turn complete
14L G40 wheatbeer (Axis) vs Karl7 (Allies +15) game 2
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Axis lose 3 fig, 4 tact
Allies lose 2 cru, 7 fig, 1 damaged bbSZ20r3
A 3 fig, 2 tact, 4 strat = overkill
D 1 damaged bb
Rolls: 1@4; Total Hits: 11@4: (4) -
yeah, I am not sure if I like the LL or not. I had to use mine (many times!) to correct dumb little battle that went wildly wrong. I guess maybe I should hold on to them for just big battles and to stop you from getting more.
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Only ended up saving 3 planes since the Allies hit their rolls at least.
Japan clears SZ20 with 2 fig, 2 tact, 4 strat surviving.
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Can’t use EDIT mode to add planes at this stage.
Surviving fighters should have 3 movement points (originating from PHI) for NCM while surviving tacts should have only 2 movement points for NCM (originating from SZ37).
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Allies had good luck in Guam as well (3% most favorable Allied outcome … Japan failed to clear your 4 defending strats with 2 fig, 2 tact).
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Allies had good luck in Guam as well (3% most favorable Allied outcome … Japan failed to clear your 4 defending strats with 2 fig, 2 tact).
I need every bit I can!
:lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to Guam
9 fighters moved from Philippines to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
2 fighters moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from Jehol to 20 Sea Zone
4 bombers moved from Malaya to 20 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Shan State to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 20 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 armour, 6 artilleries and 3 mech_infantrys moved from India to West India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 1 destroyer in 36 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 bombers, 14 fighters and 9 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 4 bombers, 14 fighters and 9 tactical_bombers in 20 Sea Zone, round 2 : 13/27 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 10/19 hits
3 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 carrier owned by the ANZAC and 7 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 bombers, 7 fighters and 6 tactical_bombers in 20 Sea Zone, round 3 : 7/17 hits
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 20 Sea Zone, round 3 : 9/11 hits
4 fighters owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 20 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 14 fighters and 8 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 4 bombers
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 1/4 hits
Americans roll dice for 4 bombers in Guam, round 2 : 2/4 hits
1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 3 : 1/2 hits
Americans roll dice for 3 bombers in Guam, round 3 : 0/3 hits
1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 4 : 0/2 hits
Americans roll dice for 2 bombers in Guam, round 4 : 1/2 hits
1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 5 : 0/1 hits
Americans roll dice for 2 bombers in Guam, round 5 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Guam, round 6 : 1/1 hits
Americans roll dice for 2 bombers in Guam, round 6 : 0/2 hits
1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 7 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 7 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Guam, round 8 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 8 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Guam
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 3 bombers
Battle in Tanganyika Territory
Battle in West India
Japanese attack with 2 armour, 6 artilleries and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 6 artilleries and 3 mech_infantrys in West India, round 2 : 6/11 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking Tanganyika Territory from British, taking West India from UK_Pacific with 2 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers and 4 submarines moved from 37 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Malaya to French Indo China
4 bombers moved from 20 Sea Zone to Philippines
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Manchuria to JeholPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 destroyers placed in 19 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
1 artillery placed in Japan
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,1,6
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 45 / 38
Americans : 60 / 83
Chinese : 14 / 15
British : 36 / 44
UK_Pacific : 4 / 0
Italians : 19 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit ModeThese 3 planes are the extra survivors due to the LL reroll.
Since we are both even on rerolls, we can stop that system now if you would prefer.
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If you want to keep using it, we’re 1-1 again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Guam to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
3 submarines moved from 6 Sea Zone to 25 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to KwangsiPlace Units - Americans
2 fighters and 1 infantry placed in Greece
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from Hunan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Kwangsi
5 infantry moved from Hunan to Kwangsi
1 infantry moved from Burma to YunnanPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,5,5,3,2,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,6,6,4,2,4,4,3,6,6,1,2,6,4,4,1
Chinese collect 13 PUs (6 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 21
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
2 infantry moved from Brazil to SurinameCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
1 infantry moved from Persia to Northwest Persia
5 infantry and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
3 artilleries moved from Egypt to Trans-Jordan
2 transports moved from 94 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 97 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Northern Italy to Albania
Italians take Albania from BritishCombat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Northern Italy to France
1 bomber moved from Northwest Persia to Volgograd
1 armour moved from Vologda to KazakhstanPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,4,6,1,4,2,3,5,2,5,6,2,1,2,4,2
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUsProduction/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 40 / 38
Americans : 59 / 80
Chinese : 19 / 21
British : 35 / 36
UK_Pacific : 4 / 0
Italians : 21 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Persia to IraqNon Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Kenya: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Western Germany to Iraq
2 tactical_bombers moved from Southern Italy to Iraq
2 fighters moved from Volgograd to Iraq
1 bomber and 2 fighters moved from Caucasus to Iraq
5 tactical_bombers moved from Caucasus to Iraq
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 artillery moved from Samara to Novosibirsk
1 tactical_bomber moved from Caucasus to Novosibirsk
1 tactical_bomber moved from Caucasus to IraqCombat - Germans
Battle in Novosibirsk
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Novosibirsk
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Iraq
Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 8 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 8 tactical_bombers in Iraq, round 2 : 7/17 hits
British roll dice for 8 infantry in Iraq, round 2 : 2/8 hits
4 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 2 bombers, 4 fighters, 1 mech_infantry and 8 tactical_bombers in Iraq, round 3 : 11/15 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 bombers, 4 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
15 armour and 4 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
7 artilleries moved from Samara to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
4 fighters moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 4 mech_infantrys moved from Romania to Yugoslavia
6 mech_infantrys moved from Germany to Yugoslavia
2 bombers and 8 tactical_bombers moved from Iraq to Northwest Persia
3 infantry moved from Novgorod to Archangel
1 carrier and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to VolgogradPlace Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in Western Germany
1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,6,6,3,1,3,5,6,4,3,4,1,5,1,2,3
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 63 / 85
Russians : 8 / 0
Japanese : 40 / 38
Americans : 59 / 80
Chinese : 15 / 21
British : 33 / 36
UK_Pacific : 4 / 0
Italians : 21 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good move in Iraq.
You win.
I;ll post.
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Thanks for playing again Karl. If you would like a revenge match sometime later this season, I’d take the Allies against you at +16.
Maybe the voodoo is just between my Axis and your Allies.
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Thanks for playing again Karl. If you would like a revenge match sometime later this season, I’d take the Allies against you at +16.
Maybe the voodoo is just between my Axis and your Allies.
Yeah, it was fun. I think I would have had a better chance if I had not moved up with the USSR and then latte kept them in smolensk
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Aside for SZ20 perhaps, you played the Pacific better than the majority of my opponents. Japan probably could rebound a little bit after shooing away your subs … but the DEI were still lost.
Just out of curiosity was SZ20 an intentional bait to kill Japanese planes? Or at least keep them on the Pacific map?





