@Amon-Sul GL&HF
scramble?
ddc3c7fc-0b2f-4c55-80d6-0229dae97cd7-image.png
Are you interested in either:
A. Returning Yunnan to the original result and using that LL reroll on SZ96 instead.
OR
B. Editing the map to reflect having cleared SZ96 with the loss of only the UK’s sub but giving the Axis a second LL reroll option.
I don’t know why the dice gods hate you when we play.
Are you interested in either:
A. Returning Yunnan to the original result and using that LL reroll on SZ96 instead.
OR
B. Editing the map to reflect having cleared SZ96 with the loss of only the UK’s sub but giving the Axis a second LL reroll option.
I don’t know why the dice gods hate you when we play.
Ha, I know! :lol:
You are too generous. Generally I’d just take the lumps but Italy with an extra transport this early is pretty tough for the UK, especially since I am going got the IC in Egypt.
Hmmmm … I’ll go for extra LL. You are too kind. But then you do get 2 LL’s when I had to spend mine to fix dumb battles… :lol:
so
I have 5 power to your 2, so:
A
Rolls: 1@5; Total Hits: 01@5: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
ok try again :lol:
A
Rolls: 1@5; Total Hits: 01@5: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
OMG!
A
Rolls: 1@3; Total Hits: 11@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
whew!!!
This is crazy! But, well, I slid by.
map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 0/3 hits
1 cruiser owned by the British , 1 submarine owned by the British , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Battle in Gibraltar
Non Combat Move - Italians
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 42 / 101
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 54
Chinese : 9 / 15
British : 30 / 33
UK_Pacific : 21 / 22
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
no hits for me in 97? ouch! :-P
I know it’s not true, but boy the “random” number generator is hating me this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Tunisia: 1 infantry
EDIT: Adding units owned by French to Algeria: 1 infantry
EDIT: Turning off Edit Mode
Using 1 of the 2 Axis LL on Baltic States.
Nice aa shooting by Soviets in the original.
aa fire
6@1 = 1 hit, Germans lose tactical bomber
A 16 inf, 3 art, 1 fig, 1 tact, 2 strat =
13@1 6@2 1@3 3@4 = 40 = 6r4
Rolls: 1@4; Total Hits: 11@4: (4)
D 2 aa, 12 inf, 1 art, 1 tact, 2 fig =
13@2 1@3 2@4 = 37 = 6r1
Rolls: 1@1; Total Hits: 01@1: (4)
Just to be sure (since retreat is a possibility) do you want max defense?
I didn’t bother waiting for OOL in the original roll since the aa went so bad and I figured it’d be a LL anyways.
max defense yes
well, hold on, what did you buy?
probably wont make any difference
Bought:
4 inf
10 mech
1 transport
1 sub
1 dd
1 carrier
1 minor IC
Only other combat was SZ111, attacked with 3 planes from Holland and cleared without loss.
Have a map with NCM in progress (with the original result, which was terrible aside from the aa hits)
yes, then on max defense
Soviets lose 2 aa, 5 inf
Germans lose 6 inf
round 2
A 10 inf, 3 art, 1 fig, 1 tact, 2 strat =
7@1 6@2 1@3 3@4 = 34 = 5r4
Rolls: 1@4; Total Hits: 11@4: (2)
D 7 inf, 1 art, 1 tact, 2 fig =
8@2 1@3 2@4 = 27 = 4r3
Rolls: 1@3; Total Hits: 01@3: (4)
Soviets lose 6 inf
Germans lose 4 inf
round 2
A 6 inf, 3 art, 1 fig, 1 tact, 2 strat =
3@1 6@2 1@3 3@4 = 30 = 5r0
no remainder
D 1 inf, 1 art, 1 tact, 2 fig =
2@2 1@3 2@4 = 15 = 2r3
Rolls: 1@3; Total Hits: 11@3: (2)
Baltic cleared
Germans survive with 3 inf, 3 art, 1 fig, 1 tact, 2 strat
This means I need to use EDIT to add 1 inf, 1 fig, 1 tact back to the board.