no thank you!
G40 L13 Variance (allies +10) v JWW
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No rush…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Chahar
1 bomber moved from Jehol to Chahar
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Jehol to Chahar
1 armour moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Chahar
1 bomber moved from Jehol to Chahar
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 bomber moved from Jehol to Chahar
1 armour moved from Sikang to SzechwanCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Chahar to Japan
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 artillery moved from Shan State to French Indo China
2 fighters moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to SiamPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
16 Sea Zone : 1 submarine
6 Sea Zone : 4 carriers, 6 destroyers, 5 fighters, 5 submarines, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 51 / 79
Russians : 34 / 34
Japanese : 60 / 66
Americans : 50 / 70
Chinese : 4 / 6
British : 25 / 27
UK_Pacific : 6 / 7
Italians : 17 / 23
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 4.312
Median : 4.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 6 times
Average roll : 4.538
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 13Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
use this file…changed ncm
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 8 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to French Equatorial Africa
1 aaGun, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 infantry placed in Western United States
8 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
4 artilleries and 11 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from Ethiopia to Egypt
British take Anglo Egyptian Sudan from Italians
3 armour moved from Belgian Congo to Egypt
3 fighters moved from Malta to Egypt
1 submarine moved from 96 Sea Zone to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 submarine; Americans loiter and taunt with
Germans defend with 1 transport
British win, taking 98 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 4 armour and 3 fighters
Germans defend with 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; Italians defend with 1 artillery
Germans win with 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for British: 4 armour and 3 fighters
Casualties for Italians: 1 artilleryNon Combat Move - British
1 aaGun and 6 infantry moved from Burma to India
1 armour moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
2 bombers and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,6,2,1,4,4,6,6,5,1,3,5,1,1,3,2,5,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Dammit!
I forgot to unload my infantry. I guess I will take my reroll on this with that guy unloaded.
Attacker has 1 inf, 4 tanks, 3 fighters.
Rolls: 1@1, 7@3; Total Hits: 41@1,: (3)7@3: (4, 5, 3, 2, 5, 3, 2)Defender has 2 inf, 1 art, 1 tac, 3 fighters
Rolls: 3@2, 1@3, 3@4; Total Hits: 23@2,: (2, 3, 5)1@3,: (4)3@4: (6, 1, 5) -
Oh yeah its supposed to be Low Luck isn’t it. :roll:
So that would be 1x1 + 7x3 / 6 = 3 hits and 1 die @4 for the attacker
Rolls: 1@4; Total Hits: 01@4: (5)3x2 + 1x3 + 3x4 = 3 hits and 1 die @ 3 for the defender
Rolls: 1@3; Total Hits: 11@3: (2) -
OK so I lose 1 inf, 3 fighters; left with 4 tanks
4x3 = 2 hitsyou lose 2 inf, 1 art; left with 1 tac, 3 fighters
1x3 + 3x4 = 2 hits and 1 die @3
Rolls: 1@3; Total Hits: 01@3: (6) -
I lose 2 tanks; left with 2 tanks
2@3 = 1 hityou lose 1 tak, 1 fighter; left with 2 fighters
2@4 = 1 hit and 1 die @2
Rolls: 1@2; Total Hits: 01@2: (4) -
i lose 1 tank; left with 1 tank
Rolls: 1@3; Total Hits: 01@3: (4)you lose 1 fighter; left with 1 fighter
Rolls: 1@4; Total Hits: 11@4: (4)this is intense…
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AGGGAHAHHAHAHAAAAAA
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I can’t edit the stupid infantry off that F!@&!W!% transport. I will have to unload it next turn and then edit it out.
I really should just quit and concede this game. Its hopeless. So if you want to move on, let’s just call it game over and after Nov 2 you can post it as a win.
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really? Well I guess….ok, I think…
Let me know if you are up to a rematch…
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that was a hopeless game.
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that was a hopeless game.
let me know if you are up to a rematch or I will need to look for another opponent?
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well ok want to switch sides and take same bid? If yes, where would you want the $10?
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unless you are opposed, since this game ended in the 2013 season I would ask to record it this season. Are you ok with that?
I will take the +10 with a fgt in Scotland please.
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sure that’s good for me.
I’ll start a new thread and post G1





