Oh I forgot the walk to Alexandria. I will add that on NCM.
L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from India to Shan State
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 aaGun
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 2 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Northwest Persia to Persia
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from Burma to India
2 infantry moved from India to Burma
2 armour and 1 fighter moved from Iraq to PersiaPlace Units - British
2 armour and 1 fighter placed in Persia
3 infantry placed in Iraq
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour
EDIT: Adding units owned by British to Northwest Persia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Changing ownership of Trans-Jordan from Italians to British
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Persia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Novgorod to Vologda
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
3 artilleries and 13 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/4 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Vologda
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Vologda, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 artilleries and 13 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 artilleries and 13 infantry in Trans-Jordan, round 2 : 9/16 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 3 artilleries and 13 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Eastern Poland
1 bomber moved from Vologda to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 55 / 81
Russians : 18 / 19
Japanese : 54 / 37
Americans : 52 / 75
Chinese : 1 / 1
British : 31 / 34
UK_Pacific : 10 / 7
Italians : 23 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Sumatra to India
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
ANZAC collect 10 PUs (4 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Algeria to Tunisia
French take Tunisia from GermansCombat - French
Battle in Holland Belgium
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
1 fighter moved from Holland Belgium to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 mech_infantrys moved from Volgograd to Samara
2 bombers moved from Rostov to Northwest Persia
1 artillery, 1 fighter and 2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Rostov to Samara
1 fighter and 3 tactical_bombers moved from Rostov to Samara
1 fighter moved from Rostov to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
French defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits
French roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits
French roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits
2 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys in Northwest Persia, round 2 : 4/6 hits
Russians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Battle in Samara
Germans attack with 3 fighters, 2 mech_infantrys and 5 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Samara, round 2 : 4/10 hits
Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters and 5 tactical_bombers moved from Samara to Bryansk
1 artillery and 3 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
5 artilleries and 2 infantry moved from Ukraine to Bryansk
15 artilleries and 16 infantry moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
11 mech_infantrys moved from Archangel to Bryansk
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Bryansk
1 fighter moved from 95 Sea Zone to Ukraine
1 fighter moved from Northwest Persia to Rostov
2 bombers moved from Northwest Persia to Bryansk
2 mech_infantrys moved from Caucasus to Ukraine
7 armour and 13 mech_infantrys moved from Caucasus to Bryansk
1 carrier and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Archangel to Belarus
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
3 mech_infantrys placed in Rostov
1 infantry placed in Volgograd
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 56 / 83
Russians : 16 / 19
Japanese : 54 / 37
Americans : 52 / 75
Chinese : 1 / 1
British : 31 / 34
UK_Pacific : 10 / 7
Italians : 23 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
2 aaGuns, 1 armour, 1 artillery and 40 infantry moved from Tambov to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 10 fighters and 7 tactical_bombers moved from Szechwan to Persia
1 tactical_bomber moved from Kansu to Novosibirsk
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to YunnanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 3 : 1/4 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 2 : 1/1 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Persia
Japanese attack with 1 bomber, 10 fighters and 7 tactical_bombers
British defend with 3 armour, 1 artillery, 1 factory_minor, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 bomber, 10 fighters and 7 tactical_bombers in Persia, round 2 : 12/18 hits
British roll dice for 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 7/14 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 3 armour owned by the British , 1 artillery owned by the British , 5 fighters owned by the British and 7 fighters owned by the Japanese lost in Persia
Japanese roll dice for 1 bomber, 3 fighters and 7 tactical_bombers in Persia, round 3 : 6/11 hits
British roll dice for 2 fighters in Persia, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win with 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 7 fighters and 1 tactical_bomber
Casualties for British: 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 3 fighters and 6 tactical_bombers moved from Persia to Northwest Persia
2 mech_infantrys moved from Hopei to Sikang
1 fighter moved from 20 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 34 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to JapanPlace Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,4,6,6,3,5,2,5,5,6,5,1,2,5,3,3,3,5,4,3,3,4,6,6,6,5,5,6,4,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,3,2,4
Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs totalProduction/PUs Summary :
Germans : 53 / 83
Russians : 20 / 20
Japanese : 54 / 32
Americans : 52 / 75
Chinese : 0 / 1
British : 31 / 34
UK_Pacific : 10 / 7
Italians : 23 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
:-P
too bad I used my LL already. That role in persia sucked for me!
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Yep, that was the winning move for sure. You will get Russia.
Good work
Game is yours.
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I’d give you an extra LL roll if you’d like.
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Ha, that would be very kind. Not sure it would make any difference to the extent that you’d just would have lost more planes but would still win. Destroying the brit ftrs is the key. With them gone there is no chance to defend the USSR.
I’d say lets rematch same game, bid, set up?
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I’ll definitely give you a rematch (maybe slightly less fast-paced if that’s okay).
If I understand right, you want the Allies at +15 again with the same reroll system? If so, that’s good with me, just let me know if you still want the same placement.
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Yeah, exactly the same game.
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Cool, I’ll start a thread tomorrow.
I guess we should wait until Gamer sets up a fresh rankings page to report this game?
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sure
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game 2 thread’s up
http://www.axisandallies.org/forums/index.php?topic=32274.0 -
Since there’s a thread now, please remember to post this result.





