Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Harryants vs Stomping Gargantua, G40 + tech + rus bmb + awesomeness
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2 on the acc one on the battleship.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Libya to Tunisia
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 94 Sea Zone
British win with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 carrier
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
2 fighters owned by the British forced to land in GibraltarNon Combat Move - Italians
2 fighters moved from Greece to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from 92 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total -
OK go mon ami. After France, and you roll the freebie tech dice and Germany gets a 6 let it roll for something from list 1 (the one with all the land stuff) and if Italy or Japan get anything let them roll for an item on list 2 (the one with the mostly navy and air stuff). Thanks.
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small edit. NCM’d 2 AA into France and 1 AA from southern italy to northern italy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 cruiser and 1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 2/2 hits
1 cruiser owned by the French , 1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiserNon Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Germany
Rolls: 1@6; Total Hits: 11@6: (4)
Chart #1
Rolls: 1@6; Total Hits: 11@6: (6)Russia
Rolls: 1@6; Total Hits: 11@6: (3)Japan
Rolls: 1@6; Total Hits: 11@6: (2)
Chart #2
Rolls: 1@6; Total Hits: 11@6: (5)USA
Rolls: 1@6; Total Hits: 11@6: (4)China
Goes pounding sandUK
Rolls: 1@6; Total Hits: 11@6: (6)Italy
Rolls: 1@6; Total Hits: 11@6: (2)
Chart #2
Rolls: 1@6; Total Hits: 11@6: (2)Anzac
Rolls: 1@6; Total Hits: 11@6: (3)France
Pounds sand -
UK has scored technology.
Chart #1!
Rolls: 1@6; Total Hits: 11@6: (6) -
Improved Mechanized Infantry.
I’ll take it.
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Is Germany going to splurge on some Tech Rolls?
You gots to keep up man!
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can’t afford it at the moment :cry:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 17 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 artilleries moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
2 tactical_bombers moved from Western Germany to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 2 cruisers
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 submarine and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 2 cruisers
Battle in 113 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Southern France
Germans attack with 2 artilleries, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Tunisia
1 fighter moved from 92 Sea Zone to Algeria
2 fighters moved from 113 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
3 aaGuns moved from Poland to Eastern Poland
6 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 aaGuns, 6 artilleries and 5 infantry moved from Germany to Poland
3 armour moved from France to Germany
1 transport moved from 114 Sea Zone to 112 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
did it again. NCM’d 2 inf from Finland to Norway.
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WAIT! Just remembered your super long range aircraft could hit my fleet!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.4
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Karelia, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 fighter moved from Karelia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Baltic States to Volgograd
1 bomber moved from Buryatia to Russia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 8 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Novgorod
9 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Novgorod
2 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to TurkmenistanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Uh-oh… I didn’t see your fleet change.
Where did it move to?
D-loading.
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Good thing I didn’t “chance” my sub against that destroyer.
BTW… How the hell do you now have TWO destroyers on your latest map?! wtf lol.
Edit your German fleet on Japan’s turn.
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OOOPS you’re right; I should have 1.
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Well…
FFS now we have a problem.
Your pitiful destroyer was not enough of a screen to allow for you to attack Karelia.
But now with your whole fleet + planes also in range, my whole move is fked. Even Karelia would not have been 4 committed units, if I knew they were going to be blasted.
Options? Redo all of Russia’s turn?
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How about, I “Promise” not to attack your fleet with my planes, if you leave it where it was?





