0% for April

13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • 19 13

    @JDOW:

    @Ara: I know, I just meant that from this game the open bill comes from which makes you eager not to lose twice against him and thus wanting good dices are at least no bad dices so bad vs him :)

    In that you are completely correct!


  • This is very tight.  It’s going to come down to the next dice

    I lose 3 fighters and 2 tacs

    1 sub, 1 fighter, 1 tac, 2 dmgd battleships vs.
    1 dmged battleship, 4 USA fighters

    Come on, subDiceRolls: 1@2 1@3 3@4; Total Hits: 21@2: (6)1@3: (4)3@4: (4, 2, 5)


  • Uh oh again
    What do you lose?

  • 15 14

    Lose 2 Fighters please.


  • As you wish
    DiceRolls: 1@4 4@4; Total Hits: 41@4: (2)4@4: (3, 6, 3, 3)

  • 19 13

    ouch


  • And it’s not over yet.  There’s probably 1 last ouch for me

    First to hit winsDiceRolls: 10@2; Total Hits: 510@2: (2, 4, 4, 2, 2, 4, 2, 6, 6, 1)DiceRolls: 10@4; Total Hits: 910@4: (2, 3, 1, 1, 3, 4, 5, 1, 4, 1)


  • Gotcha.

    So 2 bonus USA fighters survive and I lose 2 loaded transports, and can’t take over Java which is a 13 IPC per turn swing.  Still, that is not too bad for Japan…  maybe


  • We…ll

    Shouldn’t be 13 IPC swing the first turn, I do have a sub to convoy raid you  :-D


  • Forgot something.

    My sub did sink you in the very next round, but your 2 fighters need to fire at my transports
    DiceRolls: 2@4; Total Hits: 02@4: (5, 5)


  • You’re going to have to come get them, at least  :-P

    This creates an interesting scenario.

    I have 2 transports and 1 sub vs. 2 fighters
    If I retreat, the sub has to retreat also.  But I can submerge if I go another round.  That’s what I’ll do.

    Sub submerges, and USA fighters try again
    DiceRolls: 2@4; Total Hits: 22@4: (3, 2)


  • I have an unenviable edit job ahead of me.  Wonder if I can get the ANZ arty changed to infantry while I’m at it.


  • @Gamerman01:

    I have an unenviable edit job ahead of me.  Wonder if I can get the ANZ arty changed to infantry while I’m at it.

    Got it!  That wasn’t hard after all.

    Let Triple A duke it out on Java, and you won with 1 arty remaining, which makes me feel better that they never even landed.  They would have got slaughtered (improbably) anyway.  :-P

    Everything is correct now.  1 ANZ infantry, 1 ANZ arty, 2 USA fighters in Java, and 1 Japanese sub in 42.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 44 Sea Zone from Americans
                2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 56 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
                3 fighters moved from Philippines to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Japan to 33 Sea Zone
                1 carrier, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from Japan to Shan State
                1 bomber moved from Jehol to Shan State
                1 fighter moved from Kansu to Szechwan
                1 tactical_bomber moved from Kansu to Szechwan
                1 mech_infantry moved from Anhwe to Szechwan
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Malaya to Shan State

    Combat - Japanese
                Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Americans scrambles to create a battle in territory 33 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 carriers, 3 destroyers and 5 submarines
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 carrier and 1 destroyer
                EDIT: Removing units owned by Americans from 42 Sea Zone: 2 carriers, 2 cruisers and 6 submarines
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 cruisers and 4 fighters
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 carrier
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 3 fighters
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 3 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 42 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 battleships, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 transports
                EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 fighters
                    1 submarine owned by the Japanese Submerged
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 artilleries
                    ANZAC winAmericans win with 2 fighters remaining with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 artillery
                    Turning on Edit Mode
                    EDIT: Adding units owned by ANZAC to Java: 1 infantry
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 42 Sea Zone: 2 fighters
                    EDIT: Adding units owned by Americans to Java: 2 fighters
                    EDIT: Turning off Edit Mode
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
                    Americans defend with 1 fighter
                    Japanese win with 1 bomber, 2 carriers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Caroline Islands
                    Japanese attack with 1 artillery and 5 infantry
                    Americans defend with 1 airfield and 1 harbour
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 bomber
                    EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese winJapanese win, taking Caroline Islands from Americans with 1 artillery and 5 infantry remaining, taking Shan State from UK_Pacific with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    2 fighters owned by the Americans could not land and were killed

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Anhwe to Shensi
                1 armour moved from Anhwe to Shensi
                1 mech_infantry moved from Kwangsi to Anhwe
                1 bomber moved from Shan State to Malaya
                1 bomber moved from Shan State to Malaya
                1 destroyer moved from 4 Sea Zone to 16 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from Szechwan to Tsinghai
                1 tactical_bomber moved from Szechwan to Tsinghai
                1 aaGun moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Shensi

    Place Units - Japanese
                1 fighter placed in Japan
                1 submarine placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 armour placed in Malaya
                1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 63 PUs total


  • A lot less units on the board - that’s the way I like it


  • @Gamerman01:

    This creates an interesting scenario.

    I have 2 transports and 1 sub vs. 2 fighters
    If I retreat, the sub has to retreat also.  But I can submerge if I go another round.  That’s what I’ll do.

    Sub submerges, and USA fighters try again

    Just realized I had forgotten the ANZ transports at this point  :-P
    It gets confusing.

    Anyway, the sub stayed there after sinking the battleship, your fighters sunk my transports before they could retreat, and my sub sunk your transports.

    The map is correct.

  • 15 14

    Change buy:

    • 1 Fig, 1 DD
    • 1 Bomb, 1 Sub
  • 15 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                3 submarines moved from 91 Sea Zone to 95 Sea Zone
                2 submarines moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 123 Sea Zone
                2 destroyers moved from 92 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

  • 15 14

    Asking for scramble and submerge orders in sz95.

    I am still not sure about the bomber in sz95 if I need it and if it adds significant value. But looked somehow better:)

  • 15 14

    @Gamerman01:

    A lot less units on the board - that’s the way I like it

    Do you? Usually a more complicated positions favors the better player. But I can imagine that even for you, such positions can be more work than fun and especially with several game sin parallel I understand where you coming from.

    I of course appreciate it too, but obv. because more Axis than Allies units left the map due to incredibly good dices! Even if i sounds strange I am somehow relieved the BB and TT did not survive. this would have turned the battle from extremely good to ridiculous. With the BB and TT alive I would even dare to say my position in the Pacific would have been better. Now I am less behind but Japan is not in real trouble thanks to your foresight - to send the Germans for support - which I think now pays of well!

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