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13L G40 Amon-Sul (Allies+6) vs JapanDOWRound1Fan

  • 15 14

    However you should of course adjust your UK Pac and ANZAC income.

  • 15 14

    Little NCM Edit


  • Ok, I will adjust the income emidiately.

    And it is Amon not Amun :D


  • @JDOW:

    Hey Amun,

    I am afraid we have a rule-Issue here. I am really sorry I did not point this out earlier, but I asked Gamerman and I was really not sure and he could not reply immediately due to internet connection problems.

    You made an illegal move during your UK Pacific move.
    You cannot move the Battleship during the Combat move phase to queensland and then conduct combat in the SZ with the DD.
    A TT does not make an SZ hostile, so you cannot leave the SZ in a combat move ending in a friendly SZ.

    I guess we can both agree that my IT1 was not affected at all by this.
    You can redo you ANZ and Fre1 if you want and you can also redo your UK PAC1 if you want as no dices have been rolled except for Ethopia which I consider to be not affected and I accept that result.

    Please let me know what you think, however I hope you understand I cannot just let me TT go. Again sorry for the late notive, I really wasn’t sure and I did not want to make an issue without any confirmation.

    Of course i can. And if i can not, then i choose that my battleship does not participate in that battle.

    I did my move to Quensland in combat move phase only to avoid it being stuck in combat there, against my will.

    Cheers :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour, 1 fighter and 1 mech_infantry moved from Sikang to Yunnan
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
                2 armour and 1 mech_infantry moved from Volgograd to Sikang
                2 infantry moved from Rostov to Bryansk
                2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Archangel
                2 infantry moved from Ukraine to Bryansk
                2 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                6 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Yunnan : 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Sikang : 3 armour and 2 mech_infantrys
        Yenisey : 6 infantry
        Amur : 2 aaGuns and 12 infantry
        Kazakhstan : 2 armour and 2 mech_infantrys
        Bryansk : 4 aaGuns, 3 artilleries and 22 infantry
        Archangel : 5 infantry
        Russia : 1 airfield, 8 artilleries, 1 factory_major and 2 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

  • 15 14

    @Amon-Sul:

    And it is Amon not Amun :D

    Sorry about that.

  • 15 14

    Hmm, strange. the engine does not let me attack Kwangtung, despite the political relationship is set “unprovoked”.
    Not sure what do do now :-/

  • 15 14

    @Amon-Sul:

    Of course i can. And if i can not, then i choose that my battleship does not participate in that battle.

    I did my move to Quensland in combat move phase only to avoid it being stuck in combat there, against my will.

    Cheers :)

    No, you can’t;) And gamerman already confirmed that, the rules are also clear about it:
    Europe 2nd edition:

    If you are sharing a sea zone with surface warships (not
    submarines and/or transports)
    belonging to a power with
    which you are at war, this situation requires you to do one
    of the following:
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct
    combat elsewhere,
    • Leave the sea zone, load units, and return to the same
    sea zone to conduct combat (you can’t load units while
    in a hostile sea zone), or
    • Leave the sea zone and conduct no combat.
    Once these sea units have moved and/or participated in
    combat, they can’t move or participate in the Noncombat Move phase of that turn

    See bold. A TT does not make a seazone hostile, so you may not leave that SZ during the combat move phase ending in a friendly sea zone.

  • 15 14

    @Amon-Sul:

    of course i can. And if i can not, then i choose that my battleship does not participate in that battle.

    Sidenote:
    And this is not possible by definition, also stated in the rules, either all or none fight, it is not possible to keep selected units out of a battle.


  • @JDOW:

    Hmm, strange. the engine does not let me attack Kwangtung, despite the political relationship is set “unprovoked”.
    Not sure what do do now :-/

    Set it to war instead of unprovoked.


  • Triple A allows me to move any unit anywhere in the combat move phase as it is noncomabt phase.

    then it is a triple a problem ok i ll contact gamerman

  • 15 14

    @Amon-Sul:

    @JDOW:

    Hmm, strange. the engine does not let me attack Kwangtung, despite the political relationship is set “unprovoked”.
    Not sure what do do now :-/

    Tried it and does not work either. I may try to load your ZH1 file and I might try to redo your UK turn and edit the results of IT and G2. A bit fizzy but I see no alternative right now.

