@simon33 said in Karl7 (Allies+15) vs Simon33 (Axis) BM:
Is there a misclick in that edit, I don’t see the change.
I ask because I had already downloaded and rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to Guam
9 fighters moved from Philippines to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 20 Sea Zone
2 fighters moved from Manchuria to 20 Sea Zone
1 tactical_bomber moved from Jehol to 20 Sea Zone
4 bombers moved from Malaya to 20 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Shan State to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 20 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 armour, 6 artilleries and 3 mech_infantrys moved from India to West India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 1 destroyer in 36 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 bombers, 14 fighters and 9 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 4 bombers, 14 fighters and 9 tactical_bombers in 20 Sea Zone, round 2 : 13/27 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 20 Sea Zone, round 2 : 10/19 hits
3 destroyers owned by the Americans , 3 carriers owned by the Americans , 3 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 carrier owned by the ANZAC and 7 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 bombers, 7 fighters and 6 tactical_bombers in 20 Sea Zone, round 3 : 7/17 hits
Americans roll dice for 1 battleship, 3 cruisers, 7 fighters and 2 transports in 20 Sea Zone, round 3 : 9/11 hits
4 fighters owned by the Americans , 1 cruiser owned by the ANZAC , 4 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans and 5 fighters owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 4 : 5/8 hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 20 Sea Zone, round 4 : 3/4 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 transport owned by the Americans , 2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 14 fighters and 8 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 4 bombers
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 1/4 hits
Americans roll dice for 4 bombers in Guam, round 2 : 2/4 hits
1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 3 : 1/2 hits
Americans roll dice for 3 bombers in Guam, round 3 : 0/3 hits
1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 fighter and 1 tactical_bomber in Guam, round 4 : 0/2 hits
Americans roll dice for 2 bombers in Guam, round 4 : 1/2 hits
1 fighter owned by the Japanese lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 5 : 0/1 hits
Americans roll dice for 2 bombers in Guam, round 5 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Guam, round 6 : 1/1 hits
Americans roll dice for 2 bombers in Guam, round 6 : 0/2 hits
1 bomber owned by the Americans lost in Guam
Japanese roll dice for 1 tactical_bomber in Guam, round 7 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 7 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in Guam, round 8 : 0/1 hits
Americans roll dice for 1 bomber in Guam, round 8 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Guam
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Americans: 3 bombers
Battle in Tanganyika Territory
Battle in West India
Japanese attack with 2 armour, 6 artilleries and 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 6 artilleries and 3 mech_infantrys in West India, round 2 : 6/11 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking Tanganyika Territory from British, taking West India from UK_Pacific with 2 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 carriers and 4 submarines moved from 37 Sea Zone to 19 Sea Zone
2 mech_infantrys moved from Malaya to French Indo China
4 bombers moved from 20 Sea Zone to Philippines
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Manchuria to Jehol
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 destroyers placed in 19 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
1 artillery placed in Japan
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,1,6
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Production/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 45 / 38
Americans : 60 / 83
Chinese : 14 / 15
British : 36 / 44
UK_Pacific : 4 / 0
Italians : 19 / 13
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
These 3 planes are the extra survivors due to the LL reroll.
Since we are both even on rerolls, we can stop that system now if you would prefer.
If you want to keep using it, we’re 1-1 again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Guam to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
3 submarines moved from 6 Sea Zone to 25 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 94 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
Place Units - Americans
2 fighters and 1 infantry placed in Greece
1 carrier and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Chahar
1 fighter moved from Hunan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Kwangsi
5 infantry moved from Hunan to Kwangsi
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,2,5,5,3,2,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,6,6,4,2,4,4,3,6,6,1,2,6,4,4,1
Chinese collect 13 PUs (6 lost to blockades); end with 13 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 21
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
2 infantry moved from Brazil to Suriname
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
1 infantry moved from Persia to Northwest Persia
5 infantry and 1 mech_infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
3 artilleries moved from Egypt to Trans-Jordan
2 transports moved from 94 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 97 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Northern Italy to Albania
Italians take Albania from British
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Caucasus to Northwest Persia
1 fighter moved from Northwest Persia to Volgograd
1 fighter moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Rostov to Caucasus
2 artilleries and 2 infantry moved from Northern Italy to France
1 bomber moved from Northwest Persia to Volgograd
1 armour moved from Vologda to Kazakhstan
Place Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,4,6,1,4,2,3,5,2,5,6,2,1,2,4,2
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 57 / 78
Russians : 8 / 0
Japanese : 40 / 38
Americans : 59 / 80
Chinese : 19 / 21
British : 35 / 36
UK_Pacific : 4 / 0
Italians : 21 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Iraq
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 72 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Kenya: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Western Germany to Iraq
2 tactical_bombers moved from Southern Italy to Iraq
2 fighters moved from Volgograd to Iraq
1 bomber and 2 fighters moved from Caucasus to Iraq
5 tactical_bombers moved from Caucasus to Iraq
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 artillery moved from Samara to Novosibirsk
1 tactical_bomber moved from Caucasus to Novosibirsk
1 tactical_bomber moved from Caucasus to Iraq
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 tactical_bomber in Novosibirsk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Novosibirsk
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Iraq
Germans attack with 2 bombers, 4 fighters, 3 mech_infantrys and 8 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 factory_minor and 4 infantry
Germans roll dice for 2 bombers, 4 fighters, 3 mech_infantrys and 8 tactical_bombers in Iraq, round 2 : 7/17 hits
British roll dice for 8 infantry in Iraq, round 2 : 2/8 hits
4 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 2 bombers, 4 fighters, 1 mech_infantry and 8 tactical_bombers in Iraq, round 3 : 11/15 hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 2 bombers, 4 fighters, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 infantry
Casualties for Germans: 2 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
15 armour and 4 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
7 artilleries moved from Samara to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
4 fighters moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 4 mech_infantrys moved from Romania to Yugoslavia
6 mech_infantrys moved from Germany to Yugoslavia
2 bombers and 8 tactical_bombers moved from Iraq to Northwest Persia
3 infantry moved from Novgorod to Archangel
1 carrier and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
Place Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in Western Germany
Germans undo move 6.
2 infantry placed in Western Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,1,6,6,3,1,3,5,6,4,3,4,1,5,1,2,3
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 63 / 85
Russians : 8 / 0
Japanese : 40 / 38
Americans : 59 / 80
Chinese : 15 / 21
British : 33 / 36
UK_Pacific : 4 / 0
Italians : 21 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Good move in Iraq.
You win.
I;ll post.
Thanks for playing again Karl. If you would like a revenge match sometime later this season, I’d take the Allies against you at +16.
Maybe the voodoo is just between my Axis and your Allies.
Thanks for playing again Karl. If you would like a revenge match sometime later this season, I’d take the Allies against you at +16.
Maybe the voodoo is just between my Axis and your Allies.
Yeah, it was fun. I think I would have had a better chance if I had not moved up with the USSR and then latte kept them in smolensk
Aside for SZ20 perhaps, you played the Pacific better than the majority of my opponents. Japan probably could rebound a little bit after shooing away your subs … but the DEI were still lost.
Just out of curiosity was SZ20 an intentional bait to kill Japanese planes? Or at least keep them on the Pacific map?
Hmm, I think by then I knew the game was lost. If I had the USSR another 2 or 3 turns, I think I may have been able to pull this off, or make it close. (Instead of Egypt, I thought you may do a blitz of the UK)
So, I think my move in 20 was desperation. I also probably underestimated your willingness to lose your planes. :lol: