No scrambles.
Wittmann(Axis) and Unknown Soldier(Allies +9) L2014
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scramble orders and kamikazes?
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At Work, sorry.
Would like to see for myself, even though we are just going through the motions now.
Are you happy to wait until tomorrow morning?
Actually do a Kamikaze on each Cruiser and one on three of your DDs(leaving one spare).
Do not scramble the 2 on Japan; I think I will need them.Let’s see if we can finish this game tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Germans
1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
6 fighters and 2 tactical_bombers moved from 3 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Germany
11 armour and 4 artilleries moved from Western Germany to Germany
3 armour moved from Northern Italy to Germany
1 fighter moved from United Kingdom to Germany
4 fighters moved from 112 Sea Zone to GermanyCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in Germany
Americans attack with 14 armour, 6 artilleries, 5 fighters and 4 infantry
Germans defend with 2 aaGuns, 7 armour, 21 artilleries, 1 factory_major, 3 fighters, 11 infantry and 12 mech_infantrys
AA fire in Germany : 0/5 hits
Americans roll dice for 14 armour, 6 artilleries, 5 fighters and 4 infantry in Germany, round 2 : 9/29 hits
Germans roll dice for 2 aaGuns, 7 armour, 21 artilleries, 3 fighters, 11 infantry and 12 mech_infantrys in Germany, round 2 : 23/54 hits
6 artilleries owned by the Americans , 7 infantry owned by the Germans , 13 armour owned by the Americans , 2 aaGuns owned by the Germans and 4 infantry owned by the Americans lost in Germany
1 armour retreated to Western Germany
Germans win with 7 armour, 21 artilleries, 3 fighters, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is -83
Casualties for Germans: 2 aaGuns and 7 infantry
Casualties for Americans: 13 armour, 6 artilleries and 4 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 9 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 9/18 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 7/13 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 5/8 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Japanese , 2 cruisers owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 4/8 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Casualties for Americans: 2 cruisers, 2 destroyers, 7 fighters and 1 submarineNon Combat Move - Americans
4 carriers and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Alaska to 7 Sea Zone
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 armour moved from Western United States to Alaska
2 armour moved from Central United States to British Columbia
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 64 Sea Zone to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 64 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
4 fighters moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Smolensk to Urals
1 armour and 2 mech_infantrys moved from Samara to Timguska
1 armour moved from Chahar to Jehol
1 transport moved from 35 Sea Zone to 19 Sea Zone
4 carriers, 2 fighters and 1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Americans
1 transport placed in 1 Sea Zone
1 artillery and 1 infantry placed in Alaska
6 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Jehol : 1 armour
British Columbia : 2 armour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 6 bombers, 1 factory_major, 1 fighter and 1 harbour
Alaska : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 3 artilleries and 3 infantry
Timguska : 1 armour and 2 mech_infantrys
Siberia : 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
10 Sea Zone : 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports
19 Sea Zone : 1 flag, 1 transport
2 Sea Zone : 1 flag
1 Sea Zone : 4 transports
7 Sea Zone : 4 carriers, 1 submarine and 1 tactical_bomber
4 Sea Zone : 3 transports
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 fighters, 4 tactical_bombers and 1 transport
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 aaGun
France : 1 aaGun
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters and 1 harbour
Norway : 1 flag
Denmark : 1 flag
Holland Belgium : 1 flag, 1 aaGun
Northern Italy : 1 flag, 1 factory_minor
Karelia : 1 infantry
Urals : 2 armour and 1 mech_infantry
Vyborg : 1 artillery
113 Sea Zone : 2 carriers, 2 destroyers and 3 transports
109 Sea Zone : 1 flag
64 Sea Zone : 4 artilleries, 4 infantry and 4 transports
Iraq : 1 flag, 1 factory_minor and 1 harbour
79 Sea Zone : 3 submarines
98 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 11 / 24
Russians : 39 / 44
Japanese : 18 / 18
Americans : 73 / 103
Chinese : 20 / 23
British : 46 / 55
UK_Pacific : 18 / 26
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Manchuria, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 artilleries moved from Shantung to JeholPlace Units - Chinese
2 artilleries and 5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Jehol : 2 artilleries
Manchuria : 5 artilleries and 9 infantryProduction/PUs Summary :
Germans : 11 / 24
Russians : 39 / 44
