstan
2 tactical_bombers moved from Novosibirsk to Northwest Persia
2 bombers moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
Combat - British
Battle in French Indo China
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 mech_infantrys in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 4 mech_infantrys in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Battle in Northwest Persia
British attack with 2 bombers, 4 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British roll dice for 2 bombers, 4 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Northwest Persia
British win, taking Kazakhstan from Germans, taking Northwest Persia from Germans with 2 bombers, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
2 artilleries, 4 infantry and 6 mech_infantrys moved from Eastern Persia to Persia
2 bombers and 2 tactical_bombers moved from Northwest Persia to Persia
7 artilleries, 2 bombers, 5 infantry and 6 mech_infantrys moved from Persia to Iraq
2 bombers moved from Iraq to Persia
5 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 91 Sea Zone to 105 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
Place Units - British
1 aaGun and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
3 artilleries placed in Persia
3 artilleries placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 airfield placed in Shan State
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag
Hainan : 1 flag, 1 harbour and 1 mech_infantry
Shan State : 1 airfield
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 4 mech_infantrys
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 1 carrier and 1 cruiser
21 Sea Zone : 1 submarine
17 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 fighters and 3 infantry
Gibraltar : 1 airfield, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major and 1 harbour
French Equatorial Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 armour, 10 artilleries, 1 factory_minor, 5 infantry and 8 mech_infantrys
92 Sea Zone : 3 aaGuns, 1 armour, 2 destroyers, 6 infantry, 1 mech_infantry and 2 transports
Eastern Persia : 1 flag, 5 mech_infantrys
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag, 1 airfield, 5 artilleries, 2 bombers, 1 factory_minor, 4 infantry and 2 tactical_bombers
105 Sea Zone : 2 submarines
128 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 63 / 88
Russians : 12 / 0
Japanese : 17 / 17
Americans : 56 / 76
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 17 / 17
Italians : 13 / 3
ANZAC : 15 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to Iraq
Combat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Caucasus
Place Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belarus: 2 aaGuns and 1 infantry
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6,4,5,2,1,2,5,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,2,6
Italians collect 4 PUs (9 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Okinawa
Battle in Marianas
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Shan State
1 infantry moved from Eastern Persia to Persia
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 aaGuns, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 aaGuns and 2 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Paulau Island : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Marianas : 1 flag, 1 armour and 1 infantry
Shan State : 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber
India : 1 armour and 1 infantry
Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 2 transports
39 Sea Zone : 1 transport
20 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
22 Sea Zone : 1 transport
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 2 destroyers
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Persia : 2 fighters and 1 infantry
Production/PUs Summary :
Germans : 63 / 88
Russians : 12 / 0
Japanese : 16 / 17
Americans : 56 / 76
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 17 / 17
Italians : 13 / 4
ANZAC : 16 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
Turn Complete - French
Territory Summary for French :
Sumatra : 1 flag, 1 infantry
Trans-Jordan : 1 fighter
Sicily : 1 flag, 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 63 / 88
Russians : 12 / 0
Japanese : 16 / 17
Americans : 56 / 76
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 17 / 17
Italians : 13 / 4
ANZAC : 16 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Archangel
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 2 tactical_bombers moved from Caucasus to Kazakhstan
16 armour, 2 artilleries, 2 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
7 armour moved from Rostov to Northwest Persia
9 mech_infantrys moved from Rostov to Northwest Persia
11 armour moved from Rostov to Northwest Persia
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 4 infantry
Americans defend with 2 bombers
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 bombers
Battle in Northwest Persia
Germans attack with 34 armour, 2 artilleries, 2 infantry and 13 mech_infantrys
British defend with 4 infantry
Germans win, taking Northwest Persia from British with 34 armour, 2 artilleries, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 airfield and 1 infantry
Germans win, taking Kazakhstan from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus
3 armour moved from Ukraine to Caucasus
1 artillery moved from Volgograd to Caucasus
1 aaGun, 7 artilleries and 33 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
1 bomber moved from Archangel to Caucasus
2 submarines moved from 115 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to Caucasus
1 artillery moved from Western Germany to Northern Italy
Place Units - Germans
3 infantry placed in Russia
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Germans undo move 3.
3 armour placed in Caucasus
3 mech_infantrys placed in Western Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,4,1,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,2,5,6,3,3,6,4,4,3
Germans collect 59 PUs (7 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
20 artilleries and 11 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
8 infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 1 artillery
Russians roll dice for 8 infantry in Amur, round 2 : 0/8 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Shantung to Jehol
2 aaGuns moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Persia to Iraq
Turn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 1 infantry
Amur : 2 aaGuns and 8 infantry
Kazakhstan : 1 airfield, 1 artillery and 1 infantry
Tambov : 1 infantry
Vologda : 1 artillery
Volgograd : 20 artilleries, 1 factory_minor and 11 infantry
Iraq : 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 61 / 86
Russians : 19 / 0
Japanese : 12 / 17
Americans : 56 / 76
Chinese : 23 / 29
British : 38 / 44
UK_Pacific : 17 / 17
Italians : 13 / 4
ANZAC : 16 / 27
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 tactical_bombers moved from Japan to Korea
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 3 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 tactical_bombers moved from Korea to Japan
1 bomber moved from 22 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4,2,1,4,4,4,5,6,6,3,3
Japanese collect 13 PUs (3 lost to blockades); end with 13 PUs total
aleuti
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (1)