@axis-dominion sounds good fire it up whenever you want
13L G40 2.0 Commander Jennifer vs Karl7 (Allies+9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 6 infantry moved from Chahar to Suiyuyan -
forgot france destroyer was supposed to be in there but with the question I had and changing things around I must have forgotten to fire it:
9 fig, 7 Tac vs 1 French DD
Attacker:
Rolls: 9@3 7@4; Total Hits: 109@3: (5, 3, 3, 2, 4, 6, 4, 4, 1)7@4: (3, 1, 6, 4, 4, 2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)(this assumes you don’t mind, we’re still in combat phase, but if you want to quibble I’ll just work around it.)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 6 infantry moved from Chahar to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by French from 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 4 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 harbour placed in Hainan
1 airfield placed in Kwangsi
2 infantry placed in Manchuria
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to Western United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Kenya to 72 Sea Zone
2 cruisers, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Belgian Congo to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from India to West India
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 artillery moved from West India to Eastern Persia
British take Eastern Persia from Neutral_AlliesPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,3,6,2
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Libya to 81 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians -
all that thinking and forgot the walk in for Alexandria.
Editted. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Alexandria: 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Libya to 81 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Italians creates battle in territory Alexandria
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
British win, taking Alexandria from British with no units remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Libya to Alexandria
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
1 tactical_bomber placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 1 fighter remaining. Battle score for attacker is 36
Casualties for Japanese: 2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Battle in FormosaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Morocco to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Morocco to EgyptCombat - Germans
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Egypt to Alexandria
2 fighters and 2 tactical_bombers moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
3 armour and 9 infantry moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
3 aaGuns, 6 armour, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from 95 Sea Zone to Northern ItalyPlace Units - Germans
2 armour and 3 mech_infantrys placed in Germany
1 bomber and 1 tactical_bomber placed in Western Germany
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 7 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 20
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 aaGuns, 2 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from Novgorod to Belarus
6 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
2 artilleries and 12 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Ukraine
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
wow, really thought 7 infantry would at least wipe most of an attacking stack of 18 infantry out. 14 defense vs 18 attack should have been a pretty close battle. lol
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@Cmdr:
wow, really thought 7 infantry would at least wipe most of an attacking stack of 18 infantry out. 14 defense vs 18 attack should have been a pretty close battle. lol
Yeah, I got lucky a little on that one… :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to India
1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to India
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 artillery and 3 infantry moved from Suiyuyan to Shensi -
no scramble against a few carriers, battleship, cruiser, destroyers etc?
Didn’t see those anzacians there either, of course, they are almost American colors so cant really blame me for it. lol. (Attack on India)
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for the sake of getting the menu off my screen and because I think defender has best odds if they do not scramble, I am going to go as if they don’t. If you want too, I can redo all the combats for japan (ie that one, sinking the transport, aetc. Won’t be a huge shift no matter what.)