Japanese : 15 / 18
Americans : 73 / 103
Chinese : 23 / 29
British : 46 / 55
UK_Pacific : 18 / 26
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - British
British buy 4 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 battleship and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
1 mech_infantry moved from Bulgaria to Greater Southern Germany
1 artillery and 1 infantry moved from Yugoslavia to Greater Southern Germany
3 armour moved from Southern Italy to Greater Southern Germany
6 armour, 11 artilleries, 4 fighters and 39 infantry moved from Western Germany to Germany
6 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 10 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries moved from 113 Sea Zone to Germany
10 infantry moved from 113 Sea Zone to Germany
1 battleship moved from 112 Sea Zone to 113 Sea ZoneCombat - British
Battle in Greater Southern Germany
British attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 3 artilleries and 1 infantry
British roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 4/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Greater Southern Germany, round 2 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 3 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Formosa
Battle in Sardinia
Battle in Sicily
Battle in Germany
British attack with 6 armour, 13 artilleries, 4 fighters and 49 infantry
Germans defend with 7 armour, 21 artilleries, 1 factory_major, 3 fighters, 4 infantry and 12 mech_infantrys
British roll dice for 1 battleship in Germany, round 2 : 0/1 hits
British roll dice for 6 armour, 13 artilleries, 4 fighters and 49 infantry in Germany, round 2 : 18/72 hits
Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 4 infantry and 12 mech_infantrys in Germany, round 2 : 20/47 hits
20 infantry owned by the British , 4 infantry owned by the Germans , 2 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Germany
British roll dice for 6 armour, 13 artilleries, 4 fighters and 29 infantry in Germany, round 3 : 18/52 hits
Germans roll dice for 7 armour, 19 artilleries and 3 fighters in Germany, round 3 : 15/29 hits
15 infantry owned by the British and 18 artilleries owned by the Germans lost in Germany
British roll dice for 6 armour, 13 artilleries, 4 fighters and 14 infantry in Germany, round 4 : 19/37 hits
Germans roll dice for 7 armour, 1 artillery and 3 fighters in Germany, round 4 : 4/11 hits
4 infantry owned by the British , 7 armour owned by the Germans , 1 artillery owned by the Germans and 3 fighters owned by the Germans lost in Germany
British captures 24PUs while taking Germans capital
British converts factory_major into different units
British win, taking Formosa from Japanese, taking Sardinia from Italians, taking Sicily from Italians, taking Germany from Germans with 6 armour, 13 artilleries, 4 fighters and 10 infantry remaining. Battle score for attacker is 99
Casualties for Germans: 7 armour, 21 artilleries, 3 fighters, 4 infantry and 12 mech_infantrys
Casualties for British: 39 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Kwangtung: 2 armour
EDIT: Turning off Edit Mode
2 carriers, 6 destroyers and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
4 fighters moved from Germany to Archangel
2 armour moved from Anhwe to Manchuria
1 infantry moved from Hopei to Anhwe
1 armour moved from Kiangsu to Jehol
1 artillery moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Kiangsu
3 armour moved from Yunnan to AnhwePlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Anhwe: 2 armour
EDIT: Turning off Edit Mode
3 armour placed in Southern Italy
1 armour, 4 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 55 PUs; end with 79 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 84 PUsPlace Units - UK_Pacific
1 battleship and 1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in 20 Sea Zone change ownership: 1 battleship and 1 submarineTerritory Summary for British, UK_Pacific :
Shantung : 1 artillery
Formosa : 1 flag, 1 artillery and 1 infantry
Kiangsu : 1 infantry
Jehol : 1 armour
Siam : 1 flag
Manchuria : 2 armour
Anhwe : 5 armour and 1 infantry
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
35 Sea Zone : 1 fighter
20 Sea Zone : 1 battleship, 1 submarine and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour and 11 infantry
Greater Southern Germany : 1 flag, 3 armour, 1 artillery and 1 mech_infantry
Western Germany : 2 aaGuns
Romania : 1 flag
Germany : 1 flag, 6 armour, 13 artilleries, 1 factory_minor and 10 infantry
Tobruk : 1 flag
Albania : 1 flag
Libya : 1 flag
Sicily : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
Sardinia : 1 flag, 1 infantry
Archangel : 4 fighters
Smolensk : 1 armour and 2 mech_infantrys
Samara : 3 mech_infantrys
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship and 6 transports
95 Sea Zone : 2 transports
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
91 Sea Zone : 2 carriers, 6 destroyers and 1 submarineProduction/PUs Summary :
Germans : 2 / 0
Russians : 39 / 44
Japanese : 14 / 18
Americans : 73 / 103
Chinese : 23 / 29
British : 55 / 84
UK_Pacific : 19 / 24
