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Whackamatt (Axis) vs. Degrasse (Allies +9)

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 30 / 31
        Japanese : 70 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 36
        UK_Pacific : 0 / 0
        Italians : 14 / 25
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Libya to Tobruk
                1 submarine moved from 71 Sea Zone to 82 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 armour and 4 mech_infantrys moved from Persia to West India
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to Kazakhstan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                      UK_Pacific take 39 Sea Zone from Japanese
                1 submarine moved from 80 Sea Zone to 78 Sea Zone
                1 submarine moved from 77 Sea Zone to 40 Sea Zone
                1 submarine moved from 77 Sea Zone to 58 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Libya to Tobruk
                1 submarine moved from 71 Sea Zone to 82 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 armour and 4 mech_infantrys moved from Persia to West India
                1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
                1 fighter moved from Eastern Persia to Kazakhstan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                      UK_Pacific take 39 Sea Zone from Japanese
                1 submarine moved from 80 Sea Zone to 78 Sea Zone
                1 submarine moved from 77 Sea Zone to 40 Sea Zone
                1 submarine moved from 77 Sea Zone to 58 Sea Zone

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 82 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 82 Sea Zone
                        British roll dice for 1 submarine in 82 Sea Zone, round 2 :  0/1 hits
                    British win, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in West India
                    British attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in West India, round 2 :  5/9 hits
                        Japanese roll dice for 2 infantry in West India, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    British win, taking West India from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from West India to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Novosibirsk
                1 fighter moved from Kazakhstan to Eastern Persia
                2 artilleries and 2 infantry moved from Eastern Persia to West India
                1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Volgograd to Samara

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                2 submarines placed in 109 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 artillery and 2 infantry
        39 Sea Zone : 1 flag, 1 submarine
        40 Sea Zone : 1 submarine
        58 Sea Zone : 1 submarine
        West India : 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
        Rhodesia : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 artillery
        Libya : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 mech_infantry
        Samara : 1 infantry
        109 Sea Zone : 2 submarines
        Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        82 Sea Zone : 1 flag, 1 submarine
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        78 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 31
        Japanese : 67 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 35
        UK_Pacific : 2 / 0
        Italians : 14 / 25
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 2.714
            Median : 3.000
            Variance : 1.050
            Standard Deviation : 1.025
            Total rolls : 21

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.071
            Median : 3.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 battleship; Remaining resources: 5 PUs;

    Combat Move - Italians
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Bessarabia to Romania
                1 artillery moved from Southern France to Normandy Bordeaux
                1 destroyer moved from 93 Sea Zone to 103 Sea Zone
                1 destroyer moved from 93 Sea Zone to 90 Sea Zone
                1 destroyer moved from 91 Sea Zone to 88 Sea Zone
                3 submarines moved from 91 Sea Zone to 109 Sea Zone

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 infantry
                    British defend with 1 aaGun
                    Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Italians

    Place Units - Italians
                1 battleship placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Caucasus to Kazakhstan

    Non Combat Move - ANZAC
                1 aaGun moved from South Australia to Western Australia
                4 infantry moved from South Australia to Western Australia
                3 infantry moved from New South Wales to South Australia
                2 infantry moved from New South Wales to South Australia
                1 bomber moved from New South Wales to Western Australia
                1 bomber moved from South Australia to Western Australia

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 armour, 2 artilleries and 6 infantry
        Western Australia : 1 aaGun, 2 bombers and 4 infantry
        New Guinea : 1 infantry
        Kazakhstan : 2 infantry
        62 Sea Zone : 1 destroyer, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 31
        Japanese : 67 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 35
        UK_Pacific : 2 / 0
        Italians : 14 / 29
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Caucasus to Kazakhstan

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Kazakhstan : 1 infantry
        Alexandria : 2 infantry
        United Kingdom : 2 infantry
        Russia : 1 fighter
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 64
        Russians : 31 / 31
        Japanese : 67 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 35
        UK_Pacific : 2 / 0
        Italians : 14 / 29
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    I’ll be out of town on Tuesday through Sunday for Thanksgiving.  I probably won’t have a computer during that time so I don’t expect get any turns done.  Have a happy Thanksgiving!

