13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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No, I am often not very prompt to make a USA/China/UK move in a contested game, even in round 1. I need a big chunk of time, a lot of energy, and motivation to make those USA/UK moves.
ALSO, I like to keep 1 move in my pocket. I don’t want to have the A&A itch, and have ZERO GAMES TO PLAY!!! :lol:
Also, I normally make smaller, easier moves (like this Italy move) before big USA/UK moves. I often don’t play my games on a FIFO basis.
Also, it has only been a day and a half!! That’s not much of a delay, the way I look at things.But #1, I often put off USA/UK moves because they are big and intense. Need a big wide open slot of time with no distractions…. :-)
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Which leads to this opinion that I’ve always had:
USA/China/UK should not move backtobacktoback
There are too many Allied powers (ANZ should not be a separate power - they were not that significant, from what I’ve read and watched)
Should be G/R/J/US/I/UKandFra
Yep, that’s the way it should be. Then UK could break up Italy can openers. Italy can openers shouldn’t be so unstoppable.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
2 aaGuns moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
I was just joshing you. :wink:
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Oh yeah, China would be right after USA (or same time like AA50?)
My proposed turn order would be very similar to previous A&A games, with UK and USA flipped so that Japan can go right before USA so UK(including Australia) can’t break up destroyer blocks.
Good ideas?
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@seththenewb:
I was just joshing you. :wink:
There you go again!
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The Australian part of the UK should only have 1 fighter and less ground units to start, and also the territories shouldn’t be worth quite as much. And 2 NO’s for Australia is ridiculous. UK Pacific should get 1 for the New Guinea/Solomons deal and all original territories. The way it is now, Malaya is part of an NO for both India and Australia?! What the??!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from French Central Africa to 92 Sea Zone
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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Hmmmmmm……
Nap time. Can’t wait to do this German turn, though (figuratively speaking). Since I’ve never had the opportunity to play this far into an Axis game!I am excited about taking and holding Stalingrad… And getting into the mideast…
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I could see some positives about such a move. But India can sometimes be hard enough to take out now, throw in another 10 bucks a turn and that gets that much harder. Japan really has a hard time dealing with Australia due to it’s distance away from Japan. Any Japanese fleet that moves there would be out of position for several turns. Throw in the fact that Japan won’t eliminate an opposing power even if Japan does move to Australia and they don’t get to sack their treasury and Australia becomes a very problematic thorn in the IJN’s threat without having to build there.
I’d assume the NOs would disappear, so that knocks maybe 5 and in some cases 10 dollars off the allied board, but that’s not enough in my opinion to make up the added hassles to Japan. I guess the good news is that if India does fall, that’d be knocking off a bigger percentage of the allied pacific power. But again, it’d be harder to take with the extra resources and money. UK would now have 2 transports to pick up the money islands and I’m afraid that would be too much for Japan to overcome. Or they’d have to devote way too much to taking it out and have everything out of position that US has a free hand to knock them down some and cut the IJN supply lines.
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Ahh, I forgot to mention:
India only gets a minor.
Australia is still a victory city and NO for NSWRemember I said Australia should have 2 less fighters AND her territories should be worth less. You could knock West India down 1 too, and you know, make whatever adjustments are necessary, but it would make more sense AND games wouldn’t be quite as involved.
But…. this is all academic of course… Best to play the official game that everyone is playing, whacked out parts of it and all…
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Gamer, as you recently stated this version of the game is the most balanced one!
You are just way too much better than all your opponents when playing the Allies which leads you to the wrong assumption, the Allies are to strong from the beginning ;)And your G6 will be very scary for sure, no doubt about that.
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And seth: Despite lack of experience I think Gamer likes to put some understatement on his Axis-game. When knowing all the pitfalls the Allies put into play, he is well aware how to avoid them and how to set his own. While I believe, Gamer would be better with the Allies, I do not think his would be a huge difference in his skill-level :)
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@JapanDOWRound1Fan:
Gamer, as you recently stated this version of the game is the most balanced one!
You are just way too much better than all your opponents when playing the Allies which leads you to the wrong assumption, the Allies are to strong from the beginning ;)And your G6 will be very scary for sure, no doubt about that.
Making it now, but I don’t know if I’ll have enough time to finish before I go.
You are right, this game is remarkably close to balanced - the changes I was wishing for would need to keep the balance. I think it could be done, but I won’t waste my time because it wouldn’t be worth playing even though it would be better.
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Change buy
Buy 2 mech instead of 2 art -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 artillery moved from Baltic States to 115 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus -
More good luck for me….
Allies get double hit in Holland, but I brought in 3 ground units -
btw: I realized I forgot to move the Egypt Anzac troops. Let me know whether you allow NCM to Transjordan.
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Perceived my defense rolls suck since a couple of rounds. Feels like clearly less than 1/3 hits @2.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Baltic States to 115 Sea Zone
1 artillery moved from Baltic States to 115 Sea Zone
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 mech_infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Finland
Germans attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 3 mech_infantrys
Germans win, taking Finland from Russians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Alexandria to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
9 armour moved from Rostov to Volgograd
7 mech_infantrys moved from Rostov to Volgograd
5 artilleries moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
2 aaGuns moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 carrier moved from 115 Sea Zone to 112 Sea Zone
1 fighter moved from Finland to Western Germany
1 infantry moved from Rostov to Caucasus
21 infantry moved from Rostov to VolgogradPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
2 bombers placed in Western Germany
2 artilleries placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bessarabia: 1 artillery
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bessarabia: 2 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
EDIT: Turning off Edit Mode
Germans undo move 4.
2 infantry placed in Germany
Germans undo move 6.
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs





