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L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer and 16 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Kansu to Novosibirsk
                1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 tactical_bomber moved from Chahar to Novosibirsk
                2 mech_infantrys moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 infantry moved from Hunan to Yunnan
                2 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from Malaya to Yunnan
                1 bomber moved from Malaya to Yunnan
                1 fighter moved from 37 Sea Zone to Yunnan
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from Anhwe to Hopei
                1 fighter moved from Japan to Okinawa
                1 bomber moved from Anhwe to Okinawa
                1 fighter moved from Japan to Okinawa
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 2 transports
                        2 transports owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Novosibirsk, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 :  2/7 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Okinawa
                    Japanese attack with 1 bomber and 2 fighters
                    ANZAC defend with 1 fighter; Americans defend with 1 armour
                        Japanese roll dice for 1 bomber and 2 fighters in Okinawa, round 2 :  1/3 hits
                        Americans roll dice for 1 armour and 1 fighter in Okinawa, round 2 :  1/2 hits
                        1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Okinawa
                        Japanese roll dice for 1 bomber and 1 fighter in Okinawa, round 3 :  1/2 hits
                        Americans roll dice for 1 fighter in Okinawa, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Okinawa
                    Japanese win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 bomber and 1 fighter
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from Okinawa to Manchuria
                1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter and 2 tactical_bombers moved from Hopei to Szechwan
                1 tactical_bomber moved from Novosibirsk to Kansu
                3 fighters and 2 tactical_bombers moved from Shan State to Szechwan
                3 fighters moved from Philippines to Szechwan
                1 tactical_bomber moved from 35 Sea Zone to Szechwan
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 battleship, 3 carriers and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from 20 Sea Zone to Japan
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Szechwan

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 airfield placed in Szechwan
                1 destroyer placed in 6 Sea Zone
                9 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,5,6,4,5,4,1,6,3,4,4,5,2,1,4,4,4,6,4,1,3,2,5,3,2,4,2,4,1,1,4,2,5,1,2,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,2,3,1
                Japanese collect 36 PUs (18 lost to blockades); end with 37 PUs total

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 18 / 19
        Japanese : 54 / 37
        Americans : 52 / 75
        Chinese : 1 / 3
        British : 31 / 35
        UK_Pacific : 10 / 10
        Italians : 23 / 32
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 fighters moved from 19 Sea Zone to 20 Sea Zone
                4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 transport moved from 110 Sea Zone to 107 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 6 Sea Zone
                    Americans attack with 5 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Northern Territory to India
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - Americans
                1 harbour placed in Okinawa
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 bomber and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

  • 22 20 19 18 17 16 15 14 12

    Yikes!  I lost a really dumb battle in transjordan

    If am I not mistaken, we both have full LL’s.

    So I will use mine.

    A has 2inf, 1 art, 1 tacb

    D has inf, art and aa

    so

    aa
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 22 20 19 18 17 16 15 14 12

    ok

    so

    A is at 8 so 1 hit, remainder 2

    A
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D is at 4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 22 20 19 18 17 16 15 14 12

    so I assume you lose AA

    A 1 hit plus:

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    D
    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 22 20 19 18 17 16 15 14 12

    so I am down an inf, you have an inf left

    A is 1 hit plus

    DiceRolls: 1@1; Total Hits: 01@1: (4)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 22 20 19 18 17 16 15 14 12

    ok so I am down an inf.

    FYI – I attacked sz 6 with 3subs and a bunch of air, I assumed you would not scramble.  But please roll here is not.

  • 17

    Nah, I wouldn’t scramble against that.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from Iraq to Trans-Jordan
                2 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 aaGun, 1 artillery and 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                    Casualties for British: 1 artillery, 2 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 aaGun
                Battle in Shan State
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Normandy Bordeaux from Italians with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Northwest Persia to Persia
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                2 fighters and 1 tactical_bomber moved from Shan State to Burma
                1 fighter moved from Burma to India
                2 infantry moved from India to Burma
                2 armour and 1 fighter moved from Iraq to Persia

    Place Units - British
                2 armour and 1 fighter placed in Persia
                3 infantry placed in Iraq
                1 artillery placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 armour
                EDIT: Adding units owned by British to Northwest Persia: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 fighter
                EDIT: Adding units owned by British to Persia: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
                EDIT: Changing ownership of Trans-Jordan from Italians to British
                EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Persia: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 artillery
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Removing units owned by British from Iraq: 1 infantry
                EDIT: Adding units owned by British to Iraq: 1 artillery
                EDIT: Turning off Edit Mode

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Novgorod to Vologda
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                3 artilleries and 13 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Vologda
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Vologda, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 3 artilleries and 13 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 3 artilleries and 13 infantry in Trans-Jordan, round 2 :  9/16 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 3 artilleries and 13 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Eastern Poland
                1 bomber moved from Vologda to Eastern Poland
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Northern Italy to France
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 18 / 19
        Japanese : 54 / 37
        Americans : 52 / 75
        Chinese : 1 / 1
        British : 31 / 34
        UK_Pacific : 10 / 7
        Italians : 23 / 31
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to India
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 aaGuns and 1 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                ANZAC collect 10 PUs (4 lost to blockades); end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Germans

