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G40 L13 Variance (allies +10) v JWW

  • 17 16 15 14 12

    No rush…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Chahar
                1 bomber moved from Jehol to Chahar
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 bomber moved from Jehol to Chahar
                1 armour moved from Sikang to Szechwan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Chahar
                1 bomber moved from Jehol to Chahar
                1 armour moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 bomber moved from Jehol to Chahar
                1 armour moved from Sikang to Szechwan

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Chahar
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Chahar to Japan
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 tactical_bomber moved from Yunnan to Szechwan
                1 artillery moved from Shan State to French Indo China
                2 fighters moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from French Indo China to Siam

    Place Units - Japanese
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Jehol : 1 flag
        Siam : 2 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
        Sikang : 1 flag
        Anhwe : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
        16 Sea Zone : 1 submarine
        6 Sea Zone : 4 carriers, 6 destroyers, 5 fighters, 5 submarines, 3 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 51 / 79
        Russians : 34 / 34
        Japanese : 60 / 66
        Americans : 50 / 70
        Chinese : 4 / 6
        British : 25 / 27
        UK_Pacific : 6 / 7
        Italians : 17 / 23
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.312
            Median : 4.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.538
            Median : 4.000
            Variance : 2.417
            Standard Deviation : 1.555
            Total rolls : 13

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    use this file…changed ncm

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 8 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 bombers moved from Hawaiian Islands to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Anglo Egyptian Sudan
                1 mech_infantry moved from Eastern United States to 101 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Anglo Egyptian Sudan
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour and 1 artillery
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 artillery

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 aaGun, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                2 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                2 infantry placed in Western United States
                8 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                4 artilleries and 11 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 armour moved from Ethiopia to Egypt
                      British take Anglo Egyptian Sudan from Italians
                3 armour moved from Belgian Congo to Egypt
                3 fighters moved from Malta to Egypt
                1 submarine moved from 96 Sea Zone to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 submarine; Americans loiter and taunt with
                    Germans defend with 1 transport
                    British win, taking 98 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Egypt
                    British attack with 4 armour and 3 fighters
                    Germans defend with 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; Italians defend with 1 artillery
                    Germans win with 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Germans: 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for British: 4 armour and 3 fighters
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 aaGun and 6 infantry moved from Burma to India
                1 armour moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 fighters and 1 tactical_bomber moved from Shan State to India

    Place Units - British
                2 bombers and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,6,2,1,4,4,6,6,5,1,3,5,1,1,3,2,5,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 17 16 15 14 12

    Dammit!

    I forgot to unload my infantry.  I guess I will take my reroll on this with that guy unloaded.

    Attacker has 1 inf, 4 tanks, 3 fighters.
    DiceRolls: 1@1, 7@3; Total Hits: 41@1,: (3)7@3: (4, 5, 3, 2, 5, 3, 2)

    Defender has 2 inf, 1 art, 1 tac, 3 fighters
    DiceRolls: 3@2, 1@3, 3@4; Total Hits: 23@2,: (2, 3, 5)1@3,: (4)3@4: (6, 1, 5)

  • 17 16 15 14 12

    Oh yeah its supposed to be Low Luck isn’t it.  :roll:

    So that would be 1x1 + 7x3 / 6 = 3 hits and 1 die @4 for the attacker
    DiceRolls: 1@4; Total Hits: 01@4: (5)

    3x2 + 1x3 + 3x4  = 3 hits and 1 die @ 3 for the defender
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 17 16 15 14 12

    OK so I lose 1 inf, 3 fighters; left with 4 tanks
    4x3 = 2 hits

    you lose 2 inf, 1 art; left with 1 tac, 3 fighters
    1x3 + 3x4 = 2 hits and 1 die @3
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 17 16 15 14 12

    I lose 2 tanks; left with 2 tanks
    2@3 = 1 hit

    you lose 1 tak, 1 fighter; left with 2 fighters
    2@4 = 1 hit and 1 die @2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 17 16 15 14 12

    i lose 1 tank; left with 1 tank
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    you lose 1 fighter; left with 1 fighter
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    this is intense…

  • 17 16 15 14 12

    AGGGAHAHHAHAHAAAAAA

  • 17 16 15 14 12

    I can’t edit the stupid infantry off that F!@&!W!% transport.  I will have to unload it next turn and then edit it out.

    I really should just quit and concede this game.  Its hopeless.  So if you want to move on, let’s just call it game over and after Nov 2 you can post it as a win.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    really? Well I guess….ok, I think…

    Let me know if you are up to a rematch…

  • 17 16 15 14 12

    that was a hopeless game.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    that was a hopeless game.

    let me know if you are up to a rematch or I will need to look for another opponent?

  • 17 16 15 14 12

    well ok want to switch sides and take same bid?  If yes, where would you want the $10?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    unless you are opposed, since this game ended in the 2013 season I would ask to record it this season. Are you ok with that?

    I will take the +10 with a fgt in Scotland please.

  • 17 16 15 14 12

    sure that’s good for me.

    I’ll start a new thread and post G1

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