I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
Whackamatt (Axis) vs. Degrasse (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 64
Russians : 30 / 31
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 14 / 25
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Libya to Tobruk
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 armour and 4 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to Kazakhstan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 submarine moved from 80 Sea Zone to 78 Sea Zone
1 submarine moved from 77 Sea Zone to 40 Sea Zone
1 submarine moved from 77 Sea Zone to 58 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Libya to Tobruk
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 armour and 4 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to Kazakhstan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 submarine moved from 80 Sea Zone to 78 Sea Zone
1 submarine moved from 77 Sea Zone to 40 Sea Zone
1 submarine moved from 77 Sea Zone to 58 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 82 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 82 Sea Zone
British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits
British win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in West India
British attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/9 hits
Japanese roll dice for 2 infantry in West India, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
British win, taking West India from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
1 mech_infantry moved from Turkmenistan to Novosibirsk
1 fighter moved from Kazakhstan to Eastern Persia
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Volgograd to SamaraPlace Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 artillery and 2 infantry
39 Sea Zone : 1 flag, 1 submarine
40 Sea Zone : 1 submarine
58 Sea Zone : 1 submarine
West India : 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Rhodesia : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery
Libya : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 mech_infantry
Samara : 1 infantry
109 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
78 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 31
Japanese : 67 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 2 / 0
Italians : 14 / 25
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.714
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.071
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 battleship; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Bessarabia to Romania
1 artillery moved from Southern France to Normandy Bordeaux
1 destroyer moved from 93 Sea Zone to 103 Sea Zone
1 destroyer moved from 93 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
3 submarines moved from 91 Sea Zone to 109 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Caucasus to KazakhstanNon Combat Move - ANZAC
1 aaGun moved from South Australia to Western Australia
4 infantry moved from South Australia to Western Australia
3 infantry moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Western Australia
1 bomber moved from South Australia to Western AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 armour, 2 artilleries and 6 infantry
Western Australia : 1 aaGun, 2 bombers and 4 infantry
New Guinea : 1 infantry
Kazakhstan : 2 infantry
62 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 31
Japanese : 67 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 2 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Caucasus to KazakhstanNon Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Kazakhstan : 1 infantry
Alexandria : 2 infantry
United Kingdom : 2 infantry
Russia : 1 fighter
Iraq : 1 infantryProduction/PUs Summary :
Germans : 48 / 64
Russians : 31 / 31
Japanese : 67 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 2 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be out of town on Tuesday through Sunday for Thanksgiving. I probably won’t have a computer during that time so I don’t expect get any turns done. Have a happy Thanksgiving!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour and 1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to GibraltarCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from French to Germans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 aaGuns moved from Poland to 114 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns and 2 infantry moved from 115 Sea Zone to Novgorod
2 artilleries moved from Germany to Slovakia Hungary
4 aaGuns moved from Poland to Slovakia Hungary
1 armour moved from France to Yugoslavia
1 infantry moved from France to Southern France
1 artillery moved from Gold Coast to French West Africa
1 fighter moved from Gibraltar to NigeriaPlace Units - Germans
3 fighters placed in Normandy Bordeaux
3 infantry placed in Novgorod
3 infantry placed in Romania
Germans undo move 3.
2 artilleries and 1 infantry placed in Romania
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
Germans collect 52 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 2 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 artilleries and 1 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
5 artilleries and 3 infantry moved from Smolensk to Belarus
2 artilleries moved from Russia to Bryansk
1 artillery moved from Ukraine to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Yenisey : 4 infantry
Kazakhstan : 2 artilleries and 1 infantry
Ethiopia : 1 mech_infantry
Belarus : 7 artilleries and 4 infantry
Bryansk : 2 artilleries
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 artilleries and 1 infantry
Vologda : 1 artillery
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 64
Russians : 32 / 32
Japanese : 67 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 2 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18Germans Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.154
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 6 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan
2 armour, 1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers moved from India to West India
1 battleship, 1 destroyer and 3 submarines moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 submarines and 1 transport
British defend with 1 submarine
Japanese win, taking 39 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kazakhstan
Japanese attack with 4 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 2 artilleries and 1 infantry; British defend with 1 artillery and 2 infantry
Japanese win, taking Kazakhstan from Russians with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Ceylon
Battle in West India
Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 fighter and 2 tactical_bombers moved from West India to India
1 tactical_bomber moved from West India to Sikang
1 aaGun moved from Sikang to Kazakhstan
1 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Manchuria to Jehol
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 fighters moved from 35 Sea Zone to Java
2 battleships, 2 carriers, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 armour moved from French Indo China to SzechwanPlace Units - Japanese
1 airfield placed in Sikang
Japanese undo move 1.
1 airfield placed in Java
2 destroyers placed in 36 Sea Zone
3 armour placed in India
1 armour placed in French Indo China
Japanese undo move 2.
2 destroyers placed in 36 Sea Zone
2 armour placed in Manchuria
Japanese undo move 5.
2 armour placed in Kwangtung
1 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 101 Sea Zone to 103 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 101 Sea Zone to 88 Sea Zone
2 submarines moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 101 Sea Zone to 103 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 90 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 90 Sea Zone
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 90 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 103 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 103 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 88 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 88 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 88 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 88 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 88 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 86 Sea Zone to 87 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 118 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
Americans undo move 1.
10 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 7 artilleries, 1 harbour, 10 infantry and 1 mech_infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 5 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 10 submarines
16 Sea Zone : 1 submarine
6 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
108 Sea Zone : 1 destroyer and 2 submarines
118 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 1 submarine
90 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 destroyer and 5 transports
103 Sea Zone : 1 destroyer and 2 submarines
88 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.609
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Persia
1 submarine moved from 40 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 56 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 125 Sea Zone from Germans
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to Persia
1 submarine moved from 40 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 56 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun and 4 armour
AA fire in Kazakhstan : 0/3 hits
British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 4 armour in Kazakhstan, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 : 3/4 hits
Japanese roll dice for 3 armour in Kazakhstan, round 3 : 1/3 hits
1 armour owned by the British and 3 armour owned by the Japanese lost in Kazakhstan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun and 4 armour
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kazakhstan to PersiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,5,2,4
British collect 31 PUs (4 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 submarine
37 Sea Zone : 1 submarine
56 Sea Zone : 1 submarine
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
87 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag
82 Sea Zone : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.339
Median : 4.000
Variance : 1.443
Standard Deviation : 1.201
Total rolls : 62Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
Average roll : 3.167
Median : 4.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.267
Standard Deviation : 0.516
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Normandy Bordeaux to Southern FranceCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
Place Units - Italians
1 battleship placed in 95 Sea Zone
Italians undo move 1.
1 battleship placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Italians undo move 2.
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from Western Australia to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from South Australia to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from Western Australia to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour and 5 infantry
Western Australia : 1 aaGun and 4 infantry
Dutch New Guinea : 2 bombers and 1 infantry
54 Sea Zone : 1 destroyer and 2 submarines
62 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Iraq to Persia
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Russia : 1 fighter
Persia : 1 infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 31 / 32
Japanese : 70 / 80
Americans : 51 / 71
Chinese : 0 / 3
British : 35 / 32
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