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 7 PUs;Combat Move - ANZAC
1 armour, 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 3 artilleries, 1 battleship, 1 carrier, 11 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 6 Sea Zone
3 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to AmurCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3
Battle in Amur
Battle in Korea
ANZAC attack with 1 armour, 3 artilleries, 2 fighters and 2 infantry
Japanese defend with 2 aaGuns and 4 infantry
AA fire in Korea : 0/2 hits
ANZAC roll dice for 1 armour, 3 artilleries, 2 fighters and 2 infantry in Korea, round 2 : 6/8 hits
Japanese roll dice for 2 aaGuns and 4 infantry in Korea, round 2 : 0/4 hits
4 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Korea
ANZAC win, taking Amur from Germans, taking Korea from Japanese with 1 armour, 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 2 aaGuns and 4 infantryNon Combat Move - ANZAC
2 fighters moved from Korea to 6 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 battleship moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from New Guinea to Guam
1 tactical_bomber moved from Queensland to GuamPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for ANZAC :
Korea : 1 flag, 1 armour, 3 artilleries and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Guam : 2 tactical_bombers
Amur : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship
25 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 11 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 1 / 0
Russians : 40 / 44
Japanese : 11 / 18
Americans : 73 / 103
Chinese : 23 / 29
British : 55 / 84
UK_Pacific : 19 / 24
Italians : 0 / 0
ANZAC : 24 / 41
French : 19 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You are correct in needing those fighters. You only have 5 kamikazes because you used one in the Philippines last round.
I did use a kamikaze on the Anzac turn to stop bombardment. I need to run to the store and will pick this up once I am home again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - French
French buy 2 fighters; Remaining resources: 0 PUs;Combat Move - French
Non Combat Move - French
4 infantry moved from Western Germany to Germany
3 armour moved from France to GermanyPlace Units - French
2 fighters placed in FranceTurn Complete - French
French collect 19 PUs; end with 19 PUs totalTerritory Summary for French :
French Indo China : 1 factory_minor
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 2 fighters
Germany : 3 armour and 4 infantryProduction/PUs Summary :
Germans : 1 / 0
Russians : 40 / 44
Japanese : 11 / 18
Americans : 73 / 103
Chinese : 23 / 29
British : 55 / 84
UK_Pacific : 19 / 24
Italians : 0 / 0
ANZAC : 24 / 41
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 24
Purchase Units - Russians
Russians buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Urals
2 fighters and 1 tactical_bomber moved from Poland to Vologda
1 tactical_bomber moved from Russia to Yenisey
3 armour moved from Ukraine to Volgograd
5 artilleries, 39 infantry and 3 mech_infantrys moved from Poland to GermanyPlace Units - Russians
2 bombers and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsTerritory Summary for Russians :
Yenisey : 1 tactical_bomber
Slovakia Hungary : 1 flag, 1 aaGun, 3 artilleries and 2 infantry
Poland : 1 flag
Germany : 5 artilleries, 39 infantry and 3 mech_infantrys
Belarus : 1 infantry and 7 mech_infantrys
Urals : 1 armour and 2 mech_infantrys
Archangel : 4 infantry
Eastern Poland : 1 aaGun
Russia : 1 airfield, 2 bombers, 1 factory_major and 2 fighters
Ukraine : 1 factory_minor
Vologda : 2 fighters and 1 tactical_bomber
Volgograd : 3 armour and 1 factory_minor
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 1 / 0
Russians : 40 / 46
Japanese : 11 / 18
Americans : 73 / 103
Chinese : 23 / 29
British : 55 / 84
UK_Pacific : 19 / 24
Italians : 0 / 0
ANZAC : 24 / 41
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
We are having a party in Berlin :-D
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According to the league rules, we can have a third game as a tie-breaker. If you decide you want to play another, I will let you chose your side at this same bid. I do believe we both won as the Allies at +9.
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Thank you. I thought that might have been the case. I would rather play it later in the year though.
I will continue with my team games and the one on ones with Wayne.
Kevin(Aequitas) might want another after this, his first, Global game.
Kevin and I have been friends, talking WW2 and General Discussion since I joined two years ago. -
I forgot that wasn’t a PM!
Meant to say: congratulations on your hard fought win.
Was a lot of fun. Will post your victory within the hour. -
That sounds great! I do love playing the team games because one of us always sees something that the other misses. They are so much fun!
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I might not be able tp play until tomorrow now, sorry. Have to much on.
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Never a hurry my friend.





