@666 No Scrambles, sir - let’s have some fun!
L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Vologda
2 aaGuns, 1 armour, 1 artillery and 40 infantry moved from Tambov to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 10 fighters and 7 tactical_bombers moved from Szechwan to Persia
1 tactical_bomber moved from Kansu to Novosibirsk
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to YunnanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 3 : 1/4 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 2 : 1/1 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour
Battle in Persia
Japanese attack with 1 bomber, 10 fighters and 7 tactical_bombers
British defend with 3 armour, 1 artillery, 1 factory_minor, 7 fighters, 2 infantry and 1 tactical_bomber
Japanese roll dice for 1 bomber, 10 fighters and 7 tactical_bombers in Persia, round 2 : 12/18 hits
British roll dice for 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 7/14 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British , 3 armour owned by the British , 1 artillery owned by the British , 5 fighters owned by the British and 7 fighters owned by the Japanese lost in Persia
Japanese roll dice for 1 bomber, 3 fighters and 7 tactical_bombers in Persia, round 3 : 6/11 hits
British roll dice for 2 fighters in Persia, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
Japanese win with 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 7 fighters and 1 tactical_bomber
Casualties for British: 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 3 fighters and 6 tactical_bombers moved from Persia to Northwest Persia
2 mech_infantrys moved from Hopei to Sikang
1 fighter moved from 20 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 cruiser moved from 21 Sea Zone to 34 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to JapanPlace Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,4,6,6,3,5,2,5,5,6,5,1,2,5,3,3,3,5,4,3,3,4,6,6,6,5,5,6,4,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,3,2,4
Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs totalProduction/PUs Summary :
Germans : 53 / 83
Russians : 20 / 20
Japanese : 54 / 32
Americans : 52 / 75
Chinese : 0 / 1
British : 31 / 34
UK_Pacific : 10 / 7
Italians : 23 / 31
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
:-P
too bad I used my LL already. That role in persia sucked for me!
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Yep, that was the winning move for sure. You will get Russia.
Good work
Game is yours.
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I’d give you an extra LL roll if you’d like.
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Ha, that would be very kind. Not sure it would make any difference to the extent that you’d just would have lost more planes but would still win. Destroying the brit ftrs is the key. With them gone there is no chance to defend the USSR.
I’d say lets rematch same game, bid, set up?
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I’ll definitely give you a rematch (maybe slightly less fast-paced if that’s okay).
If I understand right, you want the Allies at +15 again with the same reroll system? If so, that’s good with me, just let me know if you still want the same placement.
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Yeah, exactly the same game.
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Cool, I’ll start a thread tomorrow.
I guess we should wait until Gamer sets up a fresh rankings page to report this game?
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sure
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game 2 thread’s up
http://www.axisandallies.org/forums/index.php?topic=32274.0 -
Since there’s a thread now, please remember to post this result.