    Set it to war instead of unprovoked.

    @Amon-Sul:

    Triple A allows me to move any unit anywhere in the combat move phase as it is noncomabt phase.

    then it is a triple a problem ok i ll contact gamerman

    Yeah, unfortunately the tripleA client is not the perfect gatekeeper to make sure the rules are met during all phases of the game. Gamerman has a long list of little bugs which have to be fixed. this is one of it.

  • 15 14

    Hey Amon (Sorry again I really hate spelling names incorrectly, this happens rarely to me),

    it fiddled around and reconstructed the moves from UK1 and edited them to the real and posted combat results. Now everything works again. TripleA seems to have a problem with political relationships changed in edit mode. I am quite confident the file is identical to your posted RU2 file.

    Some notes:

    • Please check the file if everything is correct. You now also have the correct income which is 15 more total than in the previous version;)

    • Regarding the Transporter. I am pretty much sure that the rules did not allow your move. However I already said I accept the map because I wanted to do G2 before I go to bed as I go to bed earlier and wanted to give you the chance to do RU2 while I am asleep:)

    So: I leave this up to you. If you’d like to make any changes to avoid the mistake, I would be glad about it, but if no, I will fully accept it and continue with my J2. Please let me know how you want to proceed.

    • I realized you made an Edit during your Anzac move and relocated the US Philippines DD and Sub. It’s really a minor issue because it looks obvious you just forgot them. However, there have been dices rolled in between and the fact I scored zero hits in Yunnan can certainly affect the decision whether to do unprovoked or not with UK/Anzac which imo could have an effect on how to deploy your US ships because there are alternative options but moving them to Queensland.
      Small issue and I am fine with it. I would just ask you to at least mention such edits after your move to at least give me the chance to review it.

    Thanks a lot and best regards,
    Tobias

  • 15 14

    And here is the file


  • Do U have a link to those bugs?

    But it seims weird that i can not send my bat in combat phase because there is a tranny of my enemy there. Transports are like ˝air˝.

    I ll wait for Gamer to respond me, and then U proceed with Ur move :)


  • Ok, thanks for the effort.

    yes, i forgot to do those declarations of war on time, also the usa ncm with phillipine guys.

    i will be more cautios from now on.


  • IF IT is against the rules for me to evacuate the bat i will then leave it to attack the tra(since i dont have any other choice)

    but i will then make some other move with my destroyer.

    I suggest we wait for Gamer to respond us, and then if its ok we keep it the same if not

    i ll move my des to sz 76

  • 15 14

    @Amon-Sul:

    IF IT is against the rules for me to evacuate the bat i will then leave it to attack the tra(since i dont have any other choice)

    but i will then make some other move with my destroyer.

    I suggest we wait for Gamer to respond us, and then if its ok we keep it the same if not

    i ll move my des to sz 76

    Yeah, this would be perfectly fine.
    I guess you already did but I also asked gamer to respond.

    Cheers!


  • @JDOW:

    A TT does not make a seazone hostile, so you may not leave that SZ during the combat move phase ending in a friendly sea zone.

    This is correct.  You cannot move the battleship in the combat movement phase if it does not result in combat.  You can only move in the combat movement phase to escape surface warships that are hostile (a hostile sea zone).

    This is a screwy loophole and possibly an oversight, but that is the way we must play it.  JDOW decided to let a transport of mine go in our game because of this rule.

    In short, you cannot sink the transport and also move the battleship to a friendly zone.  You have to pick one or the other.
    If you need more reasoning or rationale, let me know.  The four bullet point exceptions to combat movements resulting in combat are the only exceptions, and none of those exceptions includes moving away from transports/subs (not a hostile zone with only transports/subs).

    Sorry it’s a screwy thing, but them’s the rules

  • 15 14

    Thanks gamerman!

    @Amon-Sul:

    IF IT is against the rules for me to evacuate the bat i will then leave it to attack the tra(since i dont have any other choice)

    but i will then make some other move with my destroyer.

    I suggest we wait for Gamer to respond us, and then if its ok we keep it the same if not

    i ll move my des to sz 76

    According to your post, Ill continue with a Japanese transport in SZ37 and a british Destroyer in Sz76. The Japanese people thank you - they have trouble enough^^

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