@aequitas-et-veritas Edited landing spot for french fig to Normandy
14L G40 wheatbeer (Axis) vs Karl7 (Allies +15) game 2
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Are you interested in either:
A. Returning Yunnan to the original result and using that LL reroll on SZ96 instead.
OR
B. Editing the map to reflect having cleared SZ96 with the loss of only the UK’s sub but giving the Axis a second LL reroll option.
I don’t know why the dice gods hate you when we play.
Ha, I know! :lol:
You are too generous. Generally I’d just take the lumps but Italy with an extra transport this early is pretty tough for the UK, especially since I am going got the IC in Egypt.
Hmmmm … I’ll go for extra LL. You are too kind. But then you do get 2 LL’s when I had to spend mine to fix dumb battles… :lol:
so
I have 5 power to your 2, so:
A
Rolls: 1@5; Total Hits: 01@5: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
ok try again :lol:
A
Rolls: 1@5; Total Hits: 01@5: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
OMG!
A
Rolls: 1@3; Total Hits: 11@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
whew!!!
This is crazy! But, well, I slid by.
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map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the British , 1 submarine owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in GibraltarNon Combat Move - Italians
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Italian Somaliland to British SomalilandPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 42 / 101
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 30 / 33
UK_Pacific : 21 / 22
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
no hits for me in 97? ouch! :-P
I know it’s not true, but boy the “random” number generator is hating me this game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Adding units owned by French to Algeria: 1 infantry
EDIT: Turning off Edit Mode -
Using 1 of the 2 Axis LL on Baltic States.
Nice aa shooting by Soviets in the original.
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aa fire
6@1 = 1 hit, Germans lose tactical bomber
A 16 inf, 3 art, 1 fig, 1 tact, 2 strat =
13@1 6@2 1@3 3@4 = 40 = 6r4
Rolls: 1@4; Total Hits: 11@4: (4)D 2 aa, 12 inf, 1 art, 1 tact, 2 fig =
13@2 1@3 2@4 = 37 = 6r1
Rolls: 1@1; Total Hits: 01@1: (4) -
Just to be sure (since retreat is a possibility) do you want max defense?
I didn’t bother waiting for OOL in the original roll since the aa went so bad and I figured it’d be a LL anyways.
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max defense yes
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well, hold on, what did you buy?
probably wont make any difference
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Bought:
4 inf
10 mech
1 transport
1 sub
1 dd
1 carrier
1 minor ICOnly other combat was SZ111, attacked with 3 planes from Holland and cleared without loss.
Have a map with NCM in progress (with the original result, which was terrible aside from the aa hits)
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yes, then on max defense
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Soviets lose 2 aa, 5 inf
Germans lose 6 infround 2
A 10 inf, 3 art, 1 fig, 1 tact, 2 strat =
7@1 6@2 1@3 3@4 = 34 = 5r4
Rolls: 1@4; Total Hits: 11@4: (2)D 7 inf, 1 art, 1 tact, 2 fig =
8@2 1@3 2@4 = 27 = 4r3
Rolls: 1@3; Total Hits: 01@3: (4) -
Soviets lose 6 inf
Germans lose 4 infround 2
A 6 inf, 3 art, 1 fig, 1 tact, 2 strat =
3@1 6@2 1@3 3@4 = 30 = 5r0no remainder
D 1 inf, 1 art, 1 tact, 2 fig =
2@2 1@3 2@4 = 15 = 2r3
Rolls: 1@3; Total Hits: 11@3: (2) -
Baltic cleared
Germans survive with 3 inf, 3 art, 1 fig, 1 tact, 2 strat
This means I need to use EDIT to add 1 inf, 1 fig, 1 tact back to the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 artilleries and 16 infantry moved from Poland to Baltic States
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Holland Belgium to 111 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 111 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 111 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Baltic States
Germans attack with 3 artilleries, 2 bombers, 1 fighter, 16 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
AA fire in Baltic States : 3/5 hits
2 tactical_bombers owned by the Germans and 1 fighter owned by the Germans lost in Baltic States
Germans roll dice for 3 artilleries, 2 bombers and 16 infantry in Baltic States, round 2 : 8/21 hits
Russians roll dice for 2 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber in Baltic States, round 2 : 7/16 hits
6 infantry owned by the Russians , 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Baltic States
Germans roll dice for 3 artilleries, 2 bombers and 9 infantry in Baltic States, round 3 : 4/14 hits
Russians roll dice for 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/10 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
Germans roll dice for 3 artilleries, 2 bombers and 6 infantry in Baltic States, round 4 : 5/11 hits
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 4/6 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 4 infantry owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Baltic States
Germans roll dice for 3 artilleries, 2 bombers and 2 infantry in Baltic States, round 5 : 3/7 hits
Russians roll dice for 1 fighter in Baltic States, round 5 : 0/1 hits
1 fighter owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter, 14 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomberNon Combat Move - Germans
5 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 artilleries moved from France to Western Germany
5 armour moved from France to Germany
1 armour moved from Southern France to Yugoslavia
2 fighters moved from Holland Belgium to Gibraltar
1 fighter moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to France
2 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from Baltic States to Western Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
3 armour moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
1 submarine moved from 106 Sea Zone to 103 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
10 mech_infantrys placed in Germany
3 infantry placed in France
1 infantry placed in Western Germany
1 factory_minor placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 45 / 49
Russians : 34 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 30 / 33
UK_Pacific : 21 / 22
Italians : 10 / 10
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