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 armour and 1 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
                1 armour and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from 92 Sea Zone to Morocco
                1 cruiser moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to Gibraltar

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Morocco from French, taking Belarus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of French West Africa from French to Germans
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Belarus to Romania
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 aaGuns moved from Poland to 114 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 aaGuns and 2 infantry moved from 115 Sea Zone to Novgorod
                2 artilleries moved from Germany to Slovakia Hungary
                4 aaGuns moved from Poland to Slovakia Hungary
                1 armour moved from France to Yugoslavia
                1 infantry moved from France to Southern France
                1 artillery moved from Gold Coast to French West Africa
                1 fighter moved from Gibraltar to Nigeria

    Place Units - Germans
                3 fighters placed in Normandy Bordeaux
                3 infantry placed in Novgorod
                3 infantry placed in Romania
                Germans undo move 3.
                2 artilleries and 1 infantry placed in Romania
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6
                Germans collect 52 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 artilleries and 2 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 artilleries and 1 infantry moved from Volgograd to Kazakhstan

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 artilleries and 2 infantry moved from Smolensk to Belarus
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                2 artilleries and 1 infantry moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Vologda to Russia
                1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
                5 artilleries and 3 infantry moved from Smolensk to Belarus
                2 artilleries moved from Russia to Bryansk
                1 artillery moved from Ukraine to Western Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Yenisey : 4 infantry
        Kazakhstan : 2 artilleries and 1 infantry
        Ethiopia : 1 mech_infantry
        Belarus : 7 artilleries and 4 infantry
        Bryansk : 2 artilleries
        Archangel : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 artilleries and 1 infantry
        Vologda : 1 artillery
        Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 32 / 32
        Japanese : 67 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 35
        UK_Pacific : 2 / 0
        Italians : 14 / 29
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    Germans Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 4.154
            Median : 5.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 6 armour, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan
                2 armour, 1 bomber, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers moved from India to West India
                1 battleship, 1 destroyer and 3 submarines moved from 36 Sea Zone to 39 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to Ceylon

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 3 submarines and 1 transport
                    British defend with 1 submarine
                    Japanese win, taking 39 Sea Zone from UK_Pacific with 1 battleship, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Kazakhstan
                    Japanese attack with 4 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 2 artilleries and 1 infantry; British defend with 1 artillery and 2 infantry
                    Japanese win, taking Kazakhstan from Russians with 4 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Ceylon
                Battle in West India
                    Japanese attack with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    Japanese win, taking Ceylon from UK_Pacific, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for British: 3 armour, 2 artilleries, 2 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
                1 fighter and 2 tactical_bombers moved from West India to India
                1 tactical_bomber moved from West India to Sikang
                1 aaGun moved from Sikang to Kazakhstan
                1 infantry moved from Anhwe to Hopei
                1 artillery and 3 infantry moved from Manchuria to Jehol
                1 destroyer moved from 19 Sea Zone to 16 Sea Zone
                3 fighters moved from 35 Sea Zone to Java
                2 battleships, 2 carriers, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to 6 Sea Zone
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                2 armour moved from French Indo China to Szechwan

    Place Units - Japanese
                1 airfield placed in Sikang
                Japanese undo move 1.
                1 airfield placed in Java
                2 destroyers placed in 36 Sea Zone
                3 armour placed in India
                1 armour placed in French Indo China
                Japanese undo move 2.
                2 destroyers placed in 36 Sea Zone
                2 armour placed in Manchuria
                Japanese undo move 5.
                2 armour placed in Kwangtung
                1 infantry placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 submarines moved from 101 Sea Zone to 90 Sea Zone
                2 submarines moved from 101 Sea Zone to 103 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 submarines moved from 101 Sea Zone to 90 Sea Zone
                2 submarines moved from 101 Sea Zone to 103 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 90 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 90 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 90 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 90 Sea Zone
                        Americans roll dice for 1 submarine in 90 Sea Zone, round 3 :  1/1 hits
                        Italians roll dice for 1 destroyer in 90 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 90 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 103 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 103 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 103 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer in 103 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 103 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 88 Sea Zone
                    Americans attack with 2 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 88 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer in 88 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 88 Sea Zone, round 3 :  1/2 hits
                        Italians roll dice for 1 destroyer in 88 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 88 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 destroyer moved from 101 Sea Zone to 90 Sea Zone
                1 destroyer moved from 101 Sea Zone to 88 Sea Zone
                1 submarine moved from 86 Sea Zone to 87 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 118 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 9 submarines placed in 10 Sea Zone
                Americans undo move 1.
                10 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        New Guinea : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 7 artilleries, 1 harbour, 10 infantry and 1 mech_infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 5 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 10 submarines
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag
        54 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 2 mech_infantrys
        108 Sea Zone : 1 destroyer and 2 submarines
        118 Sea Zone : 1 destroyer and 2 submarines
        87 Sea Zone : 1 submarine
        90 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 destroyer and 5 transports
        103 Sea Zone : 1 destroyer and 2 submarines
        88 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 32
        Japanese : 70 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 29
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.609
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 32
        Japanese : 70 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 14 / 29
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.609
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      British take 125 Sea Zone from Germans
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 82 Sea Zone to 87 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 submarine moved from 40 Sea Zone to 37 Sea Zone
                1 submarine moved from 78 Sea Zone to 41 Sea Zone
                1 submarine moved from 58 Sea Zone to 56 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                      British take 125 Sea Zone from Germans
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 submarine moved from 82 Sea Zone to 87 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 artillery moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Samara to Kazakhstan
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 submarine moved from 40 Sea Zone to 37 Sea Zone
                1 submarine moved from 78 Sea Zone to 41 Sea Zone
                1 submarine moved from 58 Sea Zone to 56 Sea Zone

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 4 armour
                        AA fire in Kazakhstan :  0/3 hits
                        British roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 1 aaGun and 4 armour in Kazakhstan, round 2 :  3/4 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese , 2 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Kazakhstan
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Kazakhstan, round 3 :  3/4 hits
                        Japanese roll dice for 3 armour in Kazakhstan, round 3 :  1/3 hits
                        1 armour owned by the British and 3 armour owned by the Japanese lost in Kazakhstan
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 aaGun and 4 armour
                    Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Persia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,5,2,4
                British collect 31 PUs (4 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    41 Sea Zone : 1 submarine
        37 Sea Zone : 1 submarine
        56 Sea Zone : 1 submarine
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 2 mech_infantrys
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 mech_infantry
        125 Sea Zone : 1 flag, 1 submarine
        87 Sea Zone : 1 submarine
        106 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag
        82 Sea Zone : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 32
        Japanese : 70 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 32
        UK_Pacific : 0 / 0
        Italians : 14 / 29
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 17 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.339
            Median : 4.000
            Variance : 1.443
            Standard Deviation : 1.201
            Total rolls : 62

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.818
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 2 times
            Average roll : 3.167
            Median : 4.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship moved from 95 Sea Zone to 91 Sea Zone
                3 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 artillery moved from Normandy Bordeaux to Southern France

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians

    Place Units - Italians
                1 battleship placed in 95 Sea Zone
                Italians undo move 1.
                1 battleship placed in 93 Sea Zone
                1 armour and 1 infantry placed in Southern Italy
                Italians undo move 2.
                1 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from South Australia to New South Wales
                1 infantry moved from New Guinea to Dutch New Guinea
                2 bombers moved from Western Australia to Dutch New Guinea
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from South Australia to New South Wales
                1 infantry moved from New Guinea to Dutch New Guinea
                2 bombers moved from Western Australia to Dutch New Guinea
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 2 armour and 5 infantry
        Western Australia : 1 aaGun and 4 infantry
        Dutch New Guinea : 2 bombers and 1 infantry
        54 Sea Zone : 1 destroyer and 2 submarines
        62 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 32
        Japanese : 70 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 25
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                1 infantry moved from Iraq to Persia
                2 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Russia : 1 fighter
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 32
        Japanese : 70 / 80
        Americans : 51 / 71
        Chinese : 0 / 3
        British : 35 / 32
        UK_Pacific : 0 / 0
        Italians : 15 / 25
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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