Scramble sz110?
ROUND 3….FIGHT! Karl7 +9 vs Whackamatt Axis G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Japanese
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
1 armour moved from Kweichow to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Yunnan
5 infantry moved from Kweichow to Yunnan
4 battleships, 6 carriers, 2 destroyers, 5 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 bomber moved from Kweichow to West India
1 infantry moved from 79 Sea Zone to West India
5 fighters and 3 tactical_bombers moved from 79 Sea Zone to Persia
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour and 5 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to PersiaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 5 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Americans take Sakha from Germans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
2 infantry moved from Quebec to 106 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
2 bombers moved from Central United States to Spain
2 fighters moved from 109 Sea Zone to SpainCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Amur
Battle in Spain
Americans attack with 4 bombers, 6 fighters and 7 infantry
Germans defend with 6 armour and 1 artillery
Americans win, taking Amur from Germans, taking Spain from Germans with 4 bombers, 6 fighters and 3 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 1 artillery
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 carriers, 2 destroyers and 6 submarines moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Portugal to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
4 fighters moved from Spain to 96 Sea Zone
3 fighters moved from French West Africa to Egypt
1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 aaGun moved from Quebec to Eastern United States
2 aaGuns moved from Central United States to Eastern United States
1 artillery moved from Manchuria to Buyant-Uhaa
Americans take Buyant-Uhaa from Mongolians
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 11 destroyers, 4 fighters, 1 infantry, 9 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from India to Egypt
1 fighter moved from Eastern United States to French West Africa
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 submarine moved from 21 Sea Zone to 36 Sea ZonePlace Units - Americans
1 armour placed in Japan
2 destroyers placed in 101 Sea Zone
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
Americans undo move 3.
5 fighters placed in Eastern United States
5 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
8 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
1 bomber and 1 fighter moved from Egypt to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Saudi Arabia to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
2 artilleries moved from Iraq to Persia
1 armour moved from Iraq to PersiaCombat - British
Battle in Persia
British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 bomber, 5 fighters and 3 tactical_bombers; Germans defend with 1 armour and 1 factory_minor
British win, taking Persia from Germans with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Japanese: 1 bomber, 5 fighters and 3 tactical_bombers
Casualties for Germans: 1 armour
Casualties for British: 8 infantryNon Combat Move - British
1 infantry moved from Iraq to Syria
1 infantry moved from Saudi Arabia to Iraq
5 armour moved from Iraq to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
3 fighters moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Persia to Egypt
1 armour moved from India to Afghanistan
British take Afghanistan from Neutral_True
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from Burma to India
4 infantry moved from India to West India
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 armour placed in Egypt
2 fighters and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 8 infantry -
edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Spain
1 mech_infantry moved from Normandy Bordeaux to SpainCombat - Italians
Battle in Spain
Italians attack with 1 infantry and 1 mech_infantry
Americans defend with 3 infantry
1 mech_infantry owned by the Italians retreated to Normandy Bordeaux
Americans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 100 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in French Indo ChinaNon Combat Move - ANZAC
3 destroyers and 2 submarines moved from 35 Sea Zone to 41 Sea Zone
2 fighters moved from Java to India
2 fighters moved from India to Trans-Jordan
2 fighters moved from Queensland to Sumatra
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
3 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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Forth Eorlingas!!!
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who are you rooting for? :lol:
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The Riders of Théoden!
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The Riders of Th�oden!
Theoden*
They, being kinsmen of the northmen, I assume you are rooting for Germany!
BOOOO!
What makes you conclude that? I haven’t said I root for Germany.
I in general root for Karl, except when he plays against me!ah, thanks!
But Whackamatt’s a good player too… :wink:
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The Riders of Th�oden!
Theoden*
They, being kinsmen of the northmen, I assume you are rooting for Germany!
BOOOO!
What makes you conclude that? I haven’t said I root for Germany.
I in general root for Karl, except when he plays against me!ah, thanks!
But Whackamatt’s a good player too… :wink:
except when he’s beating me! :x
which has been twice to far!
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You can just shotgun my russians into the three neighboring chinese territories to liberate them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
6 armour moved from Turkey to Persia
2 armour moved from Turkey to Syria
2 armour moved from Turkey to Iraq
6 armour moved from Turkey to Persia
1 armour moved from Northwest Persia to Iraq
1 fighter moved from Ukraine to Syria
3 armour moved from Volgograd to Turkey
1 artillery and 2 infantry moved from Rostov to 100 Sea Zone
1 artillery moved from Ukraine to 100 Sea Zone
3 fighters and 6 tactical_bombers moved from Normandy Bordeaux to Gibraltar
1 fighter moved from Western Germany to Spain
1 artillery and 1 infantry moved from Novosibirsk to TsinghaiCombat - Germans
Battle in Iraq
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Iraq from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Gibraltar
Germans attack with 3 fighters and 6 tactical_bombers
British defend with 1 artillery, 1 harbour and 3 infantry; Americans defend with 5 bombers
Germans win with 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 53
Casualties for Germans: 2 fighters
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 5 bombers
Battle in Persia
Germans attack with 12 armour
British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Germans win, taking Persia from British with 9 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in Syria
Germans attack with 2 armour and 1 fighter
British defend with 1 infantry
Germans win, taking Syria from French with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Americans defend with 3 infantry
Germans win, taking Spain from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
1 fighter moved from Spain to Normandy Bordeaux
1 fighter and 6 tactical_bombers moved from Gibraltar to Normandy Bordeaux
2 artilleries and 2 infantry moved from 100 Sea Zone to Turkey
1 fighter moved from Syria to TurkeyPlace Units - Germans
1 destroyer and 1 transport placed in 100 Sea Zone
1 fighter placed in Ukraine
1 artillery and 2 infantry placed in Rostov
2 artilleries and 1 infantry placed in Romania
3 armour placed in Volgograd
2 armour and 1 fighter placed in France
1 fighter placed in Western Germany
Germans undo move 6.
2 armour placed in France
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to ShensiCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - Japanese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour and 5 infantry moved from Yunnan to French Indo China
1 infantry moved from Turkmenistan to Kazakhstan
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 40 Sea Zone
4 battleships, 6 carriers and 1 transport moved from 79 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour and 5 infantry
ANZAC defend with 2 infantry
Japanese win, taking French Indo China from ANZAC with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 4 battleships, 6 carriers and 1 transport
British defend with 1 battleship and 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 4 battleships, 6 carriers and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transportNon Combat Move - Japanese
Turn Complete - Japanese





