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13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ahh, I forgot to mention:
    India only gets a minor.
    Australia is still a victory city and NO for NSW

    Remember I said Australia should have 2 less fighters AND her territories should be worth less.  You could knock West India down 1 too, and you know, make whatever adjustments are necessary, but it would make more sense AND games wouldn’t be quite as involved.

    But…. this is all academic of course…  Best to play the official game that everyone is playing, whacked out parts of it and all…

  • 15 14

    Gamer, as you recently stated this version of the game is the most balanced one!
    You are just way too much better than all your opponents when playing the Allies which leads you to the wrong assumption, the Allies are to strong from the beginning ;)

    And your G6 will be very scary for sure, no doubt about that.

  • 15 14

    And seth: Despite lack of experience I think Gamer likes to put some understatement on his Axis-game. When knowing all the pitfalls the Allies put into play, he is well aware how to avoid them and how to set his own. While I believe, Gamer would be better with the Allies, I do not think his would be a huge difference in his skill-level :)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JapanDOWRound1Fan:

    Gamer, as you recently stated this version of the game is the most balanced one!
    You are just way too much better than all your opponents when playing the Allies which leads you to the wrong assumption, the Allies are to strong from the beginning ;)

    And your G6 will be very scary for sure, no doubt about that.

    Making it now, but I don’t know if I’ll have enough time to finish before I go.

    You are right, this game is remarkably close to balanced - the changes I was wishing for would need to keep the balance.  I think it could be done, but I won’t waste my time because it wouldn’t be worth playing even though it would be better.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Change buy
    Buy 2 mech instead of 2 art

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from 115 Sea Zone to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Baltic States to 115 Sea Zone
                1 artillery moved from Baltic States to 115 Sea Zone
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                      Germans take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from 115 Sea Zone to Finland
                1 artillery moved from 115 Sea Zone to Finland
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Belarus

  • 25 24 23 22 15 11 10 Official Q&A Mod

    More good luck for me….
    Allies get double hit in Holland, but I brought in 3 ground units

  • 15 14

    btw: I realized I forgot to move the Egypt Anzac troops. Let me know whether you allow NCM to Transjordan.

  • 15 14

    Perceived my defense rolls suck since a couple of rounds. Feels like clearly less than 1/3 hits @2.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 bombers and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from 115 Sea Zone to Finland
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Baltic States to 115 Sea Zone
                1 artillery moved from Baltic States to 115 Sea Zone
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                      Germans take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from 115 Sea Zone to Finland
                1 artillery moved from 115 Sea Zone to Finland
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                    Russians defend with 1 artillery, 1 infantry and 3 mech_infantrys
                    Germans win, taking Finland from Russians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 1 infantry and 3 mech_infantrys
                Battle in Belarus
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Alexandria to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 armour moved from Western Germany to Southern Italy
                1 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 aaGun moved from Rostov to Caucasus
                1 fighter moved from Belarus to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                9 armour moved from Rostov to Volgograd
                7 mech_infantrys moved from Rostov to Volgograd
                5 artilleries moved from Rostov to Volgograd
                1 infantry moved from Rostov to Caucasus
                2 aaGuns moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Ukraine
                1 mech_infantry moved from Novgorod to Poland
                1 mech_infantry moved from Novgorod to Baltic States
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 carrier moved from 115 Sea Zone to 112 Sea Zone
                1 fighter moved from Finland to Western Germany
                1 infantry moved from Rostov to Caucasus
                21 infantry moved from Rostov to Volgograd

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                2 bombers placed in Western Germany
                2 artilleries placed in Western Germany
                2 infantry placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Novgorod: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry
                EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
                EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
                EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 infantry placed in Western Germany
                2 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Bessarabia: 1 artillery
                EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Bessarabia: 2 infantry
                EDIT: Removing units owned by Germans from Eastern Poland: 2 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                2 infantry placed in Germany
                Germans undo move 6.
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @JapanDOWRound1Fan:

    btw: I realized I forgot to move the Egypt Anzac troops. Let me know whether you allow NCM to Transjordan.

    That’s fine

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Here is your ANZ Egypt edit, and also I decided to leave 1 AA gun in Rostov

  • 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Bryansk to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Archangel
                1 mech_infantry moved from Russia to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                3 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Chahar to Jehol

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Jehol
                    Russians attack with 4 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun and 4 infantry moved from Chahar to Hopei
                4 aaGuns, 2 armour, 5 artilleries, 37 infantry and 5 mech_infantrys moved from Bryansk to Russia
                4 infantry moved from Tambov to Russia
                1 fighter moved from Kazakhstan to Russia
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 aaGun and 5 infantry moved from Central Mongolia to Suiyuyan

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 15 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK…… Huge fleet off the Carolines I need to deal with
    Hmmmmmmm…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    With 61, buy 2 INF, 3 MECH, SS, DD, CV, MinorIC, saving 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 61 PUs;

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Amur to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from 42 Sea Zone to Burma
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 42 Sea Zone to Burma
                1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa
                1 fighter moved from 42 Sea Zone to Burma
                3 fighters moved from 42 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from Borneo to Philippines
                2 infantry moved from Kweichow to Hopei
                1 tactical_bomber moved from Olgiy to Szechwan
                1 fighter moved from Olgiy to Szechwan
                1 infantry moved from Yunnan to Szechwan
                2 bombers moved from Olgiy to Hopei
                1 tactical_bomber moved from Yunnan to Hopei
                1 fighter moved from Yunnan to Hopei
                1 armour moved from Kweichow to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour moved from Anhwe to Hopei
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice in South Africa
    1 hit scored

    The way these dice have been rolling, I would advise you lose the bomber first  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Actually, since this battle is remote and there is no attacking air or boats involved, we can resolve it later.  You can finish rolling the battle on the forum right before playing USA.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So, 1 hit scored on J’s first round, and ignore the rest of the dice because they come after the required casualty choice.
    I think that should be agreeable and work out.  I hate having huge turns interrupted.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops, I overlooked bringing anything with attack value into Z35 to sink the USA transport.  I was planning to move a lot of fleet to 35 all along but forgot to combat move anything with combat value into Z35.  I assume you allow sinking the USA transport

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