Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Harryants vs Stomping Gargantua, G40 + tech + rus bmb + awesomeness
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UK has scored technology.
Chart #1!
Rolls: 1@6; Total Hits: 11@6: (6) -
Improved Mechanized Infantry.
I’ll take it.
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Is Germany going to splurge on some Tech Rolls?
You gots to keep up man!
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can’t afford it at the moment :cry:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 17 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
2 tactical_bombers moved from Western Germany to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 2 cruisers
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 submarine and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 2 cruisers
Battle in 113 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Southern France
Germans attack with 2 artilleries, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Tunisia
1 fighter moved from 92 Sea Zone to Algeria
2 fighters moved from 113 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 aaGuns, 6 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from France to Germany
1 transport moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
did it again. NCM’d 2 inf from Finland to Norway.
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WAIT! Just remembered your super long range aircraft could hit my fleet!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Karelia, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 fighter moved from Karelia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Baltic States to Volgograd
1 bomber moved from Buryatia to Russia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 8 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Novgorod
9 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Novgorod
2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to TurkmenistanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Uh-oh… I didn’t see your fleet change.
Where did it move to?
D-loading.
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Good thing I didn’t “chance” my sub against that destroyer.
BTW… How the hell do you now have TWO destroyers on your latest map?! wtf lol.
Edit your German fleet on Japan’s turn.
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OOOPS you’re right; I should have 1.
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Well…
FFS now we have a problem.
Your pitiful destroyer was not enough of a screen to allow for you to attack Karelia.
But now with your whole fleet + planes also in range, my whole move is fked. Even Karelia would not have been 4 committed units, if I knew they were going to be blasted.
Options? Redo all of Russia’s turn?
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How about, I “Promise” not to attack your fleet with my planes, if you leave it where it was?
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I guess you’ve tipped me off to your J2 assault.
I’ll notify my men.
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And “trust me” my word is as good as Assad’s!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 6 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
1 artillery moved from Chahar to Anhwe
2 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
4 infantry moved from 20 Sea Zone to Kiangsi
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Chahar
3 fighters moved from Japan to Chahar
2 bombers moved from Japan to ChaharPlace Units - Japanese
1 bomber placed in Japan
1 factory_minor placed in Kiangsu
1 airfield placed in ChaharTurn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
How about, I “Promise” not to attack your fleet with my planes, if you leave it where it was?
Sure that’s fine. I’ll put it back where it was and get them out of there next turn. Sorry, I’m just not used to tech.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 aaGuns moved from Central United States to Western United States
1 bomber moved from Hawaiian Islands to Wake Island
1 bomber moved from Eastern United States to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
3 fighters moved from Eastern United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Wake Island
1 armour, 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Sikang
1 fighter moved from Hopei to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Combat Move - British
1 bomber moved from Iceland to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Shan State to Burma
1 fighter moved from Malta to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 armour moved from Tobruk to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Western Germany
British attack with 1 bomber and 1 fighter
Germans defend with 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
British roll dice for 1 bomber and 1 fighter in Western Germany, round 2 : 2/2 hits
Germans roll dice for 1 bomber and 1 fighter in Western Germany, round 2 : 1/2 hits
1 bomber owned by the British , 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in Western Germany
British win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 bomber
Battle in 94 Sea Zone
British attack with 3 fighters
Italians defend with 1 battleship and 1 transport
British roll dice for 3 fighters in 94 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 94 Sea Zone
British roll dice for 2 fighters in 94 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship and 1 transport
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 6 : 1/1 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eire to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 infantry moved from Malaya to Shan State
1 fighter moved from 94 Sea Zone to GibraltarPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 airfield and 1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,6,5,1
British collect 23 PUs (7 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.514
Median : 3.000
Variance : 0.306
Standard Deviation : 0.553
Total rolls : 37Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7





