Yeah, full scramble.
14L g40 variance vs Dawgoneit (allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to Shensi
1 fighter moved from Shensi to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Szechwan to Shensi
1 fighter moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to SikangPlace Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Hunan to Shensi
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - British
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Hunan to Shensi
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shensi
British attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the British retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 aaGun moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 2 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
Italy 3.
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On germany’s turn I’m going to SBR Moscow again with 3 bombers. Want to intercept?
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yes. take those “B’S” down
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Northern Territory to Shan State
1 fighter moved from Queensland to Shan State
2 fighters moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern TerritoryNon Combat Move - ANZAC
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from French Equatorial Africa to Belgian Congo
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneCombat - French
Battle in Belgian Congo
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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yes. take those “B’S” down :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Vyborg to Novgorod
3 bombers moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Novgorod
4 armour, 5 artilleries and 6 infantry moved from Belarus to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Bessarabia
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Smolensk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 4 armour, 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Belarus
2 mech_infantrys moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Bessarabia to Belarus
3 armour moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Russia to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
2 fighters moved from Southern Italy to Germany
6 infantry moved from Western Germany to Germany
2 fighters moved from Egypt to Southern ItalyPlace Units - Germans
2 artilleries and 2 infantry placed in Western Germany
6 artilleries and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I.m having some rough luck with the SBRs this game!
Maybe Japan can do better. Want to intercept again? it’ll be 4 against 1
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries moved from Archangel to Smolensk
1 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Siberia to Amur
4 infantry moved from Amur to Manchuria
4 infantry moved from Amur to Manchuria
2 infantry moved from Sakha to Amur
1 fighter moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries moved from Archangel to Smolensk
1 armour moved from Archangel to Russia
1 mech_infantry moved from Archangel to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Siberia to Amur
4 infantry moved from Amur to Manchuria
4 infantry moved from Amur to Manchuria
2 infantry moved from Sakha to Amur
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 artilleries and 1 fighter
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Manchuria
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to RussiaPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
yes scramble
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I’m having some problems with my triplea and it won’t post for some reason. Anyway here’s the map after japan’s turn
Jap 4
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 cruisers moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Germans win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
2 armour moved from Western United States to 10 Sea Zone
2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Siberia to Soviet Far EastPlace Units - Americans
1 factory_minor placed in Alaska
4 armour, 3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Sikang to Anhwe
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei