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13L G40 MrRoboto(allies+6) vs seththenewb(axis) Rematch


  • I’m having trouble opening UK. Are you able to DL it and get it up on triplea? I’ve tried DL’ing several times and there seems to be something wrong whenever I try to load/open it.


  • I get

    ‘Unexpected end of ZLIB input stream’

    I don’t even know what that is. And I can’t really reconstruct this for you and move on as I don’t even know what China did since you neglected to post that file.


  • US map opens up just fine too, so something happened between the final US map and final UK map.

  • 19 18

    Hm. Yeah I get the same error.
    There was an error popup during my UK turn.

    I will repeat my turn, and edit everything according to MARTI emails

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 20 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery and 1 infantry moved from Shan State to Yunnan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 3 artilleries and 21 infantry
                    Japanese defend with 1 airfield and 2 infantry
                        British roll dice for 3 artilleries and 21 infantry in Yunnan, round 2 :  5/24 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 3 artilleries and 21 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
                3 transports moved from 93 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Gibraltar to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 aaGun moved from Burma to Yunnan
                3 submarines moved from 58 Sea Zone to 41 Sea Zone
                3 submarines moved from 41 Sea Zone to 37 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
                EDIT: Changing ownership of Anglo Egyptian Sudan from British to Japanese
                EDIT: Turning off Edit Mode
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 18 / 18
        Japanese : 37 / 43
        Americans : 64 / 89
        Chinese : 5 / 4
        British : 31 / 32
        UK_Pacific : 15 / 15
        Italians : 11 / 10
        ANZAC : 21 / 31
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                5 fighters and 2 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from France to Northern Italy
                1 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
                1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 armour, 5 fighters, 5 infantry and 3 mech_infantrys
                    Americans defend with 1 factory_minor and 2 infantry
                    Italians win, taking Northern Italy from Americans with 2 armour, 5 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                5 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4,2,4,6,4,1,1,4,2
                Italians collect 8 PUs (7 lost to blockades); end with 9 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 submarines moved from 45 Sea Zone to 20 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                3 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 18 / 18
        Japanese : 37 / 43
        Americans : 60 / 89
        Chinese : 5 / 4
        British : 31 / 32
        UK_Pacific : 15 / 15
        Italians : 15 / 9
        ANZAC : 21 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to Egypt
                3 infantry moved from Algeria to Tunisia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                18 armour, 5 artilleries, 1 fighter, 10 infantry and 20 mech_infantrys moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                2 armour and 1 mech_infantry moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                1 armour and 1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                2 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 23 armour, 5 artilleries, 2 bombers, 5 fighters, 11 infantry, 21 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 13 artilleries, 1 factory_major, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans captures 18PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 6 armour, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Germans: 17 armour, 5 artilleries, 1 fighter, 11 infantry and 21 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 13 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers, 4 fighters and 3 tactical_bombers moved from Russia to Volgograd
                1 aaGun moved from Tambov to Volgograd
                1 fighter moved from Western Germany to Southern Italy
                1 aaGun, 3 artilleries and 9 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Western Germany
                1 artillery and 3 infantry moved from Norway to Finland

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
                Germans undo move 3.
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 77 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs

  • 15 14

    @MrRoboto:

    Hm. Yeah I get the same error.
    There was an error popup during my UK turn.

    I will repeat my turn, and edit everything according to MARTI emails

    I sometimes have these random errors as well. Usually happen during or after doing edits. I also asked in the tripleA warclub forum but nobody had an idea.
    So redoing the moves is what I do in these occasions.

  • 19 18

    Oh, we have an observer here :-)

    BTW, seth, it’s a very interesting game. You depend on Egypt for the Win, while Japan is really on the downfall.

    I’m excited to see how it all pans out.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Samara to Vologda
                9 infantry moved from Samara to Kazakhstan

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 15 14

    @MrRoboto:

    Oh, we have an observer here :-)

    BTW, seth, it’s a very interesting game. You depend on Egypt for the Win, while Japan is really on the downfall.

    I’m excited to see how it all pans out.

    Hope you don’t mind:)
    Indeed exciting game. Axis have imo a certain window for the win, let’s see if they meet it^^


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Iraq to Syria
                      Japanese take Syria from French
                1 infantry moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Persia to Iraq
                2 fighters and 2 tactical_bombers moved from 81 Sea Zone to 98 Sea Zone
                2 bombers and 2 fighters moved from Iraq to 98 Sea Zone
                3 fighters and 3 tactical_bombers moved from Sikang to Kazakhstan
                4 artilleries moved from Tsinghai to Kazakhstan
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                3 infantry moved from Shensi to Hopei

    Combat - Japanese
                Battle in 98 Sea Zone
                    Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
                    British defend with 2 transports
                    Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Kazakhstan
                    Japanese attack with 4 artilleries, 3 fighters and 3 tactical_bombers
                    Russians defend with 9 infantry
                    Japanese win, taking Kazakhstan from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 artilleries
                    Casualties for Russians: 9 infantry
                Battle in Hopei
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                2 bombers, 4 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kazakhstan to 80 Sea Zone
                1 aaGun moved from Sikang to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Kazakhstan to 80 Sea Zone
                1 tactical_bomber moved from Kazakhstan to 80 Sea Zone
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
                1 carrier, 5 destroyers, 1 submarine and 1 transport moved from 5 Sea Zone to 15 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Iraq
                3 armour placed in Persia
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,3,3,5,6,2,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,2,6,2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,2,3,4,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,3,4,1,3,1,5,1,3,4,3,5,1,5,4,2,5,5,3
                Japanese collect 18 PUs (24 lost to blockades); end with 18 PUs total


  • I assumed you wouldn’t scramble 3 air against 8 air in sz98.

  • 19 18

    No, these were only suicides transports for egypt :-)

    btw - 24 convoy!

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 5 fighters and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 destroyer moved from 26 Sea Zone to 15 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 15 Sea Zone
                2 destroyers moved from 6 Sea Zone to 15 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 destroyers moved from 6 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in Kwangtung
                Battle in Okinawa
                Battle in 15 Sea Zone
                    Americans attack with 5 destroyers, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 5 destroyers, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 destroyers, 5 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 5 destroyers and 1 transport in 15 Sea Zone, round 2 :  2/6 hits
                        2 destroyers owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
                        Americans roll dice for 3 destroyers, 5 fighters and 1 tactical_bomber in 15 Sea Zone, round 3 :  2/9 hits
                        Japanese roll dice for 1 carrier, 3 destroyers and 1 transport in 15 Sea Zone, round 3 :  4/4 hits
                        1 fighter owned by the Americans , 3 destroyers owned by the Americans and 2 destroyers owned by the Japanese lost in 15 Sea Zone
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 15 Sea Zone, round 4 :  3/5 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 15 Sea Zone, round 4 :  0/2 hits
                        1 transport owned by the Japanese , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 15 Sea Zone
                    Americans win, taking Iwo Jima from Japanese, taking Kwangtung from Japanese, taking Okinawa from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 carrier, 5 destroyers, 1 submarine and 1 transport
                    Casualties for Americans: 5 destroyers and 1 fighter

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to India
                2 carriers moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 35 Sea Zone to 38 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 102 Sea Zone
                1 fighter moved from 101 Sea Zone to Gibraltar
                1 fighter moved from 101 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
                2 destroyers and 4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Southern France to Egypt

    Place Units - Americans
                1 artillery and 2 infantry placed in Southern France
                5 fighters placed in Eastern United States
                5 infantry placed in Eastern United States
                3 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Production/PUs Summary :

    Germans : 57 / 102
        Russians : 14 / 0
        Japanese : 33 / 18
        Americans : 62 / 89
        Chinese : 6 / 4
        British : 31 / 32
        UK_Pacific : 18 / 15
        Italians : 14 / 9
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 harbour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Japanese
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - British

    Non Combat Move - British
                2 fighters moved from Gibraltar to Egypt
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                3 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters and 1 tactical_bomber moved from India to Kenya
                1 aaGun, 2 artilleries and 10 infantry moved from Yunnan to Kweichow
                1 artillery and 8 infantry moved from Yunnan to Szechwan
                1 infantry moved from Siam to Shan State
                1 fighter moved from United Kingdom to Gibraltar
                2 transports moved from 91 Sea Zone to 106 Sea Zone
                3 submarines moved from 37 Sea Zone to 38 Sea Zone

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 harbour placed in Shan State

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 57 / 102
        Russians : 14 / 0
        Japanese : 27 / 18
        Americans : 62 / 89
        Chinese : 11 / 9
        British : 32 / 34
        UK_Pacific : 18 / 23
        Italians : 14 / 9
        ANZAC : 21 / 32
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    That Egypt defense oO

  • Liaison TripleA 11 10

    Seth!

    What happend!?!?!

    I’ve CRUSHED Roboto each time we’ve played.

    what went wrong? :P

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