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L13/14 G40 wheatbeer (Axis) vs Karl7 (Allies +15) reboot!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Novosibirsk
                2 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 fighter moved from Russia to Novosibirsk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Volgograd
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 armour and 1 fighter
                    Japanese defend with 1 armour
                    Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia
                1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Russia to Vologda
                2 aaGuns, 1 armour, 1 artillery and 40 infantry moved from Tambov to Russia

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 10 fighters and 7 tactical_bombers moved from Szechwan to Persia
                1 tactical_bomber moved from Kansu to Novosibirsk
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Yunnan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    ANZAC defend with 1 destroyer; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 3 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  1/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 tactical_bomber in Novosibirsk, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Novosibirsk
                    Russians win with no units remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Russians: 1 armour
                Battle in Persia
                    Japanese attack with 1 bomber, 10 fighters and 7 tactical_bombers
                    British defend with 3 armour, 1 artillery, 1 factory_minor, 7 fighters, 2 infantry and 1 tactical_bomber
                        Japanese roll dice for 1 bomber, 10 fighters and 7 tactical_bombers in Persia, round 2 :  12/18 hits
                        British roll dice for 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 :  7/14 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the British , 3 armour owned by the British , 1 artillery owned by the British , 5 fighters owned by the British and 7 fighters owned by the Japanese lost in Persia
                        Japanese roll dice for 1 bomber, 3 fighters and 7 tactical_bombers in Persia, round 3 :  6/11 hits
                        British roll dice for 2 fighters in Persia, round 3 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 fighters owned by the British lost in Persia
                    Japanese win with 1 bomber, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 7 fighters and 1 tactical_bomber
                    Casualties for British: 3 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 6 tactical_bombers moved from Persia to Northwest Persia
                2 mech_infantrys moved from Hopei to Sikang
                1 fighter moved from 20 Sea Zone to Manchuria
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 cruiser moved from 36 Sea Zone to 21 Sea Zone
                1 cruiser moved from 21 Sea Zone to 34 Sea Zone
                2 battleships, 6 carriers, 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
                2 fighters moved from 20 Sea Zone to Japan

    Place Units - Japanese
                2 transports placed in 37 Sea Zone
                1 infantry placed in Malaya
                2 artilleries and 1 infantry placed in French Indo China
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,4,6,6,3,5,2,5,5,6,5,1,2,5,3,3,3,5,4,3,3,4,6,6,6,5,5,6,4,2,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,4,3,2,4
                Japanese collect 32 PUs (22 lost to blockades); end with 32 PUs total

    Production/PUs Summary :

    Germans : 53 / 83
        Russians : 20 / 20
        Japanese : 54 / 32
        Americans : 52 / 75
        Chinese : 0 / 1
        British : 31 / 34
        UK_Pacific : 10 / 7
        Italians : 23 / 31
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    :-P

    too bad I used my LL already.  That role in persia sucked for me!

  • 22 20 19 18 17 16 15 14 12

    Yep, that was the winning move for sure.  You will get Russia.

    Good work

    Game is yours.

  • 17

    I’d give you an extra LL roll if you’d like.

  • 22 20 19 18 17 16 15 14 12

    Ha, that would be very kind.  Not sure it would make any difference to the extent that you’d just would have lost more planes but would still win. Destroying the brit ftrs is the key.  With them gone there is no chance to defend the USSR.

    I’d say lets rematch same game, bid, set up?

  • 17

    I’ll definitely give you a rematch (maybe slightly less fast-paced if that’s okay).

    If I understand right, you want the Allies at +15 again with the same reroll system? If so, that’s good with me, just let me know if you still want the same placement.

  • 22 20 19 18 17 16 15 14 12

    Yeah, exactly the same game.

  • 17

    Cool, I’ll start a thread tomorrow.

    I guess we should wait until Gamer sets up a fresh rankings page to report this game?

  • 22 20 19 18 17 16 15 14 12

    sure

  • 17

  • 17

    Since there’s a thread now, please remember to post this result.

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