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - French
                1 fighter moved from Holland Belgium to United Kingdom

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 mech_infantrys moved from Volgograd to Samara
                2 bombers moved from Rostov to Northwest Persia
                1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
                2 fighters and 2 tactical_bombers moved from Rostov to Samara
                1 fighter and 3 tactical_bombers moved from Rostov to Samara
                1 fighter moved from Rostov to Northwest Persia
                1 armour moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  0/4 hits
                        French roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  2/3 hits
                        French roll dice for 2 infantry in Holland Belgium, round 3 :  1/2 hits
                        2 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys
                    British defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 :  4/6 hits
                        Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Samara
                    Germans attack with 3 fighters, 2 mech_infantrys and 5 tactical_bombers
                    Russians defend with 3 infantry
                        Germans roll dice for 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Samara, round 2 :  4/10 hits
                        Russians roll dice for 3 infantry in Samara, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 fighters and 5 tactical_bombers moved from Samara to Bryansk
                1 artillery and 3 infantry moved from Rostov to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                5 artilleries and 2 infantry moved from Ukraine to Bryansk
                15 artilleries and 16 infantry moved from Belarus to Bryansk
                8 mech_infantrys moved from Eastern Poland to Bryansk
                11 mech_infantrys moved from Archangel to Bryansk
                4 artilleries and 1 infantry moved from Novgorod to Belarus
                1 fighter moved from Western Germany to Bryansk
                1 fighter moved from 95 Sea Zone to Ukraine
                1 fighter moved from Northwest Persia to Rostov
                2 bombers moved from Northwest Persia to Bryansk
                2 mech_infantrys moved from Caucasus to Ukraine
                7 armour and 13 mech_infantrys moved from Caucasus to Bryansk
                1 carrier and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun moved from Archangel to Belarus
                1 fighter moved from Holland Belgium to Western Germany
                3 mech_infantrys moved from Germany to Eastern Poland
                6 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                3 mech_infantrys placed in Rostov
                1 infantry placed in Volgograd
                1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Production/PUs Summary :

    Germans : 56 / 83
        Russians : 16 / 19
        Japanese : 54 / 37
        Americans : 52 / 75
        Chinese : 1 / 1
        British : 31 / 34
        UK_Pacific : 10 / 7
        Italians : 23 / 31
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Novosibirsk
                2 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 fighter
                    Japanese defend with 1 armour
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Russia to Vologda
                2 aaGuns, 1 armour, 1 artillery and 40 infantry moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 10 fighters and 7 tactical_bombers moved from Szechwan to Persia
                1 tactical_bomber moved from Kansu to Novosibirsk
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 3 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  1/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Novosibirsk
                    Russians win with no units remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 armour
                Battle in Persia
                    Japanese attack with 1 bomber, 10 fighters and 7 tactical_bombers
                    British defend with 3 armour, 1 artillery, 1 factory_minor, 7 fighters, 2 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 bomber, 10 fighters and 7 tactical_bombers in Persia, round 2 :  12/18 hits
                        British roll dice for 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 :  7/14 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the British , 3 armour owned by the British , 1 artillery owned by the British , 5 fighters owned by the British and 7 fighters owned by the Japanese lost in Persia
                        Japanese roll dice for 1 bomber, 3 fighters and 7 tactical_bombers in Persia, round 3 :  6/11 hits
                        British roll dice for 2 fighters in Persia, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
                    Japanese win with 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 7 fighters and 1 tactical_bomber
                    Casualties for British: 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 6 tactical_bombers moved from Persia to Northwest Persia
                2 mech_infantrys moved from Hopei to Sikang
                1 fighter moved from 20 Sea Zone to Manchuria
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 cruiser moved from 36 Sea Zone to 21 Sea Zone
                1 cruiser moved from 21 Sea Zone to 34 Sea Zone
                2 battleships, 6 carriers, 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 20 Sea Zone to Japan

    Place Units - Japanese
                2 transports placed in 37 Sea Zone
                1 infantry placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,4,6,6,3,5,2,5,5,6,5,1,2,5,3,3,3,5,4,3,3,4,6,6,6,5,5,6,4,2,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,3,2,4
                Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs total

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 20 / 20
        Japanese : 54 / 32
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 31 / 34
        UK_Pacific : 10 / 7
        Italians : 23 / 31
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    :-P

    too bad I used my LL already.  That role in persia sucked for me!

  • 22 20 19 18 17 16 15 14 12

    Yep, that was the winning move for sure.  You will get Russia.

    Good work

    Game is yours.

  • 17

    I’d give you an extra LL roll if you’d like.

  • 22 20 19 18 17 16 15 14 12

    Ha, that would be very kind.  Not sure it would make any difference to the extent that you’d just would have lost more planes but would still win. Destroying the brit ftrs is the key.  With them gone there is no chance to defend the USSR.

    I’d say lets rematch same game, bid, set up?

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