13L G40 Amon-Sul (Allies+6) vs JapanDOWRound1Fan

  • 15 14

    Hmm, strange. the engine does not let me attack Kwangtung, despite the political relationship is set “unprovoked”.
    Not sure what do do now :-/

  • 15 14

    @Amon-Sul:

    Of course i can. And if i can not, then i choose that my battleship does not participate in that battle.

    I did my move to Quensland in combat move phase only to avoid it being stuck in combat there, against my will.

    Cheers :)

    No, you can’t;) And gamerman already confirmed that, the rules are also clear about it:
    Europe 2nd edition:

    If you are sharing a sea zone with surface warships (not
    submarines and/or transports)
    belonging to a power with
    which you are at war, this situation requires you to do one
    of the following:
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct
    combat elsewhere,
    • Leave the sea zone, load units, and return to the same
    sea zone to conduct combat (you can’t load units while
    in a hostile sea zone), or
    • Leave the sea zone and conduct no combat.
    Once these sea units have moved and/or participated in
    combat, they can’t move or participate in the Noncombat Move phase of that turn

    See bold. A TT does not make a seazone hostile, so you may not leave that SZ during the combat move phase ending in a friendly sea zone.

  • 15 14

    @Amon-Sul:

    of course i can. And if i can not, then i choose that my battleship does not participate in that battle.

    Sidenote:
    And this is not possible by definition, also stated in the rules, either all or none fight, it is not possible to keep selected units out of a battle.


  • @JDOW:

    Hmm, strange. the engine does not let me attack Kwangtung, despite the political relationship is set “unprovoked”.
    Not sure what do do now :-/

    Set it to war instead of unprovoked.


  • Triple A allows me to move any unit anywhere in the combat move phase as it is noncomabt phase.

    then it is a triple a problem ok i ll contact gamerman

  • 15 14

    @Amon-Sul:

    @JDOW:

    Hmm, strange. the engine does not let me attack Kwangtung, despite the political relationship is set “unprovoked”.
    Not sure what do do now :-/

    Tried it and does not work either. I may try to load your ZH1 file and I might try to redo your UK turn and edit the results of IT and G2. A bit fizzy but I see no alternative right now.

    Set it to war instead of unprovoked.

    @Amon-Sul:

    Triple A allows me to move any unit anywhere in the combat move phase as it is noncomabt phase.

    then it is a triple a problem ok i ll contact gamerman

    Yeah, unfortunately the tripleA client is not the perfect gatekeeper to make sure the rules are met during all phases of the game. Gamerman has a long list of little bugs which have to be fixed. this is one of it.

  • 15 14

    Hey Amon (Sorry again I really hate spelling names incorrectly, this happens rarely to me),

    it fiddled around and reconstructed the moves from UK1 and edited them to the real and posted combat results. Now everything works again. TripleA seems to have a problem with political relationships changed in edit mode. I am quite confident the file is identical to your posted RU2 file.

    Some notes:

    • Please check the file if everything is correct. You now also have the correct income which is 15 more total than in the previous version;)

    • Regarding the Transporter. I am pretty much sure that the rules did not allow your move. However I already said I accept the map because I wanted to do G2 before I go to bed as I go to bed earlier and wanted to give you the chance to do RU2 while I am asleep:)

    So: I leave this up to you. If you’d like to make any changes to avoid the mistake, I would be glad about it, but if no, I will fully accept it and continue with my J2. Please let me know how you want to proceed.

    • I realized you made an Edit during your Anzac move and relocated the US Philippines DD and Sub. It’s really a minor issue because it looks obvious you just forgot them. However, there have been dices rolled in between and the fact I scored zero hits in Yunnan can certainly affect the decision whether to do unprovoked or not with UK/Anzac which imo could have an effect on how to deploy your US ships because there are alternative options but moving them to Queensland.
      Small issue and I am fine with it. I would just ask you to at least mention such edits after your move to at least give me the chance to review it.

    Thanks a lot and best regards,
    Tobias

  • 15 14

    And here is the file


  • Do U have a link to those bugs?

    But it seims weird that i can not send my bat in combat phase because there is a tranny of my enemy there. Transports are like ˝air˝.

    I ll wait for Gamer to respond me, and then U proceed with Ur move :)


  • Ok, thanks for the effort.

    yes, i forgot to do those declarations of war on time, also the usa ncm with phillipine guys.

    i will be more cautios from now on.


  • IF IT is against the rules for me to evacuate the bat i will then leave it to attack the tra(since i dont have any other choice)

    but i will then make some other move with my destroyer.

    I suggest we wait for Gamer to respond us, and then if its ok we keep it the same if not

    i ll move my des to sz 76

  • 15 14

    @Amon-Sul:

    IF IT is against the rules for me to evacuate the bat i will then leave it to attack the tra(since i dont have any other choice)

    but i will then make some other move with my destroyer.

    I suggest we wait for Gamer to respond us, and then if its ok we keep it the same if not

    i ll move my des to sz 76

    Yeah, this would be perfectly fine.
    I guess you already did but I also asked gamer to respond.

    Cheers!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JDOW:

    A TT does not make a seazone hostile, so you may not leave that SZ during the combat move phase ending in a friendly sea zone.

    This is correct.  You cannot move the battleship in the combat movement phase if it does not result in combat.  You can only move in the combat movement phase to escape surface warships that are hostile (a hostile sea zone).

    This is a screwy loophole and possibly an oversight, but that is the way we must play it.  JDOW decided to let a transport of mine go in our game because of this rule.

    In short, you cannot sink the transport and also move the battleship to a friendly zone.  You have to pick one or the other.
    If you need more reasoning or rationale, let me know.  The four bullet point exceptions to combat movements resulting in combat are the only exceptions, and none of those exceptions includes moving away from transports/subs (not a hostile zone with only transports/subs).

    Sorry it’s a screwy thing, but them’s the rules

  • 15 14

    Thanks gamerman!

    @Amon-Sul:

    IF IT is against the rules for me to evacuate the bat i will then leave it to attack the tra(since i dont have any other choice)

    but i will then make some other move with my destroyer.

    I suggest we wait for Gamer to respond us, and then if its ok we keep it the same if not

    i ll move my des to sz 76

    According to your post, Ill continue with a Japanese transport in SZ37 and a british Destroyer in Sz76. The Japanese people thank you - they have trouble enough^^

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Kiangsi to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                5 fighters moved from Kwangsi to Shan State
                1 bomber moved from Kwangsi to Shan State
                2 tactical_bombers moved from 36 Sea Zone to Shan State
                3 tactical_bombers moved from Kwangsi to Shan State
                1 fighter moved from 36 Sea Zone to Malaya
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                1 bomber moved from Kwangsi to Malaya
                3 fighters moved from Kwangsi to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 33 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Java
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 harbour and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Java from Dutch, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 5 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 infantry
                    Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Chahar to Anhwe
                1 artillery moved from Chahar to Anhwe
                2 artilleries moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 tactical_bombers moved from Kwangtung to Anhwe
                2 fighters moved from Kwangtung to Anhwe
                1 aaGun and 5 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Anhwe to Jehol
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 fighter moved from 45 Sea Zone to 42 Sea Zone
                1 battleship moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 bomber moved from Malaya to Kwangsi
                1 bomber moved from Shan State to Kwangsi
                2 fighters moved from Kwangtung to 36 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                3 fighters moved from Shan State to Kwangsi
                5 tactical_bombers moved from Shan State to Kwangsi
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 aaGun moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from 33 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 1 infantry placed in Japan
                3 transports placed in 6 Sea Zone
                1 harbour placed in Hainan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 carriers; Remaining resources: 5 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
                1 fighter moved from Western United States to Johnston Island
                1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 armour and 4 mech_infantrys moved from Western United States to Eastern United States
                1 fighter moved from Philippines to 55 Sea Zone
                1 tactical_bomber moved from 30 Sea Zone to Johnston Island
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 55 Sea Zone

    Place Units - Americans
                3 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_minor and 1 harbour
        Johnston Island : 1 bomber, 4 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        10 Sea Zone : 3 carriers
        63 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
        55 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports
        Central United States : 4 aaGuns, 1 factory_minor and 2 infantry
        Eastern United States : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Sikang to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 3 artilleries, 1 fighter and 14 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to Kenya

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 destroyer, 1 submarine and 1 transport
                    British win with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Italians: 1 destroyer, 1 submarine and 1 transport
                Battle in Kenya
                    British attack with 1 artillery
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                3 aaGuns and 5 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                2 mech_infantrys moved from India to Eastern Persia
                1 battleship moved from 54 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Malta
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 airfield placed in Malta

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,3,4,3,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 6 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 3 aaGuns and 7 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        55 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 artillery
        Malta : 1 aaGun, 1 airfield, 2 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Tanganyika Territory : 2 infantry
        Ethiopia : 1 flag
        96 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 2 mech_infantrys
        72 Sea Zone : 1 cruiser and 1 transport
        71 Sea Zone : 1 transport
        Persia : 1 flag, 3 infantry
        98 Sea Zone : 1 destroyer

  • 15 14

    Sorry, forgot to click post button and clicked “done” instead. here is the file.

    I forgot to move the Arty to Tobruk, hope you don’t mind.

  • 15 14

    I btw have to adjust the German IPCs to 50, see the results I originally posted. This slipped through when I reconstructed the moves.

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