@zarhunter i am gonna scramble you into sz6 because the subs can’t hit you anyways
13L Whackamatt (Axis) vs. Karl7 (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
3 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 2 fighters and 6 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Northern Italy to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Samara
5 armour, 1 artillery and 1 infantry moved from Volgograd to Kazakhstan -
Do you scramble in SZ110?
-
ha ha…
I forgot that subs can’t stop transports from loading… mistake… I think that’s the game. Let me think.
:-P :-P :-P
-
I’ve looked at the map, and if you had bought dd instead of subs, it would only have delayed the invasion 1 turn.
In the dd case, I would have purchased 7 tac fighters and loaded all 5 transports during NCM to prevent any blocking. With a UK purcahse for max defense, 7 inf + 3 tanks, and moving the 4 US candaian dudes over, I’d still win with the 94% chance per the calculator with what I have on the board. You’d only have 2 DD + 1 sub to attack my navy (no chance of winning), and being either right next to the UK or one space away, you couldn’t block the landing.
It was a calculated decision to throw everything at London while doing a strategic retreat/delay on the Eastern front. I knew I’d lose the Middle East for Italy, but taking out the UK negates the factories anyway.
-
Yeah, no question I see you could pile on UK the next round. However, handing you the UK on a plate now is a big error. If you had to build up to take it, it would be that much less against the USSR. The game is close enough I think that would be an issue.
But hey, I’m game to go on. But I think taking the UK in this way is a game tipper.
-
So answer to questions is no scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
3 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour, 1 artillery, 2 fighters and 6 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Northern Italy to 110 Sea Zone
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Volgograd to Samara
5 armour, 1 artillery and 1 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports
British defend with 1 destroyer and 1 transport
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 5 fighters and 6 infantry
French defend with 2 infantry; British defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry; Americans defend with 4 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour and 1 fighter remaining. Battle score for attacker is -23
Casualties for Germans: 2 armour, 1 artillery, 4 fighters and 6 infantry
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 2 fighters and 1 infantry
Casualties for Americans: 4 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 4 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 5 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 5 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Volgograd to Kazakhstan
2 infantry moved from Rostov to Ukraine
3 infantry moved from Bessarabia to Ukraine
4 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Romania
3 infantry and 1 tactical_bomber placed in Western Germany
1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
Germans undo move 4.
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 tactical_bombers
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,2
Germans collect 56 PUs (5 lost to blockades); end with 95 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Novosibirsk to Samara
3 infantry moved from Vologda to Samara
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
3 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to BryanskCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Samara from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 11 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Rostov to Russia
4 aaGuns, 1 armour, 1 artillery and 10 infantry moved from Tambov to Volgograd
3 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
2 armour moved from Kwangtung to Hunan
1 fighter, 2 infantry and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter, 2 infantry and 1 tactical_bomber moved from Hunan to Kweichow
1 armour moved from Shensi to Szechwan
1 fighter and 2 tactical_bombers moved from Hunan to Szechwan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry
Americans defend with 1 bomber
Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
1 aaGun moved from Shensi to Szechwan
1 fighter moved from Kwangsi to HunanPlace Units - Japanese
3 armour placed in Kwangtung
2 mech_infantrys placed in Kiangsu
2 fighters placed in Manchuria
1 transport placed in 19 Sea Zone
1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
Japanese collect 53 PUs; end with 53 PUs total -
blah, I resign.
Good game up until my error.
I’ll post.
See you next league.
8-) -
Well, we can try and squeeze in another before October :lol:





